Difference between revisions of "Quickplay"

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{{DISPLAYTITLE:Schnelles Spiel}}
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{{Removed content}}
[[Image:Quickplay.png|thumb|400px|Die Illustration für den zufälligen Modus.]]
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{{Quotation|'''The Engineer''' on jumping into servers|The hand is '''quicker''' than the eye!|sound=Engineer_dominationdemoman05.wav}}
Das '''Schnelle Spiel''' ist ein automatisierter Spielfinder in Team Fortress 2. Dabei überlassen Spieler das Finden eines Servers dem Computer.
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[[Image:Quickplay.png|thumb|300px|The "random gamemode" Quickplay illustration.]]
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'''Quickplay''' was an automated game-connection system in ''Team Fortress 2''. It allowed players to leave finding a server to the computer; it was most notable for permitting "ad-hoc" connections to servers, as well as shining a ''de facto'' spotlight on [[community servers]]. It was ultimately replaced in the [[Meet Your Match Update]] with [[Casual Mode]].
  
== Schnelles Spiel nutzen ==
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== Using Quickplay ==
Das Schnelle Spiel kann vom [[Main menu/de|Hauptmenü]] des Spiels erreicht werden. Die Schaltfläche "Spiel Starten" öffnet den Auswahldialog.
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Quickplay was accessed from the [[main menu]] of the game. The button "Start Playing" would open the quickplay dialog. The quickplay dialog allowed the player to specify roughly what they are looking for by selecting the game mode they wanted to play.
  
Der Dialog erlaubt es dem Spieler durch Auswahl des Spielmodus' ungefähr, die Suche einzuschränken.
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Additionally, there was the option to filter based on server owner; [[Valve]] and/or the community. Valve servers provided (and still provide) a more "pure" game experience, while community servers usually run some sort of set of [[modifications]], ranging from custom [[maps]] to new game modes.
  
Zusätzlich gibt es noch die Möglichkeit, nur [[Valve/de|Valve]]- oder Community-Server oder beide zuzulassen.
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Finally, there was the option to play community maps from the [[workshop]] as well as [[beta]] maps.
  
Schließlich können Spieler auswählen, ob sie außerdem noch auf Karten aus dem [[Steam Workshop/de|Workshop]] oder auf Beta-Karten spielen möchten.
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== The Quickplay algorithm ==
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Valve has not officially documented the exact game-connection algorithm. However, they have noted that it involved servers building up a reputation from how long players are connected to them on average. In general, the system took into account a variety of factors such as: the latency of the player, the player’s number of hours played, map, current number of players, maximum number of players, and the server reputation score.
  
== Algorithmus ==
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=== Requirements ===
Valve hat den Suchalgorithmus nicht öffentlich dokumentiert. Allerdings haben sie angedeutet, dass dabei das Ansehen des Servers eine Rolle spielt, das sich daraus ergibt, wie lange die Spieler im Durchschnitt mit dem Server verbunden sind. Außerdem werden weitere Faktoren herangezogen: der Ping zum Spieler, die Anzahl der gespielten Stunden, die Karte, die momentane Anzahl der Spieler, die maximale Anzahl der Spieler und die Ansehensbewertung des Servers.
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Servers had to satisfy several requirements in order to qualify for quickplay, although there may have been more unknown criteria:
  
=== Voraussetzungen ===
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* {{cvar|sv_cheats}} must be off.
Server müssen folgende Voraussetzungen erfüllen, um im Schnellen Spiel gefunden werden zu können.
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* The map must be one of [[:Category:Quickplay maps|the approved quickplay maps]].
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* [[Friendly fire]] must be disabled.
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* Random crits must be enabled.
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* The {{cvar|maxplayers}} setting must be 24, the default setting. 32 always makes the server ineligible, while values in between apply a gradual penalty.
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* The server must have a registered server account.
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* [[Highlander]] mode must be disabled.
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* [[VAC]] must be enabled.
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* The server must not require a password.
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* No messing with the [[MotD]] such as forcing players to view it, forcing HTML on and so on.
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* No selling of gameplay advantages.
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* The server must not attempt to disguise its [[Bots]] as human players, as in giving the bots a ping and/or custom avatar on the scoreboard.
  
* {{cvar|sv_cheats}} muss aus sein.
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== Policy of Truth ==
* Die Karte muss eine der [[:Category:Quickplay maps/de|ausgewählten Karten für das Schnelle Spiel sein]].
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Quickplay servers were required to be honest about metadata. Player counts, players being identified as bots and server tags must have had accurately reflected the server configuration.
* [[Friendly fire/de|Friendly Fire]] muss aus sein.
 
* Zufällige kritische Treffer müssen an sein.
 
* Die {{cvar|maxplayers}}-Einstellung muss bei 24 liegen. Ein Wert von 32 schließt den Server aus, Werte dazwischen bieten einen wachsenden Nachteil.
 
* Der Server muss einen registrierten Server-Account haben.
 
* Der [[Highlander/de|Highlander]]-Spielmodus muss deaktiviert sein.
 
* [[VAC/de|VAC]] muss aktiviert sein.
 
* Der Server darf nicht passwortgeschützt sein.
 
* Keine Veränderungen am [[MotD/de|MotD]] (''Willkommenstext'') wie das erzwungene Anzeigen, eingefügtes HTML usw.
 
* Kein Verkauf von Gameplay-Vorteilen.
 
  
== Wahrheits-Richtlinie ==
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== See also ==
Server im Schnellen Spiel müssen Metadaten ordnungsgemäß anzeigen. Spieleranzahl, als Bot identifizierte Spieler und Server-Schlagwörter müssen die Server-Konfiguration widerspiegeln.
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* [[Casual Mode]]
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* [https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 TF2 Quickplay Overview] on the Steam support website.
  
== Siehe auch ==
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[[Category:Gameplay]]
* [https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 TF2 Überblick] {{lang icon|en}} auf der Steam-Support-Website.
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[[Category:GUI]]
 
 
[[Category:Gameplay/de]]
 
[[Category:GUI/de]]
 

Revision as of 05:31, 8 September 2018

The hand is quicker than the eye!
The Engineer on jumping into servers
The "random gamemode" Quickplay illustration.

Quickplay was an automated game-connection system in Team Fortress 2. It allowed players to leave finding a server to the computer; it was most notable for permitting "ad-hoc" connections to servers, as well as shining a de facto spotlight on community servers. It was ultimately replaced in the Meet Your Match Update with Casual Mode.

Using Quickplay

Quickplay was accessed from the main menu of the game. The button "Start Playing" would open the quickplay dialog. The quickplay dialog allowed the player to specify roughly what they are looking for by selecting the game mode they wanted to play.

Additionally, there was the option to filter based on server owner; Valve and/or the community. Valve servers provided (and still provide) a more "pure" game experience, while community servers usually run some sort of set of modifications, ranging from custom maps to new game modes.

Finally, there was the option to play community maps from the workshop as well as beta maps.

The Quickplay algorithm

Valve has not officially documented the exact game-connection algorithm. However, they have noted that it involved servers building up a reputation from how long players are connected to them on average. In general, the system took into account a variety of factors such as: the latency of the player, the player’s number of hours played, map, current number of players, maximum number of players, and the server reputation score.

Requirements

Servers had to satisfy several requirements in order to qualify for quickplay, although there may have been more unknown criteria:

  • sv_cheats must be off.
  • The map must be one of the approved quickplay maps.
  • Friendly fire must be disabled.
  • Random crits must be enabled.
  • The maxplayers setting must be 24, the default setting. 32 always makes the server ineligible, while values in between apply a gradual penalty.
  • The server must have a registered server account.
  • Highlander mode must be disabled.
  • VAC must be enabled.
  • The server must not require a password.
  • No messing with the MotD such as forcing players to view it, forcing HTML on and so on.
  • No selling of gameplay advantages.
  • The server must not attempt to disguise its Bots as human players, as in giving the bots a ping and/or custom avatar on the scoreboard.

Policy of Truth

Quickplay servers were required to be honest about metadata. Player counts, players being identified as bots and server tags must have had accurately reflected the server configuration.

See also