Difference between revisions of "Pistol"

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m (Update history)
m (Attack Interval was previously set as 0.17, but I recorded the audio from the demonstration video for Scout and Engie and it was 400 shots per minute, 0.15 seconds per shot.)
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{{Item infobox
 
{{Item infobox
| type           = weapon
+
| type         = weapon
| image         = Pistol.png
+
| image         = Pistol.png
| used-by       = [[Scout]], [[Engineer]]
+
| 3d-image-1    = Pistol
| slot           = secondary
+
| 3d-image-2    = Pistol Festive
| weapon-script = tf_weapon_pistol
+
| 3d-button-1  = default
| availability  = {{avail|Stock|Crate23-strange|Crate42-strange|contract|crate93|crate94}}
+
| 3d-button-2  = colored_pair
| numbered       = no
+
| 3d-viewname-1 = Default
| medieval       = no
+
| 3d-viewname-2 = Festivized
| ammo-loaded   = 12
+
| used-by       = [[Scout]], [[Engineer]]
| ammo-carried   = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
+
| slot         = secondary
| reload         = Magazine
+
| availability = {{avail|Stock|Crate23-strange|Crate42-strange|contract|crate93|crate94|warpaint}}
| loadout       = yes
+
| marketable    = yes
   | quality     = Normal
+
| numbered     = no
   | level        = Level 1 Pistol
+
| medieval     = no
| weapon-script2 = tf_weapon_pistol_scout
+
| ammo-loaded   = 12
 +
| ammo-carried = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
 +
| reload       = Magazine
 +
| loadout       = yes
 +
   | quality     = Normal
 +
   | item-kind  = Pistol
 +
  | level      = 1
 
}}
 
}}
  
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{{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound=Scout_award12.wav}}
 
{{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound=Scout_award12.wav}}
  
The '''Pistol''' is the default [[Weapons#Secondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is a semi-automatic {{botignore|pistol}} sidearm with a hair trigger that fires bullets from a cartridge magazine.
+
The '''Pistol''' is the default [[Weapons#Secondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is a semi-automatic {{botignore|pistol}} sidearm with a fixed hair trigger that fires bullets from a cartridge magazine.
  
 
The weapon's accuracy, while not entirely exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]]. This makes it useful for hitting targets at medium or long range, or when the primary weapon is out of ammunition. The accuracy also makes it very ideal for destroying [[Stickybomb Launcher|stickybombs]] and taking out unsupervised [[Sentry Gun]]s from outside their firing range.
 
The weapon's accuracy, while not entirely exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]]. This makes it useful for hitting targets at medium or long range, or when the primary weapon is out of ammunition. The accuracy also makes it very ideal for destroying [[Stickybomb Launcher|stickybombs]] and taking out unsupervised [[Sentry Gun]]s from outside their firing range.
  
The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player. Notably, the Scout is able to reload his Pistol slightly faster than the Engineer, while the Engineer carries substantially more ammunition to the point where running out of secondary ammunition is simply not a concern for the Engineer.
+
The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed, fast reload, and good damage if multiple shots hit at close range, this weapon is formidable in the hands of an experienced player. Notably, the Scout is able to reload his Pistol slightly faster than the Engineer, while the Engineer carries substantially more ammunition to the point where running out of secondary ammunition is simply not a concern for the Engineer.
  
 
Like the [[Revolver]] and [[Submachine Gun]], the Pistol fires a single, perfectly accurate shot before its bullet spread goes into effect, as long as the player has waited at least 1.25 seconds since firing the last shot.
 
Like the [[Revolver]] and [[Submachine Gun]], the Pistol fires a single, perfectly accurate shot before its bullet spread goes into effect, as long as the player has waited at least 1.25 seconds since firing the last shot.
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| function times    = yes
 
| function times    = yes
|  attack interval  = 0.17 s
+
|  attack interval  = 0.15 s
 
|  reload            = [[Engineer]]: 1.36 s<br/>[[Scout]]: 1.25 s
 
|  reload            = [[Engineer]]: 1.36 s<br/>[[Scout]]: 1.25 s
 
|  spread recovery  = 1.25 s
 
|  spread recovery  = 1.25 s
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== Update history ==
 
== Update history ==
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
+
{{Update history|'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
 
* The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
  
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'''{{Patch name|10|8|2015}}'''
 
'''{{Patch name|10|8|2015}}'''
* Updated [[Scout]]'s Pistol animation
+
* Updated [[Scout]]'s Pistol animation.
 +
 
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Added [[Festivizer|Festivized]] variant.}}
 +
 
 +
== Trivia ==
 +
* The Pistol's animation lacks several aspects of function that pistols of similar design in real life possess, such as the [[w:slide_(firearms)|slide]] and [[w:Hammer_(firearms)|hammer]] drawing back upon firing. This also applies to its variants, The [[Pretty Boy's Pocket Pistol]] and The [[Winger]].
 +
**It is unknown if this is an intentional design choice to prevent player distraction or merely a forgotten feature.
 +
*The Pistol is vaguely similar in appearance to the [[w:Makarov_PM|Makarov]], a Pistol used by the Russian police and military.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Pistol Scout 1st person.png|The Scout's first-person view.
+
File:Pistol Scout 1st person.png|Scout first-person view.
File:Pistol Engineer 1st person.png|The Engineer's first-person view.
+
File:Pistol Engineer 1st person.png|Engineer first-person view.
File:Pistol Engineer with Gunslinger 1st person red.png|The RED Engineer's first-person view while the [[Gunslinger]] is equipped.
+
File:Pistol Engineer with Gunslinger 1st person red.png|[[RED]] Engineer first-person view with the [[Gunslinger]] equipped.
File:Pistol Engineer with Gunslinger 1st person blu.png|The BLU Engineer's first-person view while the Gunslinger is equipped.
+
File:Pistol Engineer with Gunslinger 1st person blu.png|[[BLU]] Engineer first-person view with the Gunslinger equipped.
 +
File:Festive Pistol Scout 1st person RED.png|RED Scout [[Festivizer|Festivized]] variant
 +
File:Festive Pistol Scout 1st person BLU.png|BLU Scout Festivized variant
 +
File:Festive Pistol Engineer 1st person RED.png|RED Engineer Festivized variant
 +
File:Festive Pistol Engineer 1st person BLU.png|BLU Engineer Festivized variant
 +
File:Festive Pistol Engineer with Gunslinger 1st person RED.png|RED Engineer with Gunslinger Festivized variant
 +
File:Festive Pistol Engineer with Gunslinger 1st person BLU.png|BLU Engineer with Gunslinger Festivized variant
 
File:Pistol concept.jpg|Concept art of the Pistol.
 
File:Pistol concept.jpg|Concept art of the Pistol.
 
File:Pistol concept2.jpg|Concept art of the Pistol.
 
File:Pistol concept2.jpg|Concept art of the Pistol.
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*[[Basic Engineer strategy#Pistol + reskins|Pistol strategy (Engineer)]]
 
*[[Basic Engineer strategy#Pistol + reskins|Pistol strategy (Engineer)]]
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}

Revision as of 18:36, 11 September 2019

This article is about the stock secondary weapon shared by the Scout and Engineer. For other pistols, see Pistol (disambiguation).
Bang! I make it look easy!
The Scout

The Pistol is the default secondary weapon for the Scout and Engineer. It is a semi-automatic pistol sidearm with a fixed hair trigger that fires bullets from a cartridge magazine.

The weapon's accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun. This makes it useful for hitting targets at medium or long range, or when the primary weapon is out of ammunition. The accuracy also makes it very ideal for destroying stickybombs and taking out unsupervised Sentry Guns from outside their firing range.

The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed, fast reload, and good damage if multiple shots hit at close range, this weapon is formidable in the hands of an experienced player. Notably, the Scout is able to reload his Pistol slightly faster than the Engineer, while the Engineer carries substantially more ammunition to the point where running out of secondary ammunition is simply not a concern for the Engineer.

Like the Revolver and Submachine Gun, the Pistol fires a single, perfectly accurate shot before its bullet spread goes into effect, as long as the player has waited at least 1.25 seconds since firing the last shot.

Damage and function times

See also: Damage
Identical to: Lugermorph
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.15 s
Reload Engineer: 1.36 s
Scout: 1.25 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.

Update history

August 13, 2009 Patch (Classless Update)
  • The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.

July 9, 2010 Patch

  • Fixed Engineer's Pistol not using team skins for the Engineer's arms.

October 6, 2010 Patch

  • Fixed this weapon being unequipable due to customizations.

February 14, 2011 Patch

  • [Undocumented] Pistols using Name or Description Tags now properly use the c_model equivalent.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.

July 12, 2011

June 18, 2014 Patch (Love & War Update)

  • Converted the Pistol models to use the c_models system.

October 8, 2015 Patch

  • Updated Scout's Pistol animation.

December 21, 2016 Patch (Smissmas 2016)

Trivia

  • The Pistol's animation lacks several aspects of function that pistols of similar design in real life possess, such as the slide and hammer drawing back upon firing. This also applies to its variants, The Pretty Boy's Pocket Pistol and The Winger.
    • It is unknown if this is an intentional design choice to prevent player distraction or merely a forgotten feature.
  • The Pistol is vaguely similar in appearance to the Makarov, a Pistol used by the Russian police and military.

Gallery

See also