Difference between revisions of "Quickplay"

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[[Image:Quickplay.png|thumb|400px|The random gamemode quickplay illustration]]
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{{Quotation|'''The Engineer''' on jumping into servers|The hand is '''quicker''' than the eye!|sound=Engineer_dominationdemoman05.wav}}
Quickplay was an automated game finding system in Team Fortress 2. It lets players leave finding a server to the computer. It was replaced in the [[Meet Your Match Update]] with [[Casual Mode]].
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[[Image:Quickplay.png|thumb|300px|The "random gamemode" Quickplay illustration.]]
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'''Quickplay''' was an automated game-connection system in ''Team Fortress 2''. It allowed players to leave finding a server to the computer; it was most notable for permitting "ad-hoc" connections to servers, as well as shining a ''de facto'' spotlight on [[community servers]]. It was ultimately replaced in the [[Meet Your Match Update]] with [[Casual Mode]].
  
== Using quickplay ==
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== Using Quickplay ==
Quickplay was accessed from the [[main menu]] of the game. The button "Start Playing" will open the quickplay dialog.
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Quickplay was accessed from the [[main menu]] of the game. The button "Start Playing" would open the quickplay dialog. The quickplay dialog allowed the player to specify roughly what they are looking for by selecting the game mode they wanted to play.
  
The quickplay dialog allows the player to specify roughly what they are looking for by selecting the game mode they want to play.
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Additionally, there was the option to filter based on server owner; [[Valve]] and/or the community. Valve servers provided (and still provide) a more "pure" game experience, while community servers usually run some sort of set of [[modifications]], ranging from custom [[maps]] to new game modes.
  
Additionally, there was the option to filter based on who runs the server, [[Valve]] and/or the community.
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Finally, there was the option to play community maps from the [[workshop]] as well as [[beta]] maps.
  
Finally, there was the option to select to play community maps from the [[workshop]] as well as beta maps.
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== The Quickplay algorithm ==
 
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Valve has not officially documented the exact game-connection algorithm. However, they have noted that it involved servers building up a reputation from how long players are connected to them on average. In general, the system took into account a variety of factors such as: the latency of the player, the player’s number of hours played, map, current number of players, maximum number of players, and the server reputation score.
== The quickplay algorithm ==
 
Valve have not officially documented the exact game finding algorithm. But they have noted that it involves servers building up a reputation from how long players are connected to them on average. In general the system takes into account a variety of factors such as: ping to the player, the player’s number of hours played, map, current number of players, maximum number of players, and the server reputation score.
 
  
 
=== Requirements ===
 
=== Requirements ===
 
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Servers had to satisfy several requirements in order to qualify for quickplay, although there may have been more unknown criteria:
Servers have to satisfy several requirements in order to qualify for quickplay.
 
  
 
* {{cvar|sv_cheats}} must be off.
 
* {{cvar|sv_cheats}} must be off.
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* The {{cvar|maxplayers}} setting must be 24, the default setting. 32 always makes the server ineligible, while values in between apply a gradual penalty.
 
* The {{cvar|maxplayers}} setting must be 24, the default setting. 32 always makes the server ineligible, while values in between apply a gradual penalty.
 
* The server must have a registered server account.
 
* The server must have a registered server account.
* [[Highlander]] mode must be disabled
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* [[Highlander]] mode must be disabled.
* [[VAC]] must be enabled
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* [[VAC]] must be enabled.
 
* The server must not require a password.
 
* The server must not require a password.
 
* No messing with the [[MotD]] such as forcing players to view it, forcing HTML on and so on.
 
* No messing with the [[MotD]] such as forcing players to view it, forcing HTML on and so on.
* No selling of gameplay advantages
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* No selling of gameplay advantages.
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* The server must not attempt to disguise its [[Bots]] as human players, as in giving the bots a ping and/or custom avatar on the scoreboard.
  
 
== Policy of Truth ==
 
== Policy of Truth ==
Quickplay servers are required to be honest about metadata. Player counts, players being identified as bots and server tags must accurately reflect the server configuration.
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Quickplay servers were required to be honest about metadata. Player counts, players being identified as bots and server tags must have had accurately reflected the server configuration.
  
 
== See also ==
 
== See also ==
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* [[Casual Mode]]
 
* [https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 TF2 Quickplay Overview] on the Steam support website.
 
* [https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 TF2 Quickplay Overview] on the Steam support website.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:GUI]]
 
[[Category:GUI]]

Revision as of 05:31, 8 September 2018

The hand is quicker than the eye!
The Engineer on jumping into servers
The "random gamemode" Quickplay illustration.

Quickplay was an automated game-connection system in Team Fortress 2. It allowed players to leave finding a server to the computer; it was most notable for permitting "ad-hoc" connections to servers, as well as shining a de facto spotlight on community servers. It was ultimately replaced in the Meet Your Match Update with Casual Mode.

Using Quickplay

Quickplay was accessed from the main menu of the game. The button "Start Playing" would open the quickplay dialog. The quickplay dialog allowed the player to specify roughly what they are looking for by selecting the game mode they wanted to play.

Additionally, there was the option to filter based on server owner; Valve and/or the community. Valve servers provided (and still provide) a more "pure" game experience, while community servers usually run some sort of set of modifications, ranging from custom maps to new game modes.

Finally, there was the option to play community maps from the workshop as well as beta maps.

The Quickplay algorithm

Valve has not officially documented the exact game-connection algorithm. However, they have noted that it involved servers building up a reputation from how long players are connected to them on average. In general, the system took into account a variety of factors such as: the latency of the player, the player’s number of hours played, map, current number of players, maximum number of players, and the server reputation score.

Requirements

Servers had to satisfy several requirements in order to qualify for quickplay, although there may have been more unknown criteria:

  • sv_cheats must be off.
  • The map must be one of the approved quickplay maps.
  • Friendly fire must be disabled.
  • Random crits must be enabled.
  • The maxplayers setting must be 24, the default setting. 32 always makes the server ineligible, while values in between apply a gradual penalty.
  • The server must have a registered server account.
  • Highlander mode must be disabled.
  • VAC must be enabled.
  • The server must not require a password.
  • No messing with the MotD such as forcing players to view it, forcing HTML on and so on.
  • No selling of gameplay advantages.
  • The server must not attempt to disguise its Bots as human players, as in giving the bots a ping and/or custom avatar on the scoreboard.

Policy of Truth

Quickplay servers were required to be honest about metadata. Player counts, players being identified as bots and server tags must have had accurately reflected the server configuration.

See also