Difference between revisions of "Red-Tape Recorder"

From Team Fortress Wiki
Jump to: navigation, search
(Trivia)
m (Trivia: style)
(32 intermediate revisions by 16 users not shown)
Line 13: Line 13:
 
| show-ammo        = none
 
| show-ammo        = none
 
| loadout          = yes
 
| loadout          = yes
   | level          = Level 1-100 Sapper
+
  | item-kind      = Sapper
 +
   | level          = 1-100
 
   | att-1-positive = Reverses enemy building construction
 
   | att-1-positive = Reverses enemy building construction
 
   | att-2-negative = -100% Sapper damage penalty
 
   | att-2-negative = -100% Sapper damage penalty
Line 25: Line 26:
 
The '''Red-Tape Recorder''' is a [[Steam Workshop|community-created]] [[promotional items|promotional]] [[Weapons#spybuilding|building weapon]] for the [[Spy]]. It is a [[w:Reel-to-reel audio tape recording|reel-to-reel tape recorder]] with three Chinese characters ("反炮塔", ''fǎnpàotǎ'') on the front printed on a frayed, white label. Translated into English, these characters can be closely translated as "Anti-Turret (Device)" or "Anti-Sentry (Device)".
 
The '''Red-Tape Recorder''' is a [[Steam Workshop|community-created]] [[promotional items|promotional]] [[Weapons#spybuilding|building weapon]] for the [[Spy]]. It is a [[w:Reel-to-reel audio tape recording|reel-to-reel tape recorder]] with three Chinese characters ("反炮塔", ''fǎnpàotǎ'') on the front printed on a frayed, white label. Translated into English, these characters can be closely translated as "Anti-Turret (Device)" or "Anti-Sentry (Device)".
  
Instead of damaging an enemy's [[building]]s, the Red-Tape Recorder reverses the building process; any applicable upgrade animations are played in reverse, followed by the building packing itself up into a toolbox. As a result, this destroys the building and leaves the toolbox behind as a large [[ammo pickup]]. Destroying the Recorder will allow the building to reconstruct but not restore any lost levels, unless the building is in the middle of an upgrade animation, which will allow it to continue upgrading to the next level.
+
Instead of damaging an enemy's [[building]]s, the Red-Tape Recorder reverses the building process; any applicable upgrade animations are played in reverse, followed by the building packing itself up into a toolbox. As a result, this destroys the building and leaves the toolbox behind as a large [[Ammo|ammo pickup]]. Destroying the Recorder will allow the building to reconstruct but not restore any lost levels, unless the building is in the middle of an upgrade animation, which will allow it to continue upgrading to the next level.
  
 
The Recorder has five different sounds for when it is sapping a building.
 
The Recorder has five different sounds for when it is sapping a building.
 
The Recorder breaks into four [[Gibs|metal fragments]] upon removal. The fragments can then be picked up, each piece giving 3 metal.
 
  
 
Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper, for example when shooting it with a Revolver. Dispensers and Teleporters are unaffected by this.
 
Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper, for example when shooting it with a Revolver. Dispensers and Teleporters are unaffected by this.
Line 120: Line 119:
  
 
'''{{item schema|9|13|2012|id=64884f6c45b1ca50b97c623ffd0db0ada7a4e596}}'''
 
'''{{item schema|9|13|2012|id=64884f6c45b1ca50b97c623ffd0db0ada7a4e596}}'''
* Made the Red-Tape Recorder in genuine quality tradable and giftable.
+
* Made the Red-Tape Recorder in Genuine quality [[Trade|tradable]] and [[Gift wrap|giftable]].
  
 
'''{{patch name|2|22|2013}}'''
 
'''{{patch name|2|22|2013}}'''
Line 140: Line 139:
  
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
* Decreased the damage penalty on Sentry Guns sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).}}
+
* Decreased the damage penalty on Sentry Guns sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* {{undocumented}} Converted the Red-Tape Recorder models to use the <code>c_models</code> system.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
 
* If a sapped building does not start with full health or is damaged during the deconstruction process, it will reach 0 health before the deconstruction animation completes, which will interrupt the animation and "snap" it into the toolbox state.
 
* If a sapped building does not start with full health or is damaged during the deconstruction process, it will reach 0 health before the deconstruction animation completes, which will interrupt the animation and "snap" it into the toolbox state.
* If a Teleporter is sapped by the Recorder, and the Recorder is removed in-between upgrade animations, the arrows pointing to the other end of the Teleporter will be removed.
+
* If a Teleporter Entrance is sapped by the Recorder, and the Recorder is removed in-between upgrade animations, the arrow pointing to the Exit Teleporter will be removed.
* If the Red-Tape Recorder is placed on and removed from a building that is still under construction, it will deal some damage to the building.
+
* If the Red-Tape Recorder is placed on and removed from a building that is still under construction, it will deal some damage to the building, making a contradiction of its description.
* The Red-Tape Recorder does not glow when crit boosted. <!--Do Not remove! Stock glow when crit-boosted, that means this one should.-->
+
* The Red-Tape Recorder does not glow when [[Critical hits#Crit Boost|crit boosted]]. <!--Do Not remove! Stock glow when crit-boosted, that means this one should.-->
* Occasionally the Red-Tape Recorder disappears in first-person view momentarily. This gives a flashing effect. The length of the view model disappearing can vary from a fraction of a second to several seconds, or possibly even permanently. This effect will still happen even if you reopen Team Fortress 2, rejoin the server, unset and reset draw view models in options, switch to another weapon and back or respawn.
+
* Removing the Red-Tape Recorder from built Dispensers or Teleporters immediately reactivates them, while they play their re-constructing animations.
* Removing the Red-Tape Recorder from built Dispensers or Teleporters, said buildings will still work even if they're playing their re-building animations.
 
  
 
== Trivia ==  
 
== Trivia ==  
Line 154: Line 156:
 
<!-- Do not add trivia about it appear in Kong King, it's x of y trivia.-->
 
<!-- Do not add trivia about it appear in Kong King, it's x of y trivia.-->
 
* This weapon's name references the term [[Wikipedia:Red tape|"red tape"]], which refers to bureaucracy that hinders or prevents action or decision-making.
 
* This weapon's name references the term [[Wikipedia:Red tape|"red tape"]], which refers to bureaucracy that hinders or prevents action or decision-making.
* A vaguely audible message can be heard when placing the Red-Tape Recorder onto a building. When slowed down 70% to 80%, <code>spy_tape_03.wav</code> appears to say: "Let's make some noise..." with a laugh, followed by the tape's normal noise. <ref>https://www.youtube.com/watch?v=NN3grbaJwE0</ref>
+
* There is some information when slowing down the Red-Tape Recorder's sapping sounds:
* A recorder similar in appearance to the Red-Tape Recorder is featured in the SFM short, Expiration Date (from the Love and War or Bread update) from approximately 7:29 to 7:39 in the video.
+
** When slowed down<!--how many percentage?-->, <code>spy_tape_01.wav</code> appears to be short music.<ref>https://www.youtube.com/watch?v=NIIi8gC92jg</ref>
 +
** When slowed down 70% to 80%, <code>spy_tape_03.wav</code> appears to say: "Let's make some noise..." with a laugh, followed by the tape's normal noise.<ref>https://www.youtube.com/watch?v=NN3grbaJwE0</ref>
  
 
== Gallery ==
 
== Gallery ==

Revision as of 22:03, 13 January 2019

The silhouette shows that the Red-Tape Recorder can be applied to the building. Note that the tape reels spin.
A level 1 Sentry de-constructing itself while being sapped.
Did I throw a 'wrench' into your plans? Hahahaha!
The Spy on reverse-engineering

The Red-Tape Recorder is a community-created promotional building weapon for the Spy. It is a reel-to-reel tape recorder with three Chinese characters ("反炮塔", fǎnpàotǎ) on the front printed on a frayed, white label. Translated into English, these characters can be closely translated as "Anti-Turret (Device)" or "Anti-Sentry (Device)".

Instead of damaging an enemy's buildings, the Red-Tape Recorder reverses the building process; any applicable upgrade animations are played in reverse, followed by the building packing itself up into a toolbox. As a result, this destroys the building and leaves the toolbox behind as a large ammo pickup. Destroying the Recorder will allow the building to reconstruct but not restore any lost levels, unless the building is in the middle of an upgrade animation, which will allow it to continue upgrading to the next level.

The Recorder has five different sounds for when it is sapping a building.

Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper, for example when shooting it with a Revolver. Dispensers and Teleporters are unaffected by this.

This weapon functions the same way as the default Sapper against robots in Mann vs. Machine.

This item was awarded in Genuine quality to players who pre-purchased Sleeping Dogs on Steam before August 14, 2012, or August 17, 2012 in Europe.

The Red-Tape Recorder was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100%
Sentry:
14 / s
Dispenser:
7 / s
Teleporter:
7 / s
Mini-Sentry:
9.5 / s
Function times
Recharge time
Normal:
N/A
MvM:
15 s
Building destroy time
Downgrade:
3.4 s
Sentry:
10.7 s
Dispenser:
21.4 s
Teleporter:
21.4 s
Mini-Sentry:
10.5 s
Values are approximate and determined by community testing.

Demonstration

Strange variant

Strange ranks

Rank Buildings Sapped Name
0 0 Strange
1 3 Unremarkable
2 9 Scarcely Shocking
3 15 Mildly Magnetizing
4 21 Somewhat Inducting
5 30 Unfortunate
6 42 Notably Deleterious
7 54 Sufficiently Ruinous
8 69 Truly Conducting
9 84 Spectacularly Pseudoful
10 105 Ion-Spattered
11 150 Wickedly Dynamizing
12 225 Positively Plasmatic
13 299 Totally Ordinary
14 300 Circuit-Melting
15 450 Nullity-Inducing
16 750 Server-Clearing
17 1500 Epic
18 2250 Legendary
19 2345 Australian
20 2550 Mann Co. Select

Crafting

See also: Crafting

Blueprint

Spy-cicle Reclaimed Metal Red-Tape Recorder
Item icon Spy-cicle.pngx3 + Item icon Reclaimed Metal.png = Item icon Red-Tape Recorder.png

Related achievements

Leaderboard class pyro.png Pyro

Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.

Leaderboard class demoman.png Demoman

Spynal Tap
Spynal Tap
Kill 20 Spies within 5 seconds of them sapping a friendly building.

Leaderboard class engineer.png Engineer

Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.
Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.

Leaderboard class spy.png Spy

Joint Operation
Joint Operation
Sap an enemy Sentry Gun within 3 seconds of a teammate sapping another.


Sap Auteur
Sap Auteur
Destroy 1000 Engineer buildings with sappers.
Sapsucker
Sapsucker
Sap an enemy building, then backstab the Engineer who built it within 5 seconds.


The Man with the Broken Guns
The Man with the Broken Guns
Backstab an Engineer, then sap 3 of his buildings within 10 seconds.

Mvm navicon.png Mann vs. Machievements

Sly Voltage
Sly Voltage
As a Spy, sap 10 robots at once.

Update history

August 2, 2012 Patch (Triad Pack)
  • The Red-Tape Recorder was added to the game.

August 3, 2012 Patch

  • Increased The Red-Tape Recorder’s downgrade speed from 1.6 seconds to 3.0 seconds.
  • Fixed building health compounding after being downgraded.
  • [Undocumented] Fixed the Homewrecker not destroying Red-Tape Recorder Sappers in one hit.

August 15, 2012 Patch

  • [Undocumented] Added Red-Tape Recorder to the drop system.

September 13, 2012 [Item schema update]

February 22, 2013 Patch

  • Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder.

March 19, 2013 Patch

  • Fixed the Spy not holding Sappers correctly in third person.

April 3, 2013 Patch

  • Fixed a bug where Dispensers sapped by a Red-Tape Recorder would continue to heal players.
  • Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice.
  • [Undocumented] The Red-Tape Recorder no longer clears metal from Dispensers upon downgrade.

May 15, 2014 Patch

  • Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health.

March 12, 2015 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Decreased the damage penalty on Sentry Guns sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • [Undocumented] Converted the Red-Tape Recorder models to use the c_models system.

Bugs

  • If a sapped building does not start with full health or is damaged during the deconstruction process, it will reach 0 health before the deconstruction animation completes, which will interrupt the animation and "snap" it into the toolbox state.
  • If a Teleporter Entrance is sapped by the Recorder, and the Recorder is removed in-between upgrade animations, the arrow pointing to the Exit Teleporter will be removed.
  • If the Red-Tape Recorder is placed on and removed from a building that is still under construction, it will deal some damage to the building, making a contradiction of its description.
  • The Red-Tape Recorder does not glow when crit boosted.
  • Removing the Red-Tape Recorder from built Dispensers or Teleporters immediately reactivates them, while they play their re-constructing animations.

Trivia

  • This weapon's name references the term "red tape", which refers to bureaucracy that hinders or prevents action or decision-making.
  • There is some information when slowing down the Red-Tape Recorder's sapping sounds:
    • When slowed down, spy_tape_01.wav appears to be short music.[1]
    • When slowed down 70% to 80%, spy_tape_03.wav appears to say: "Let's make some noise..." with a laugh, followed by the tape's normal noise.[2]

Gallery

References

See also