Pistol

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Revision as of 20:14, 29 October 2011 by Zoolooman (talk | contribs) (Trivia: This is not a PSM. PSMs are larger, universally solid black, and were made 15 years later.)
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Bang! I make it look easy!
The Scout

The Pistol is the default secondary weapon for the Scout and Engineer. It is a typical pistol sidearm that fires bullets from a cartridge magazine.

The weapon's accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun. This makes it useful for hitting targets at medium or long range, or when the primary weapon is out of ammunition. The accuracy also makes it very ideal for destroying stickybombs and taking out unsupervised Sentry Guns from outside their firing range.

The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player.

In combination with a crit boost, the Pistol is an incredibly lethal tool that can kill any enemy, over-healed or otherwise, using a single magazine.

Like the Revolver and Submachine Gun, the Pistol fires a single, perfectly accurate shot before its bullet spread goes into effect, as long as the player has waited at least 1.25 seconds since firing the last shot.

Damage and function times

See also: Damage
Identical to: Lugermorph
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Point blank 22
Medium range 13-17
Long range 8-10
Critical 45
Mini-crit 20
Function times
Attack interval 0.17 s
Reload Engineer: 1.36 s
Scout: 1.25 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

August 13, 2009 Patch (Classless Update)

  • The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.

July 9, 2010 Patch

  • Fixed Engineer's Pistol not using team skins for the Engineer's arms.

October 6, 2010 Patch

  • Fixed this weapon being unequipable due to customizations.

February 14, 2011 Patch

  • [Undocumented] Pistols using Name or Description Tags now properly use the c_model equivalent.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.

July 12, 2011

Bugs

  • The Pistol's grip clips into the Scout's left palm in both first-person and world-views.
  • When the Engineer reloads, he puts the magazine in backwards.
  • Neither the hammer nor slide on the Pistol model move when fired. Additionally, bullet shells are not ejected.
  • Like the Lugermorph, Revolver, Submachine Gun, and Syringe Gun, whilst holding the reload button and firing with the Pistol, the player model makes an unusual animation that persists until the gun runs out of ammunition in the clip, or the reload button or firing button is no longer being held down.
    • This also slightly decreases the overall reload time once the clip is depleted.

Trivia

  • The Scout reload animation differs in first-person and third-person.

Gallery

See also