Difference between revisions of "Righteous Bison"

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** Looking at the scoreboard or typing <code>hud_reloadscheme</code> into [[console]] may fix this.
 
** Looking at the scoreboard or typing <code>hud_reloadscheme</code> into [[console]] may fix this.
 
* The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear mid-air in some map locations. Examples include the lowest level of the wooden platforms near the rocks on both of the second control points on cp_gullywash, and the room with a raised pathway near the final red spawn on pl_frontier.
 
* The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear mid-air in some map locations. Examples include the lowest level of the wooden platforms near the rocks on both of the second control points on cp_gullywash, and the room with a raised pathway near the final red spawn on pl_frontier.
 +
* Hitting an enemy at certain angles at certain distances will cause the penetration to trigger twice on the same target, effectively doing double damage.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 10:32, 15 October 2019

Scientists in the future have studied your ass for centuries - and sent me back in time to kick it!
The Soldier on the space marines and futuristic robots

The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retro-futuristic or steampunk-styled ray gun.

The weapon fires an unreflectable, undestroyable projectile beam that pierces targets in a straight line, at the cost of dealing heavily reduced damage to buildings. Each beam is able to hurt an infinite amount of targets, and 20 damage is dealt per tick.

Like the Cow Mangler 5000, the Righteous Bison features a "Bison" bar in the HUD which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which a piston in the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons.

Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way.

Weta Workshop held a panel at San Diego Comic-Con 2011 and handed out coupon codes to visitors that can be redeemed in Team Fortress 2 for a Genuine quality Righteous Bison.[1]

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120%
Players:
24
Base damage 100%
Players:
20
4
Maximum fall-off 53%
Players:
11
Critical 60
Mini-crit 27-32
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.4 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Dr. Grordbort's Victory Pack
Item icon Dr. Grordbort's Victory Pack.png
Effect

No effect

Demonstration

Crafting

Main article: Crafting

Blueprint

Reclaimed Metal Battalion's Backup Righteous Bison
Item icon Reclaimed Metal.png + Item icon Battalion's Backup.png = Item icon Righteous Bison.png
Class Token - Soldier Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Victory Pack weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Cow Mangler 5000.pngItem icon Righteous Bison.png =
Item icon Lord Cockswain's Pith Helmet.png Item icon Lord Cockswain's Novelty Mutton Chops and Pipe.png
Reclaimed Metal Righteous Bison Sydney Sleeper Machina
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Sydney Sleeper.png = Item icon Machina.png
Reclaimed Metal Righteous Bison Short Circuit Pomson 6000
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Short Circuit.png = Item icon Pomson 6000.png

Strange variant


Update history

July 19, 2011 [Item schema update]
  • The Righteous Bison was added to the item schema as 'Mystery Item'

July 20, 2011 Patch (Dr. Grordbort's Victory Pack Update)

  • The Righteous Bison was added to the game.

July 22, 2011 Patch

  • Optimized many particle effects related to the Righteous Bison.
  • Added recoil/draw/crit/reload forces for the Righteous Bison.

August 2, 2011 Patch

  • Fixed a crash bug related to the Righteous Bison.

August 3, 2011 [Item schema update]

  • All previous promotional Righteous Bisons are now Genuine quality.
  • Fixed Gift Wrapped Righteous Bisons losing Genuine quality.
  • Made Genuine Righteous Bisons tradable after a period of time. This is based on when the code was redeemed, and works like tools bought in the Mann Co Store. Observations show it takes around 5 days for a Genuine Righteous Bison to become tradable.

August 18, 2011 Patch

  • Added the Righteous Bison to the crafting recipe for the Machina.

September 15, 2011 Patch

  • Updated the particle effects for the Righteous Bison.

October 13, 2011 Patch (Manniversary Update & Sale)

January 11, 2012 Patch

  • [Undocumented] The Righteous Bison was added to the crafting blueprint for the Pomson 6000.

November 12, 2013 Patch

March 12, 2015 Patch

  • [Undocumented] Added Strange quality.

July 3, 2015 Patch

  • Fixed dropped energy weapons not being able to fire after being picked up.

May 31, 2016 Patch

  • Fixed energy weapons not reloading when using cl_autoreload.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly.
  • Per-shot damage has been increased to compensate, resulting in slightly more damage on average:
    • Point-blank deals 54 damage (previously 20-80).
    • Maximum range deals 24 damage (previously 14-26).
  • Slowed projectile by 30%
  • Projectile damage reduced by 25% for each enemy penetrated.
  • Updated projectile impact sound.

July 8, 2016 Patch #2

  • Fixed a dedicated server crash caused by projectiles from the Righteous Bison.

August 16, 2016 Patch

  • Fixed an issue with the Righteous Bison hit detection where projectiles were being removed when colliding with invisible entities.

September 9, 2016 Patch

  • Fixed the Righteous Bison projectiles colliding with, but not impacting on some doors. (ex. the BLU spawn doors of cp_mountainlab)

October 20, 2017 Patch (Jungle Inferno Update)

  • This weapon has been reverted to its previous design.
  • Changed attributes:
    • Deals 20 damage per tick.
    • Projectiles are no longer limited on the number of times they can hit the same target.
    • Projectile velocity increased to 1200.

March 28, 2018 Patch #1

  • Fixed projectiles from The Righteous Bison pushing players around.

Unused content

  • There is a set of additional projectile particles that are not used.
    • There is also an impact particle, though since the projectile just passes through the enemies, the impact particle is never seen.
  • This weapon contains an unused idle sound and an alternative projectile shot sound.

Bugs

  • The attribute -34% clip size is missing.
  • Rarely, after a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
  • In the client view, while crouching, the projectile will appear to fire much higher than the weapon model.
  • When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear.
    • Looking at the scoreboard or typing hud_reloadscheme into console may fix this.
  • The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear mid-air in some map locations. Examples include the lowest level of the wooden platforms near the rocks on both of the second control points on cp_gullywash, and the room with a raised pathway near the final red spawn on pl_frontier.
  • Hitting an enemy at certain angles at certain distances will cause the penetration to trigger twice on the same target, effectively doing double damage.

Trivia

  • The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from the online store at Weta Workshop.

Notes

Gallery

References

See also