Process/nl

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Process
Cp process middle point.png
Basisinformatie
Kaarttype: Controlepost
Bestandsnaam: cp_process_final
Uitgebracht: 10 juli 2013-patch
(Summer Event 2013)
Ontwikkelaar(s): Ian "Scorpio Uprising" Cuslidge
Mapinformatie
Omgeving: Alpine
Decor: Daylight, sunny
Diep water: Nee
Pyrovision Support: Nee
Bot support: Ja
Pickups op de map
Healthico.png Genezingkits: Smallhealth.png ×7  •  Mediumhealth.png ×8
Ammoico.png Ammunitiepakketten: Smallammo.png ×12   •   Mediumammo.png ×8
Mapfoto's
Loading screen photos.
Mapoverzicht
Process overview.png
Mappostzegel
Item icon Map Stamp - Process.png
Aanhangerranglijst
Cheers, mate!
The Demoman winning a round on Process

Process is a community-created Control point map that was officially added to the game in the Summer Event 2013. It is set in an alpine facility.

This map is commonly played in the competitive 6v6 community, and is in rotation for most major competitive leagues including RGL, ETF2L, UGC, and Ozfortress.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

  • Control Point: The Control Point is set in a large depressed rock basin, surrounded by rocks and shipping containers.
  • Entrances: Each team has 3 entrances to the point: one behind a stack of crates, one leading to a platform near the crates, and a choke-point which leads out to the rocks.
  • Platform: The Platform exit directly overlooks the control point, and provides a useful height advantage to the player.
  • Behind: The exit behind the stack of crates is perpendicular to the platform and adjacent to the rocks. It provides direct access to both team's platforms.
  • Choke: The choke point is located in the corners of the central area. The sightline is blocked by a large rock.
  • Control Point: The control point is in the center of the area, flanked by two shipping containers. A small bridge connects the two crates directly above the point, from which an aggressive player can achieve effective area control.

Control Points 2 & 4

  • Control Point: This control point has 3 connections to the central area of the map. It is made up of a spire overlooking a valley, with a balcony on the opposite side.
  • Entrances: There are multiple entrances to the control point. There are two, above and below each other, from the platform exit of the center. There are two more from the backside entrance to the centre, and a final entrance through the choke.
  • Spire: The Spire holds the control point. It is connected to the balcony by a bridge, and to the valley by a set of stairs.
  • Valley: The Valley is overshadowed by the Spire. It separates the spire from the choke and backside entrance to the center.
  • Balcony: The Balcony is located behind the Spire, and leads to the last point. It is a highly defensible position, only being shorter than the Spire itself.

Control Points 1 & 5

  • Control Point: The last control point is made up of a platform with the control point on it, overlooked by a balcony. It is connected to the second by hallways and a lobby.
  • Lobby: The Lobby is connected directly to the balcony of the second control point, and spills onto the platform on the last. It contains a medium health and ammo pack.
  • Platform: The Platform sits directly in the middle of the room. It is overlooked by the Balcony.
  • Balcony: The Balcony is found at the back of the room, above everything else. It provides a secure position for a defending team.
  • Hallways: On one side of the last control point is a set of Hallways leading to the second point. They are a prime defensive position, being difficult to push into from the previous capture point.

Helpful overview

Process's locations
1.Platform
2.Behind
3.Sewers
4.Choke
5.It/PC
6.Spiral
7.Balcony
8.Rollout
9.Tunnel
10.Upper
Re/blue diagonal lines: RED/BLU first spawn
Red/blue double diagonal lines: RED/BlU second spawn
Red/blue double diagonal lines with a circle: RED/BLU third spawn
Red circle: Third/middle point
Green circles: Second/fourth points
Yellow circles: First/fifth points

Strategy

Hoofdartikel: Community Process strategy

Control Point timing

Controlepost Vermenigvuldiger Seconden
Controlepost 1 en 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Controlepost 2 en 4 ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720
Controlepost 3 ×1
22 ,000
×2
14 ,667
×3
12 ,000
×4
10 ,560


Related achievements

Zie ook: Obtaining Process achievements

Process has 1 map-specific achievement.

Eliminatieproces
Eliminatieproces
Win 140 rondes.


Screenshots

Update history

10 juli 2013-patch (Summer Event 2013)

  • Added Process to the game.

11 juli 2013-patch

  • Adjusted HDR lighting in cp_process.

21 november 2013-patch (Two Cities Update)

29 februari 2016-patch

22 juni 2021-patch

  • Fixed incorrect skin for the Red radio tower.

Trivia

  • A frog is hidden under an inaccessible bridge by BLU's first control point. However, it can only be found by using noclip.