Difference between revisions of "Power Up Canteen"
(Adding information from the nov 1st 2013 patch about the broken canteens.) |
GrampaSwood (talk | contribs) m (Undo edit by Crazy-Martin (Talk) (2413152) Not true, the responses page clearly mentions that it's used when a teammate saps a robot.) |
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{{Item infobox | {{Item infobox | ||
| type = action | | type = action | ||
− | | image = | + | | image = Power Up Canteen.PNG |
+ | | 3d-image-1 = Power Up Canteen | ||
+ | | 3d-image-2 = Power Up Canteen Ammo | ||
+ | | 3d-image-3 = Power Up Canteen Build | ||
+ | | 3d-image-4 = Power Up Canteen Krit | ||
+ | | 3d-image-5 = Power Up Canteen Tele | ||
+ | | 3d-image-6 = Power Up Canteen Uber | ||
+ | | 3d-button-1 = default_half | ||
+ | | 3d-button-2 = default_half | ||
+ | | 3d-button-3 = default_half | ||
+ | | 3d-button-4 = default_half | ||
+ | | 3d-button-5 = default_half | ||
+ | | 3d-button-6 = default_half | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Ammo | ||
+ | | 3d-viewname-3 = Build | ||
+ | | 3d-viewname-4 = Critical | ||
+ | | 3d-viewname-5 = Teleport | ||
+ | | 3d-viewname-6 = Ubercharge | ||
| used-by = [[Classes|All]] | | used-by = [[Classes|All]] | ||
− | | released = [[Mann vs. Machine | + | | released = {{Patch name|8|15|2012}}<br />([[Mann vs. Machine Update]]) |
− | | availability = {{avail|unlock|craft}} | + | | availability = {{avail|stock|unlock|craft}} |
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
Line 11: | Line 29: | ||
| numbered = yes | | numbered = yes | ||
| loadout = yes | | loadout = yes | ||
− | | level = | + | | quality = Normal |
+ | | item-kind = Usable Item | ||
+ | | level = 1-100 | ||
| item-description = Applies a bonus effect for a limited amount of time when used. Must first be filled at an Upgrade Station and can only be filled with one bonus type at a time. | | item-description = Applies a bonus effect for a limited amount of time when used. Must first be filled at an Upgrade Station and can only be filled with one bonus type at a time. | ||
| att-1-positive = Holds a maximum of 3 charges | | att-1-positive = Holds a maximum of 3 charges | ||
Line 19: | Line 39: | ||
{{quotation|'''[[Saxton Hale]]'''|Here at Mann Co., we take care of our mercs. After you’ve completed your first mission, you will get, free of charge, one Mann Co.-brand canteen. It's equippable in your action slot and filled to the damn brim with life-giving air. If air’s not your thing, these canteens can also be filled with a variety of power-ups at an Upgrade Station.}} | {{quotation|'''[[Saxton Hale]]'''|Here at Mann Co., we take care of our mercs. After you’ve completed your first mission, you will get, free of charge, one Mann Co.-brand canteen. It's equippable in your action slot and filled to the damn brim with life-giving air. If air’s not your thing, these canteens can also be filled with a variety of power-ups at an Upgrade Station.}} | ||
− | The '''Canteen''' is | + | The '''Power Up Canteen''' is a default [[action item]] used in the [[Mann vs. Machine]] game mode. This item was originally obtained by completing your first Mann vs. Machine mission or via the crafting system. |
− | + | When equipped and filled at an [[Upgrade Station]], it is valid for up to three uses. Using the Canteen will alert the entire team via [[Media:Mvm_used_powerup.wav|a sound cue]] as well as a message in the chat box. If it is not equipped, a notification will be displayed allowing you to equip it by pressing {{Key|J}} or cancel by pressing {{Key|K}}. The notification will continue to be displayed until you equip it, as long as you are on a Mann vs. Machine map. | |
− | + | The Power Up Canteen also doubles as a cosmetic item, showing up on the class model's belt. | |
+ | |||
+ | [[Medic]]s have the option of giving their [[Medi Gun]] the "Canteen Specialist" upgrade, which applies the effects of any Canteen the Medic uses to the player they are healing. The effect is instant and only applies to the one teammate being healed upon usage; boosts of timed duration cannot be shared across multiple teammates like ÜberCharges can. The Canteen Specialist upgrade also reduces the cost of refills for the Medic by 10 per level (with a minimum of 5) and increases the duration of any timed effects by one second per level. | ||
== Buff types == | == Buff types == | ||
Line 32: | Line 54: | ||
! class="header" |Type | ! class="header" |Type | ||
! class="header" |Usage | ! class="header" |Usage | ||
− | ! class="header" | + | ! class="header" |Cost |
|- | |- | ||
| [[File:UberCharge Canteen.PNG|75px]] | | [[File:UberCharge Canteen.PNG|75px]] | ||
− | | Übercharge | + | | '''Übercharge''' |
| Supplies 5 seconds of [[ÜberCharge]] to user and their Sentry Gun. | | Supplies 5 seconds of [[ÜberCharge]] to user and their Sentry Gun. | ||
− | | 75 | + | | 75 [[credits]] |
|- | |- | ||
| [[File:Critical Hit Boost Canteen.png|75px]] | | [[File:Critical Hit Boost Canteen.png|75px]] | ||
− | | Critical Hit Boost | + | | '''Critical Hit Boost''' |
| Full [[critical hits]] for 5 seconds. Doubles firing rate of user's Sentry Gun for 5 seconds. | | Full [[critical hits]] for 5 seconds. Doubles firing rate of user's Sentry Gun for 5 seconds. | ||
− | | 100 | + | | 100 credits |
|- | |- | ||
| [[File:Ammo Clip Refill Canteen.png|75px]] | | [[File:Ammo Clip Refill Canteen.png|75px]] | ||
− | | Ammo | + | | '''Ammo and Clip Refill''' |
− | | Instant [[ammo]] and | + | | Instant [[ammo]] and clip refill. Also refills [[Metal]] and [[Sapper]]; does not refill Sentry Gun ammo or [[Cloak]]. |
− | | 25 | + | | 25 credits |
|- | |- | ||
| [[File:Return to Base Canteen.png|75px]] | | [[File:Return to Base Canteen.png|75px]] | ||
− | | | + | | '''Teleport to Spawn''' |
| Immediately returns user to the [[respawn room]] and supplies a temporary speed boost. Cannot be shared by Medics. | | Immediately returns user to the [[respawn room]] and supplies a temporary speed boost. Cannot be shared by Medics. | ||
− | | 10 | + | | 10 credits |
|- | |- | ||
| [[File:Buildings Upgrade Canteen.png|75px]] | | [[File:Buildings Upgrade Canteen.png|75px]] | ||
− | | | + | | '''Building Upgrade''' |
| Upgrades user's [[buildings]] to Level 3 and fully repairs all existing buildings almost instantly. Only available to Engineers. | | Upgrades user's [[buildings]] to Level 3 and fully repairs all existing buildings almost instantly. Only available to Engineers. | ||
− | | 50 | + | | 50 credits |
|} | |} | ||
Line 88: | Line 110: | ||
'''{{Patch name|4|3|2013}}''' | '''{{Patch name|4|3|2013}}''' | ||
− | * Fixed a bug in Mann Vs. Machine related to carrying buildings and using the "Upgrade | + | * Fixed a bug in Mann Vs. Machine related to carrying buildings and using the "Building Upgrade" canteen. |
+ | |||
+ | '''{{Patch name|11|6|2013}}''' | ||
+ | *{{Undocumented}} Fixed the bug that made the [[Battery Canteens]] and Power Up Canteen unusable. | ||
+ | |||
+ | '''{{Patch name|2|29|2016}}''' | ||
+ | * {{undocumented}} Added a normal quality Power Up Canteen as a default action item. | ||
+ | |||
+ | == Unused content == | ||
+ | * Backpack icons for each buff type exists in the game files. These backpack icons shows a different texture comparing to the final ones: | ||
+ | ** The Übercharge buff canteen has a cross icon instead of an Übercharge icon. | ||
+ | ** The Critical Hit Boost buff canteen has a lightning bolt icon instead of a Kritz icon. | ||
+ | ** The Ammo and Clip Refill buff canteen is darker. | ||
+ | ** The Teleport to Spawn buff canteen has two arrows as an icon instead of a house icon. | ||
+ | ** The Building Upgrade buff canteen has a different color. | ||
− | |||
− | |||
== Bugs == | == Bugs == | ||
− | * | + | * Using a Building Upgrade Canteen while hauling a building results in various buggy effects. |
− | ** | + | ** If the building is a [[Sentry Gun]], the Engineer will appear to have a Level 3 Sentry in front of him. When he places it, it will take damage, and be placed as a Level 1 Sentry Gun. |
− | ** | + | ** If the building is a [[Dispenser]], the Engineer will appear to have a Level 3 Dispenser in front of him. However, the Ammo screen will be blank. When he places it, it will take damage, however, it will remain at Level 3. |
− | ** | + | ** If the building is a [[Teleporter]], rings of light from an active Teleporter will be left where he was standing. When he places it, it will take damage, and the rings of light will disappear. Like the Dispenser, it will remain at Level 3. |
+ | * The Ammo Refill Canteen suffers from several bugs. | ||
+ | ** This Canteen doesn't work on energy-based weapons, such as the [[Cow Mangler 5000]] or the [[Righteous Bison]]. | ||
+ | ** If at least one non-melee, non-energy-based weapon has both its clip and its reserves empty (or only its reserves empty, in case of weapons such as the [[Flame Thrower]] or the [[Sniper Rifle]]), then using this Canteen won't refill the clip of this weapon and the weapons located after this one (in the Scout's case, the Pistol is after the Scattergun). | ||
+ | ** Using an Ammo Refill Canteen will erase all loaded shots from pre-load weapons such as the [[Beggar's Bazooka]], unless it occurs under the conditions of the bug listed above. | ||
− | + | == Gallery == | |
− | |||
− | |||
− | ==Gallery== | ||
<gallery perrow=3> | <gallery perrow=3> | ||
− | + | Scout Canteen.png|[[Scout]] | |
− | + | Soldier Canteen.png|[[Soldier]] | |
− | + | Pyro Canteen.png|[[Pyro]] | |
− | + | Demoman Canteen.png|[[Demoman]] | |
− | + | Heavy Canteen.png|[[Heavy]] | |
− | + | Engineer Canteen.png|[[Engineer]] | |
− | + | Medic Canteen.png|[[Medic]] | |
− | + | Sniper Canteen.png|[[Sniper]] | |
− | + | Spy Canteen.png|[[Spy]] | |
+ | Uncharged Canteen.PNG|Uncharged Canteen | ||
+ | Backpack Power Up Canteen Buff Uber.png|Unused Übercharge buff canteen backpack icon | ||
+ | Backpack Power Up Canteen Buff Krit.png|Unused Critical Hit Boost buff canteen backpack icon | ||
+ | Backpack Power Up Canteen Buff Ammo.png|Unused Ammo and Clip Refill buff canteen backpack icon | ||
+ | Backpack Power Up Canteen Buff Tele.png|Unused Teleport to Spawn buff canteen backpack icon | ||
+ | Backpack Power Up Canteen Buff Build.png|Unused Building Upgrade buff canteen backpack icon | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
* [[Battery Canteens]] | * [[Battery Canteens]] | ||
+ | * [[Kritz or Treat Canteen]] | ||
== External links == | == External links == | ||
* [http://www.teamfortress.com/mvm/mercs/ Canteen announcement on the "Mercs" page of the Mann vs. Machine update] | * [http://www.teamfortress.com/mvm/mercs/ Canteen announcement on the "Mercs" page of the Mann vs. Machine update] | ||
+ | |||
+ | |||
{{MannVsMachineNav}} | {{MannVsMachineNav}} | ||
{{ToolNav}} | {{ToolNav}} | ||
[[Category:Self-illuminated]] | [[Category:Self-illuminated]] |
Revision as of 22:19, 23 April 2019
“ | Here at Mann Co., we take care of our mercs. After you’ve completed your first mission, you will get, free of charge, one Mann Co.-brand canteen. It's equippable in your action slot and filled to the damn brim with life-giving air. If air’s not your thing, these canteens can also be filled with a variety of power-ups at an Upgrade Station.
|
” |
The Power Up Canteen is a default action item used in the Mann vs. Machine game mode. This item was originally obtained by completing your first Mann vs. Machine mission or via the crafting system.
When equipped and filled at an Upgrade Station, it is valid for up to three uses. Using the Canteen will alert the entire team via a sound cue as well as a message in the chat box. If it is not equipped, a notification will be displayed allowing you to equip it by pressing J or cancel by pressing K. The notification will continue to be displayed until you equip it, as long as you are on a Mann vs. Machine map.
The Power Up Canteen also doubles as a cosmetic item, showing up on the class model's belt.
Medics have the option of giving their Medi Gun the "Canteen Specialist" upgrade, which applies the effects of any Canteen the Medic uses to the player they are healing. The effect is instant and only applies to the one teammate being healed upon usage; boosts of timed duration cannot be shared across multiple teammates like ÜberCharges can. The Canteen Specialist upgrade also reduces the cost of refills for the Medic by 10 per level (with a minimum of 5) and increases the duration of any timed effects by one second per level.
Contents
Buff types
There are currently 5 buff types. You can only fill one canteen with the same buff, each with up to 3 uses. After being filled, the canteen changes its appearance, though they all glow.
Image | Type | Usage | Cost |
---|---|---|---|
Übercharge | Supplies 5 seconds of ÜberCharge to user and their Sentry Gun. | 75 credits | |
Critical Hit Boost | Full critical hits for 5 seconds. Doubles firing rate of user's Sentry Gun for 5 seconds. | 100 credits | |
Ammo and Clip Refill | Instant ammo and clip refill. Also refills Metal and Sapper; does not refill Sentry Gun ammo or Cloak. | 25 credits | |
Teleport to Spawn | Immediately returns user to the respawn room and supplies a temporary speed boost. Cannot be shared by Medics. | 10 credits | |
Building Upgrade | Upgrades user's buildings to Level 3 and fully repairs all existing buildings almost instantly. Only available to Engineers. | 50 credits |
Demonstration
Crafting
Blueprint
Scrap Metal | Power Up Canteen | |
x4 | = |
Related achievements
Mann vs. Machievements
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|
Update history
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Power Up Canteen to the game.
- Fixed a bug in Mann Vs. Machine related to carrying buildings and using the "Building Upgrade" canteen.
- [Undocumented] Fixed the bug that made the Battery Canteens and Power Up Canteen unusable.
- [Undocumented] Added a normal quality Power Up Canteen as a default action item.
Unused content
- Backpack icons for each buff type exists in the game files. These backpack icons shows a different texture comparing to the final ones:
- The Übercharge buff canteen has a cross icon instead of an Übercharge icon.
- The Critical Hit Boost buff canteen has a lightning bolt icon instead of a Kritz icon.
- The Ammo and Clip Refill buff canteen is darker.
- The Teleport to Spawn buff canteen has two arrows as an icon instead of a house icon.
- The Building Upgrade buff canteen has a different color.
Bugs
- Using a Building Upgrade Canteen while hauling a building results in various buggy effects.
- If the building is a Sentry Gun, the Engineer will appear to have a Level 3 Sentry in front of him. When he places it, it will take damage, and be placed as a Level 1 Sentry Gun.
- If the building is a Dispenser, the Engineer will appear to have a Level 3 Dispenser in front of him. However, the Ammo screen will be blank. When he places it, it will take damage, however, it will remain at Level 3.
- If the building is a Teleporter, rings of light from an active Teleporter will be left where he was standing. When he places it, it will take damage, and the rings of light will disappear. Like the Dispenser, it will remain at Level 3.
- The Ammo Refill Canteen suffers from several bugs.
- This Canteen doesn't work on energy-based weapons, such as the Cow Mangler 5000 or the Righteous Bison.
- If at least one non-melee, non-energy-based weapon has both its clip and its reserves empty (or only its reserves empty, in case of weapons such as the Flame Thrower or the Sniper Rifle), then using this Canteen won't refill the clip of this weapon and the weapons located after this one (in the Scout's case, the Pistol is after the Scattergun).
- Using an Ammo Refill Canteen will erase all loaded shots from pre-load weapons such as the Beggar's Bazooka, unless it occurs under the conditions of the bug listed above.
Gallery
See also
External links
|