Difference between revisions of "Quickiebomb Launcher"

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The '''Quickiebomb Launcher''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is a black, sleek {{botignore|stickybomb launcher}} with a belt covering the bottom of the magazine.
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The '''Quickiebomb Launcher''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is a black, sleek {{botignore|stickybomb launcher}} with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel.
  
 
The stickybombs fired by this weapon are spiked, with [[Self-illumination|glowing]] team-colored sections. They are armed 0.2 seconds more quickly, making them detonatable after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 50% increase in charge rate, the charge meter is filled up after only two seconds instead of four, allowing long-range "sticky sniping" at a much higher rate of fire. The stickybombs are also able to destroy enemy stickybombs, similar to the [[Scottish Resistance]]. However, the Quickiebomb Launcher has a 25% smaller clip size (loading only 6 bombs at a time), and its stickybombs deal 15% less damage. In addition, while there may still be up to 8 stickybombs active at once, they each vanish 2 seconds after landing on a surface; as a result, long-term sticky traps are impossible, and even short-term ones can practically contain no more than 3-4 bombs.
 
The stickybombs fired by this weapon are spiked, with [[Self-illumination|glowing]] team-colored sections. They are armed 0.2 seconds more quickly, making them detonatable after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 50% increase in charge rate, the charge meter is filled up after only two seconds instead of four, allowing long-range "sticky sniping" at a much higher rate of fire. The stickybombs are also able to destroy enemy stickybombs, similar to the [[Scottish Resistance]]. However, the Quickiebomb Launcher has a 25% smaller clip size (loading only 6 bombs at a time), and its stickybombs deal 15% less damage. In addition, while there may still be up to 8 stickybombs active at once, they each vanish 2 seconds after landing on a surface; as a result, long-term sticky traps are impossible, and even short-term ones can practically contain no more than 3-4 bombs.

Revision as of 09:23, 16 March 2015

I don't think they saw that one comin'!
The Demoman on fast stickybomb bombardment

The Quickiebomb Launcher is a community-created secondary weapon for the Demoman. It is a black, sleek stickybomb launcher with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel.

The stickybombs fired by this weapon are spiked, with glowing team-colored sections. They are armed 0.2 seconds more quickly, making them detonatable after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 50% increase in charge rate, the charge meter is filled up after only two seconds instead of four, allowing long-range "sticky sniping" at a much higher rate of fire. The stickybombs are also able to destroy enemy stickybombs, similar to the Scottish Resistance. However, the Quickiebomb Launcher has a 25% smaller clip size (loading only 6 bombs at a time), and its stickybombs deal 15% less damage. In addition, while there may still be up to 8 stickybombs active at once, they each vanish 2 seconds after landing on a surface; as a result, long-term sticky traps are impossible, and even short-term ones can practically contain no more than 3-4 bombs.

The Quickiebomb Launcher was contributed to the Steam Workshop under the name "The Kingmaker".

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 122
Base damage 100% 102
Maximum fall-off 50% 51
Critical 6 ft: 153
3 ft: 222
Under: 302
Mini-crit 6 ft: 69
3 ft: 100
Under: 138
Splash damage
Minimum splash 50% 11.8 ft
Damage reduction 1% / 2.88
   
Splash damage range 6 ft: 40-77
3 ft: 51-105
Under: 100-104
Self-damage 38-97
Function times
Attack interval 0.6 s
Reload (first) 1.09 s
Reload (consecutive) 0.67 s
Activation time 0.5 s
Maximum charge time 2.00 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Reclaimed Metal Tide Turner Quickiebomb Launcher
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Tide Turner.png = Item icon Quickiebomb Launcher.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

Update history

December 22, 2014 Patch (Smissmas 2014)

  • The Quickiebomb Launcher was added to the game.

January 7, 2015 Patch

  • Updated The Quickiebomb Launcher.
    • Fixed stickybombs not destroying enemy stickybombs.
    • Fixed stickybombs fizzling faster than they should.

January 9, 2015 Patch

  • Fixed the Quickiebomb Launcher using the wrong death notice icon.

Bugs

  • Stickies that are resting on surfaces that cannot be stuck to (such as the extending platforms on Nucleus) are not considered to have landed and so remain indefinitely.
  • In Mannpower mode, the Quickiebomb Launcher is unaffected by the Precision power up.

Gallery

See also