Article nu există în limba ta
Acestă pagină nu există în limba ta în momentul de față. Din această cauză, versiunea în engleză va fi arătată în locul ei.
Vorbești fluent engleza and Romanian? Ajută-ne să traducem (English)!
|
“Eşti atât de mic! Este amuzant pentru mine!” Acest articol este un. Ca atare, nu este complet. Poţi ajuta Wiki-ul Team Fortress prin extinderea acestuia. Observații: Needs more detailed locations |
Process | |
---|---|
Informaţii de bază | |
Tipul hărţii: | Punct de Control |
Numele fişierului: | cp_process_final
|
Data de lansare: | Patch-ul din 10 iulie 2013 (Summer Event 2013) |
Dezvoltator(i): | Ian "Scorpio Uprising" Cuslidge |
Informaţii despre hartă | |
Mediu: | Alpine |
Scenariu: | Daylight, sunny |
Apă adâncă: | Nu |
Pyrovision Support: | Nu |
Bot support: | Da |
Obiecte din hartă | |
Kituri de viață: | ×7 • ×8 |
Cutii de muniție: | ×12 • ×8 |
Poze cu harta | |
Vedere de deasupra | |
Timbru de hartă | |
Tabelul de donatori |
“ | Cheers, mate!
Clic pentru a asculta
— The Demoman winning a round on Process
|
” |
Process is a community-created Control point map that was officially added to the game in the Summer Event 2013. It is set in an alpine facility.
This map is commonly played in the competitive 6v6 community, and is in rotation for most major competitive leagues including RGL, ETF2L, UGC, and Ozfortress.
Cuprins
Locations
Observație: Dacă ai probleme cu găsirea locațiilor listate aici, citește secțiunea vedere de ansamblu pentru a vedea poziția exactă marcată pe hartă.
Control Point 3
- Control Point: The Control Point is set in a large depressed rock basin, surrounded by rocks and shipping containers.
- Entrances: Each team has 3 entrances to the point: one behind a stack of crates, one leading to a platform near the crates, and a choke-point which leads out to the rocks.
- Platform: The Platform exit directly overlooks the control point, and provides a useful height advantage to the player.
- Behind: The exit behind the stack of crates is perpendicular to the platform and adjacent to the rocks. It provides direct access to both team's platforms.
- Choke: The choke point is located in the corners of the central area. The sightline is blocked by a large rock.
- Control Point: The control point is in the center of the area, flanked by two shipping containers. A small bridge connects the two crates directly above the point, from which an aggressive player can achieve effective area control.
Control Points 2 & 4
- Control Point: This control point has 3 connections to the central area of the map. It is made up of a spire overlooking a valley, with a balcony on the opposite side.
- Entrances: There are multiple entrances to the control point. There are two, above and below each other, from the platform exit of the center. There are two more from the backside entrance to the centre, and a final entrance through the choke.
- Spire: The Spire holds the control point. It is connected to the balcony by a bridge, and to the valley by a set of stairs.
- Valley: The Valley is overshadowed by the Spire. It separates the spire from the choke and backside entrance to the center.
- Balcony: The Balcony is located behind the Spire, and leads to the last point. It is a highly defensible position, only being shorter than the Spire itself.
Control Points 1 & 5
- Control Point: The last control point is made up of a platform with the control point on it, overlooked by a balcony. It is connected to the second by hallways and a lobby.
- Lobby: The Lobby is connected directly to the balcony of the second control point, and spills onto the platform on the last. It contains a medium health and ammo pack.
- Platform: The Platform sits directly in the middle of the room. It is overlooked by the Balcony.
- Balcony: The Balcony is found at the back of the room, above everything else. It provides a secure position for a defending team.
- Hallways: On one side of the last control point is a set of Hallways leading to the second point. They are a prime defensive position, being difficult to push into from the previous capture point.
Helpful overview
1.Platform 2.Behind 3.Sewers 4.Choke 5.It/PC 6.Spiral 7.Balcony 8.Rollout 9.Tunnel 10.Upper
Re/blue diagonal lines: RED/BLU first spawn Red/blue double diagonal lines: RED/BlU second spawn Red/blue double diagonal lines with a circle: RED/BLU third spawn
Red circle: Third/middle point Green circles: Second/fourth points Yellow circles: First/fifth points
Strategy
Articol principal: Community Process strategy
“Sun Tzu nu-i nimeni pe lângă noi!” Secțiunea de strategie a comunității al acestei hărți este un ciot. Acesta nu este complet. Poți ajuta proiectul de strategie a comunității de pe Wiki-ul Team Fortress prin mărirea sa. Observații: Niciun motiv dat |
Control Point timing
Punct de Control | Multiplicator | Secunde | ||
---|---|---|---|---|
Punct de Control 1 și 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Punct de Control 2 și 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Punct de Control 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Related achievements
Vezi și: Obtaining Process achievements
Process has 1 map-specific achievement.
Proces De Eliminare Câștigă 140 de Runde. |
Screenshots
Update history
Patch-ul din 10 iulie 2013 (Summer Event 2013)
- Added Process to the game.
- Adjusted HDR lighting in
cp_process
.
Patch-ul din 21 noiembrie 2013 (Two Cities Update)
- Added achievements for Snakewater, Process, and Standin.
Patch-ul din 29 februarie 2016
- Updated several maps to support Competitive Mode.
- Fixed incorrect skin for the Red radio tower.
Trivia
- A frog is hidden under an inaccessible bridge by BLU's first control point. However, it can only be found by using
noclip
.
|