Robots/da

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Denne artikel handler om Gray Mann's mekaniske hær. For musikstykket, se ROBOTTER!, til andre grundlag, se Robot.

Robotterne er ved vores dør, soldater og tro mig - de vil ikke spørge om en kop sukker. Nej! Disse monstre vil ødelægge vores døre, ""tage"" vores sukker og stænke det på vores gravsted!
Soldieren
Gray Mann's mekaniske hær. Portrætteret her fra højre til venstre er robot Demomans, Soldiers, Pyros, Medics, Heavys, Snipers, Scouts og Spys.

Robotter er fjenderne man kæmper imod i Mann vs. Machine, under missioner. De var skabt af Gray Mann for at destruere alt skabt af Mann Co..

Spillestil

Almindelige robotter fungerer næsten identisk til spillerne, under styrrelse af en robot, mens der findes special-robotter, der ikke bruger normal-våben og andre former for robotter eksisterer med egenskaber og direktiv, som ingen klasse normalt besidder. Til forskel fra spillere, kan robotter blive sappet, som midlertidigt immobiliserer dem i grupper, eller, som det er ved Store robotter, forsinker dem. Som det er noteret af [Non-player characters/da#Miss Pauling|Misses Pauling]], kører de på penge og de taber dem, når de er destrueret, som tillader spillere at bruge dem på opgraderinger til deres våben, eller ladninger til deres Power-Up Feltflasker. Robotter følger en programmeret rute til bombehullet, markeret med blålysende pile før hver runde, men de kan strejfe, hvis bombebæreren er skubbet væk, eller for at jagte en spiller. Robotter vil nogen gange håne, efter de har dræbt en spiller og bombebæreren vil altid håne for at modtage sin buff. Robotter har en uendelige mængde ammunition, taber ikke deres våben til opsamling, når de dør og kan ikke samle liv- eller ammunitions-pakker. Robotter kan heller ikke Crit tilfældigt, dog har nogen evnen til at få Crit-forstærknings-effekten.

En robot, per runde, vil gå ind i spilleområdet armeret med en bombe. Det primære direktiv for robotterne, er at transportere bomben til lugen for enden af mappen, og forsvarene må stoppe dem. Efter bomben er tabt, kan en anden robot samle den op. alle robotter kan bære bomben, med Sentry Bustereren og Tanken som undtagelse (dog bærer Tanken en separat bombe). Spys og Snipers ville ikke aktivt gå efter bomben, men vil opsamle den, hvis de bliver forceret via skubbekræfter. At bære bomben vil halvere en robots bevægelseshastighed, bortset fra, hvis de er Store Robotter. Efter alle robotter i en runde er dræbt, er runden fuldført, hvorimod hvis bomben bliver transporteret til lugen og detoneret, er runden tabt.

Robotter opfører sig rudimentært. Deres primære formål er enten at samle bomben op og følge den forudbestemte rute, eller eskortere hvad end robot der allerede gør det. Alt i alt, tager de ingen alternative ruter til bomben, medmindre de er programmeret til at flanke, eller hvis bomben er blevet smidt i en position, der afviger fra den normale rute. Robotter er generelt ligeglade med at destruere teleportere, så længe de ikke står i vejen. De også fuldstændig uvidende om usynlige og forklædte Spys: De ignorerer blinkende usynlige spys, kollisioner med "holdkammerater", lyden der kommer, når de gør sig synlige og sikkert Dead Ringers. De kan detektere, hvis en nærstående holdkammerat er blevet backstabbed, men ikke altid. De lægger dog altid mærke til antænde Spys.

Robotter kan blive udsendt i grupper, kendt som "enheder". En robot er valgt som lederen af enheden og de andre robotter vil følge trit og omslutte lederen. Hvis lederen er dræbt, vil resten af enheden sprede sig ud og agere selvstændig. Medic-Robotter heler automatisk lederen af deres enhed og prøver at stå bag dem, i modsætning til de andre i enheden, som har tendens til at gruppere foran.

Robotter modtager visse buffs, efter at have båret bomben i en periode af tid, hvor de nye stables ovenpå de gamle. Der er en grafisk indikator på HUD'en, som fortæller, hvilket stadie bombebæreren er på, og hvor lang tid der går, før den næste buff indtræder. Ved modtagelse af en buff, vil robotten der bærer bomben håne med et akkompagneret musiksignal og omgivende robotter vil stoppe for at vente på bæreren. det forsvarende hold burde bruge denne mulighed på at dræbe bombebæreren, især hvis den får den tredje opgradering. Disse buffs ville fremtræde hos Store Robotter, selvom HUD'en viser de fuldopgraderet.

Stages Upgrades Time Interval (Seconds)
Bomb carrier defense.png
First stage
Defensive buff, shared with all nearby robots 5
Bomb carrier health.png
Second stage
45 health regenerated per second 15
Bomb carrier crits.png
Final stage
Full crits all the time 15

På hver map er der områder, hvor spillerne ikke kan være, hvor robotterne spawner og baner vej til spilleområdet. Imens de er dette områder er robotterne udødelige (de viser en ÜberCharge-agtig effekt, hvis de bliver beskudt), immune over for skubbekræfter, vil ikke angribe (dog kan de aktivere support-genstande som Buff-Bannere) og bombebærerens opgraderings-progression vil ikke være begyndt.

Typer

Standard sættene til robotterne er designet efter hver enkel lejesoldat hyret af Blutarch og Redmond Mann og har del i deres almene evner. Regulære robotter er ekviperet med de normale våben klasserne har. Über-Medics er ikke noteret som regulære robotter, selvom de bruger de normale våben.

Regulære Robotter

Machine Class Equipped with Abilities/Notes Health
Scout
Scout
Scattergun
Bat
  • Runs faster than other robots (133% speed).
  • Attacks in groups.
  • Can use Bat or Scattergun, but only one. Cannot switch weapons.
125
Soldier
Soldier
Rocket Launcher
  • Can fire rockets.
  • Runs slower than the majority of robots (80% speed).
  • Attacks in groups.
200
Pyro
Pyro
Flame Thrower 175
Demoman
Demoman
Grenade Launcher
  • Uses the Grenade Launcher to kill multiple enemies from a distance.
  • Runs slightly slower than other robots (93% speed).
175
Heavy
Heavy
Minigun
  • Uses the Minigun to deal large amount of damage to nearby players.
  • Runs slower than all robots (77% speed).
300
Engineer
Engineer
Shotgun
Wrench
  • Spawns by teleporting onto the map near the bomb.
  • Builds a Teleporter Exit that acts as a forward spawn for the other robots.
  • Builds and maintains a Sentry Gun to guard the Teleporter.
  • Support role only. A notification is always shown when an Engineer enters the map or its Teleporter is built, and its entrance is announced by the Administrator. Killing one results in being notified if its Teleporter is still active.
  • Other Engineers also exist that have less health, do not teleport in, and in some cases do not build Teleporters.
500 or 275
Sniper
Sniper
Sniper Rifle
Kukri
  • Uses Sniper Rifle to deal a large amount of damage (and possibly an instant kill) to players.
  • Uses Kukri to deal damage to nearby players.
  • Cannot crit on headshot.
  • Sniper Rifle emits a laser to give away the Sniper's position.
  • Support role only. A notification is always shown when a Sniper enters the map.
125
Spy
Spy
Revolver
Sapper
Knife
Disguise Kit
Invisibility Watch
  • Spawns from the players' side of the map.
  • Disguises as players to fool them.
  • Backstabs players from behind, usually while disguised.
  • Cloaks with the Invisibility Watch to avoid detection.
  • Saps Engineer buildings with the Sapper.
  • Uses the Revolver to shoot at players when discovered.
  • Support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the Administrator. Killing one results in being notified of how many Spies are left.
125

Varianter

En myriade af varianter baseret på standard robotten eksisterer; deres definererende karaktertræk, er baseret på våben du kan finde, i stedet for de normale. De er repræsenteret af et unikt navn og ikon. Hver eneste special robot har fordelene og ulemperne, som de originale de er baseret på, medmindre andet er noteret.

Machine Class Name Special Weapon Abilities/Notes Health
Scout
Scout
Minor League Scout
Minor League Scout
Sandman
Batter's Helmet
125
Hyper League Scout
Hyper League Scout
Sandman
Batter's Helmet
  • Much faster recharge rate than Minor League Scouts.
Bonk Scout
Bonk Scout
Bonk! Atomic Punch
Bonk Helm
  • Able to bypass defenses without taking damage.
Force-A-Nature Scout
Force-A-Nature Scout
Force-A-Nature
Fed-Fightin' Fedora
Bolt Boy
  • Knocks back players to advance the front lines.
Jumping Sandman Scout
Jumping Sandman Scout
Sandman
Hanger-On Hood
Flight of the Monarch
  • Jumps when hitting a baseball to temporarily stun players.
  • Jump very high to dodge enemy attacks and stun players.
Shortstop Scout
Shortstop Scout
Shortstop
  • Smaller head size.
  • Moves 25% faster than other Scouts.
Soldier
Soldier
Buff Soldier
Buff Soldier
Buff Banner
  • Will start with full rage and buff immediately.
200
Extended Buff Soldier
Extended Buff Soldier
  • Will start with full rage and buff immediately.
  • 9x buff duration.
Extended Buff Soldier
Extended Backup Soldier
Battalion's Backup
Extended Conch Soldier
Extended Conch Soldier
Concheror
Soldier blackbox
Black Box Soldier
Black Box
  • Fires 3 rockets at once which have a larger blast radius and heal 60 HP each.
  • Less damage and 2 degree rocket spread.
Soldier libertylauncher
Liberty Launcher Soldier
Liberty Launcher
  • Fires 2 rockets at once that knock back enemies.
  • Less damage and clip size, slower reload speed, and 2 degree rocket spread.
Pyro
Pyro
Flare Pyro
Flare Pyro
Flare Gun, Detonator
  • Able to attack outside of Flamethrower range.
  • Deals Crits and Mini-Crits against a burning target.
175
Pyro Pusher
Pyro Pusher
Scorch Shot
  • 100% crit chance.
  • 25% faster fire rate.
  • Flares are only 35% of normal speed.
Fast Scorch Shot
Fast Scorch Shot
Scorch Shot
  • 100% crit chance.
  • 25% faster fire rate.
  • 30% faster projectile speed.
Demoman
Demoman
Demoknight
Demoknight (Type 1)
Eyelander
Chargin' Targe
  • Can cover large distances very quickly by charging.
  • Has longer melee range.
  • Upon killing, receives 3 seconds of guaranteed critical hits.
150
Demoknight
Demoknight (Type 2)
Ali Baba's Wee Booties
Splendid Screen
Persian Persuader
Sultan's Ceremonial
  • More health and faster shield recharge rate than Type 1.
200
Demo Burst
Burst Fire Demoman
Grenade Launcher
  • Much faster firing speed.
  • 50% smaller clip size.
  • Much slower reload speed.
175
Demoknight Samurai
Samurai Demo
Splendid Screen
Half-Zatoichi
Samur-Eye
  • Longer shield recharge rate and charge time.
  • Very high jump height and does a lot more damage.
  • Attacks with only secondary and melee.
650
Heavy
Heavy
Shotgun Heavy
Heavy Shotgun
Shotgun
  • Faster reload and more pellets per shot.
  • Less damage and slower firing speed.
  • Attacks only with secondary.
  • Attacks in groups.
300
Deflector Heavy
Deflector Heavy
Deflector
U-clank-a
  • Similar attributes to regular Heavy Robots.
  • Can shoot down projectiles such as rockets and grenades.
Heavyweight Champ
Heavyweight Champ (Type 1)
Killing Gloves of Boxing
Pugilist's Protector
  • Upon killing, receives 5 seconds of guaranteed critical hits.
  • Attacks in groups.
  • Attacks only with melee.
Heavyweight Champ
Heavyweight Champ (Type 2)
Gloves of Running Urgently
  • Runs faster than other Heavy robots, at 99.67% speed.
  • All damage taken is in the form of Mini-Crits.
  • Attacks alongside Heavyweight Champs (Type 1), in smaller quantities.
  • Attacks only with melee.
Steel Gauntlet
Steel Gauntlet
Fists of Steel
  • Resistant to ranged damage.
  • Weak to melee damage.
  • Attacks only with melee.
900
Steel Gauntlet Pusher
Steel Gauntlet Pusher
Fists of Steel
Carl
  • 50% damage bonus and deals knockback upon hitting an enemy.
Heavy Mittens Champ
Heavy Mittens
Holiday Punch
  • Runs faster than other Heavy robots, at 100.1% speed.
  • Attacks alongside Heavyweight Champs, in smaller quantities.
  • Permanently critboosted, forcing players to laugh helplessly on a hit.
  • Attacks only with melee.
60
Medic
Medic
Quick-Fix Medic
Quick-Fix Medic
Quick-Fix
Syringe Gun
  • Heals other robots.
  • Heals quicker than with the normal Medi Gun.
  • Cannot use ÜberCharge.
  • When separated from its healing target, it will pull out a Syringe Gun and fire at players.
150
Über Medic
Über Medic
Medi Gun
Syringe Gun
  • Can heal other robots, building up ÜberCharge at a far faster rate.
  • Can ÜberCharge, or make a robot and itself invincible for a limited period of time, when the ÜberCharge meter is filled.
  • Spawns with full ÜberCharge and will activate it as soon as its healing target's health is reduced to 60% of their maximum health or it's when damaged below 54 health.
  • When separated from its healing target, it will pull out a Syringe Gun and fire at players.
150
Sniper
Sniper
Bowman
Bowman
Huntsman
  • Can fire arrows that quickly charge to do more damage.
  • Inaccurate from a distance.
  • Can appear in a primary role, unlike other Sniper robots.
125
Bowman
Rapid Fire Bowman
Huntsman
  • Fires arrows much faster than regular Bowmen.
1200
Sydney Sniper
Sydney Sniper
Sydney Sleeper
  • Shoots Jarate-coated darts, which covers the player in Jarate, making all damage taken from enemies to be a Mini-Crit.
  • Cannot headshot.
125
Razorback Sniper
Razorback Sniper
Razorback
  • Shares the same attributes from normal Sniper bot, but cannot be backstabbed.

Giant Robots

Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it, and they cannot be killed or even damaged by a backstab unless the knife is upgraded. They sport significantly more health than other robots, but move at half speed. Unlike regular robots, they are not slowed at all while carrying the bomb. Their presence in a wave is noted by a red background behind their class symbol in the pre-wave overhead. Giant Robots that carry the bomb do not receive buffs for it. All Giant Robots also have resistance to knock back.

Giant Robot versions exist of the Scout, Soldier, Pyro, Demoman, Medic, and Heavy. Multiple Giant Robots can occur in a single wave, either of the same class or not.

Machine Class Name Equipped with Abilities Health
Scout
Scout
Super Scout
Super Scout
Holy Mackerel
Bonk Boy
  • Moves at nearly double the speed of a normal Scout.
1200
Force-A-Nature Super Scout
Force-A-Nature Super Scout
Force-A-Nature
Fed-Fightin' Fedora
Bolt Boy
  • Greater knockback power and pellet count which can repel attacks.
  • Decreased damage, reload speed, and pellet spread.
  • Limited sight range.
  • Moves slightly faster than a normal Scout.
Giant Jumping Sandman Scout
Giant Jumping Sandman Scout
Sandman
Hanger-On Hood
Flight of the Monarch
  • Significantly higher damage and ball recharge rate.
  • Increased jump height.
  • Has a larger head than normal.
Major League Scout
Major League Scout
Sandman
Batter's Helmet
Essential Accessories
  • Moves as fast as a regular Scout.
  • Recharges its baseballs ten times as fast.
1600
Giant Bonk Scout
Giant Bonk Scout
Bonk! Atomic Punch
Bat
Bonk Helm
  • Uses their Bonk! drinks to run through the area while invincible for a few seconds.
  • Their Bonk's recharge rate is increased by 45%.
  • Moves as fast as a regular Scout.
Armored Giant Sandman Scout
Armored Giant Sandman Scout
Sandman
Batter's Helmet
  • Very fast recharge rate.
  • Moves 25% slower.
3000
Soldier
Soldier
Giant Soldier
Giant Soldier
Rocket Launcher
  • No special abilities.
3800
Giant Buff Banner Soldier
Giant Buff Banner Soldier
  • Will spawn with full rage and buff immediately.
  • 9x buff duration.
Giant Battalion Soldier
Giant Battalion Soldier
Giant Concheror Soldier
Giant Concheror Soldier
Giant Rapid Fire Soldier (Type 1)
Giant Rapid Fire Soldier
  • Fires rockets continuously at a faster rate than regular Giant Soldiers.
  • Rockets move 35% slower.
Giant Burst Fire Soldier (Type 1)
Giant Burst Fire Soldier (Type 1)
  • Fires extremely fast.
  • Improved clip size and reload rate.
  • Rockets move 35% slower.
Giant Charged Soldier
Giant Charged Soldier
Original
  • Rockets fired are always critical hits.
  • Rockets travel 50% slower.
  • Fires two times slower.
Giant Blast Soldier (Type 2)
Giant Blast Soldier
Liberty Launcher
  • Improved blast radius, reload rate, clip size, and firing speed.
  • Decreased damage and 4 degree rocket spread.
  • Rockets knock players back very far.
Colonel Barrage
Colonel Barrage
Rocket Launcher
  • Rockets move 60% slower.
  • Increased damage, clip size, reload rate, and firing speed.
4000
Giant Black Box Soldier
Giant Black Box Soldier
Black Box
  • Fires 3 rockets at once.
  • Rockets have a large blast radius and heal 1000 HP each.
  • Decreased damage, reload speed, and 4 degree spread.
  • Rockets move 10% slower.
4200
Giant Burst Fire Soldier (Type 2)
Giant Burst Fire Soldier (Type 2)
Rocket Launcher
  • 2.0x damage dealt.
  • 100% crit chance.
  • Improved firing speed, reload speed, clip size, and damage.
  • Rockets travel 10% slower.
Sergeant Crits
Sergeant Crits
  • Extremely large.
  • Regenerates health.
  • 100% crit chance.
  • Improved damage, firing speed, reload speed, projectile speed, clip size.
60000
Major Crits
Major Crits
  • Extremely large.
  • Regenerates health.
  • 100% crit chance.
  • Improved damage, firing speed, reload speed, clip size.
  • Rockets move 60% slower.
Chief Blast Soldier
Chief Blast Soldier
Liberty Launcher
  • Extremely large.
  • Improved firing speed, reload speed, clip size, and blast radius.
  • Rockets knock back players very far.
Pyro
Pyro
Giant Pyro
Giant Pyro
Flamethrower
  • Can, and will whenever possible, airblast incoming projectiles.
3000
Giant Flare Pyro
Giant Flare Pyro
Detonator
Old Guadalajara
  • Shoots deadly accurate shots very quickly with the Detonator.
Demoman
Demoman
Giant Rapid Fire Demoman
Giant Rapid Fire Demoman
Grenade Launcher
  • Two types; Fires grenades at either (Type 1) 25% or (Type 2) 50% faster than a regular Grenade Launcher.
  • Type 1 has a faster reload time.
3300 (Type 1) or 3000 (Type 2)
Giant Burst Fire Demo
Giant Burst Fire Demo
  • Increased clip size and reload speed.
  • Fires extremely fast.
3300
Giant Demoknight
Giant Demoknight
Ali Baba's Wee Booties
Chargin' Targe
Eyelander
  • Restricted to melee range, but gains 3 seconds of 100% critical chance on a kill.
3300
Major Bomber
Major Bomber
Grenade Launcher
Prince Tavish's Crown
  • Extremely large.
  • Regenerates health.
  • 100% crit chance.
  • Improved firing speed, reload speed, projectile speed, clip size.
40000
Sir Nukesalot
Sir Nukesalot
Loose Cannon
  • Extremely large.
  • Heavily increased damage and 100% crit chance.
  • Explosion is larger, knocks back players and uses a larger explosion effect.
  • Decreased clip size, projectile speed and reload rate.
  • Fires two times slower.
50000
Heavy
Heavy
Giant Heavy
Giant Heavy
Minigun
  • 50% Damage Bonus.
  • 70% Knockback resistance.
  • Limited sight range.
5000
Giant Shotgun Heavy
Giant Shotgun Heavy
Shotgun
  • Faster reload speed and ten times more pellets per shot.
  • Can instantly kill a player in one shot.
  • Can shoot down projectiles.
  • Moves faster than all Giant Heavies and slightly faster than Giant Pyros.
  • Less damage and slower firing speed.
  • Limited sight range.
Giant Deflector Heavy
Giant Deflector Heavy
Deflector
U-clank-a
  • In addition to regular Giant Heavy abilities, can shoot down projectiles such as rockets and grenades.
Giant Heater Heavy
Giant Heater Heavy
Huo-Long Heater
  • Nearly identical to the regular Giant Heavy, but has unlimited sight range.
  • Impossible to get close to without getting set on fire.
Captain Punch
Captain Punch
Fists of Steel
War Head
  • Extremely large.
  • Regenerates health.
  • Resistant to ranged damage, weak to melee damage.
  • Deals heavily increased damage, improved firing speed.
60000
Giant Heal-on-Kill Heavy
Giant Heal-on-Kill Heavy
Deflector
Tungsten Toque
  • Extremely large.
  • Can shoot down projectiles.
  • +8000 health restored on kill.
  • Limited sight range.
70000
Medic
Medic
Giant Medic
Giant Medic
Quick-Fix
  • Two Types.
  • Both heal at a rapid rate.
  • Type 1 can ÜberCharge to heal health at an even quicker rate while being immune to movement impairing effects.
  • Type 2 regenerates health but is unable to ÜberCharge.
4500

Sentry-Buster

Sentry-Busteren er, bogstavelig talt, en bombe med ben. Den er aldrig planlagt fra start at spawne under en runde, og spawner kun, hvis en Engineer gør nok skade med sin Sentry til robot-horderne der kommer. Dens fremkomst er annonceret af en tikkende lyd, en HUD-notifikation og en annoncering fra Administratoren. Hvis holdet har flere Engineers med Sentrys, kan en Sentry-Buster spawne per problematisk Sentry. En exploderende Sentry-Buster skader alt inden for dens radius, andre robotter inkluderet. Når den er ved Sentryen, vil en Sentry-Buster gå i knæ og begynde at snurre rundt. Under denne korte periode, kan, og burde, en Engineer samle sin Sentry op og løbe væk med den. Sentry-Busteren vil ikke jagte ham, og han kan flygte med sin Sentry intakt.

Machine Based on Notes Health
Sentry Buster
Sentry Buster
Leaderboard class demoman.png Demoman
  • Detects Sentry Guns that are dealing significant damage to the robot horde or has killed a certain number of robots and runs at the offending Sentry Gun, exploding two seconds after deploying.
  • Cannot carry bombs like ordinary robots.
  • Will always explode: either upon reaching the Sentry (even if the Engineer hauls it) or upon running out of health.
2500

Tanken

Noteret som "???" på den officielle Mann vs. Machine side, er Tanken en sjælden fjende som ofte fremkommer i en eller to runder per mission, og sjældent mere end en per runde. Den har en stor mængde liv, men ingen angrebsmetode (den kan dog stadig dræbe spillere og andre robotter ved at knuse dem mellem vægge eller map-genstande, når den drejer). Den bærer dog en bombe, og kan ikke blive stoppet af andet end sin egen destruktion. Den sidste Tank i alle missioner har sorte og hvide striper.

Machine Notes Health
Tank
Tank
  • Extremely large amount of health.
  • Deals no damage.
  • Will deploy a bomb once at the bomb hatch.
Anywhere between 10000 and 60000 on official maps, based on the length of the path the Tank must travel and its intended difficulty

Relateret Præsentationer

Mvm navicon.png Mann vs. Machievements

.exe-bøddel
.exe-bøddel
Dræb 15 bombebærende robotter i træk, før de når at stige i niveau, i én bølge.


Balls-E
Balls-E
Ødelæg en tank få sekunder før dens bombe udløses.


Ctrl + Angrib + Destruer
Ctrl + Angrib + Destruer
Ødelæg en Sentry Buster før den når sit mål.


Urværkmassakre
Urværkmassakre
Ødelæg to tanks inden for 5 sekunder af hinanden.


Erobrer af Urværk
Erobrer af Urværk
Ødelæg en tank inden for 20 sekunder efter den ankommer.


Drømmer Androider?
Drømmer Androider?
Brug Sandman til at markere 15 robotter til døden i en enkel bølge som Scout.


Tysk Teknik
Tysk Teknik
Brug en Power Up Canteen fyldt med 'ÜberCharge' og ødelæg 15 robotter.


Spøgelse i Maskinen
Spøgelse i Maskinen
Brug en Power Up Canteen fyldt med 'Teleport to Spawn' og dræb bombe-bæreren inden for 5 sekunder.


Heavy "Mettle"
Heavy "Mettle"
I en bølge skal du bruge Heavyens raseri til at skube en robot væk, der er ved at levere bomben.
Kritisk Terror
Kritisk Terror
Aktiver en Power Up Canteen med "Krit-boost" for at destruere en kæmperobot.


Metalmassakre
Metalmassakre
Ødelæg 1.000.000 robotter.


Negativ Ladning
Negativ Ladning
Dræb 5 Medics, der er klar til at bruge en ÜberLadning, i én bølge.


Stålægte Røverkøb
Stålægte Røverkøb
Flygt med din Sentry som Engineer idet en Sentry Buster er ved at detonere.


Siliciumslagtning
Siliciumslagtning
Ødelæg 100.000 robotter.


Snu spænding
Snu spænding
Sap 10 robotter på samme tid som Spy.


Spam-blokker
Spam-blokker
Forsvar slusen 10 gange fra robotter, som er ved at levere en bombe, i én bølge.


Tændrørstekniker
Tændrørstekniker
Dræb 4 fjender, på én gang, som Sniper.

Galleri

Ikke-brugt indhold

  • RØDE versioner af alle robotterne (undtagen Tanken og Sentry-Busteren), kan blive fundet i spillets filer.
  • Der er en ikke-brugt Gatebot Hjelm i filerne, som ligner en Payload-bombe med lysene på øjene, siderne og toppen. Der er også tre ikke-brugte Gatebot lys efterladt i spillefilerne til Medic: En tilføjer lys til brystet og baghovedet, en tilføjer et analog sæt af lys, men med mere metal rundt om det og den sidste tilføjer to lys til øre-sektionerne på hovedet. Det sidste Gatebot lys putter også et lys på et smalt kabel, der hænger på toppen af hovedet, som skal minde om en Fez.
  • Nedenunder er en liste over alle de robotter, der er i spillets filer, men ikke bliver brugt:

Scout-Robot

Scout
Icon Name Nærkamp Attributes
Scout
Scout Holy Mackerel
Milde Makrel


Wrap Assassin
Icon Name Nærkamp Attributes
Scout
Wrap Assassin Wrap Assassin
Gavepapirsmorderen


Stor Scout
Icon Name Primære Attributes
Scout
Giant Scout Scattergun
Haglspreder
Pictogram plus.png 1,600 HP
Pictogram plus.png +30% knockback resistance


Major League
Icon Name Nærkamp Hat Misc 1 Div. 2 Attributes
Scout stun
Major League Sandman
Ole Lukøje
Cockfighter
Hanekæmperen
Summer Shades
Sommersolbriller
Boston Boom-Bringer
Grænseskridende Ghettoblaster
Pictogram plus.png 10,000 HP
Pictogram plus.png +800% move speed


Pyro-Robot

Store Airblast Pyro
Icon Name Primære Hat Attributes
Pyro
Giant Airblast Pyro Degreaser
Fedtfjerneren
Dead Cone
Død Kegle
Pictogram plus.png 3,000 HP
Pictogram plus.png +400% airblast force
Pictogram plus.png +40% knockback resistance
Pictogram minus.png -99.5% damage penalty
Pictogram minus.png -50% move speed


Chef Pyro
Icon Name Primære Attributes
Pyro
Chief Pyro Flamethrower
Flammekaster
Pictogram plus.png 55,000 HP
Pictogram plus.png +100% airblast force
Pictogram plus.png +40% knockback resistance
Pictogram plus.png Regenerates 500 HP per second
Pictogram minus.png -50% move speed


Demoman-Robot

Chef Tavish
Icon Name Primære Sekundære Nærkamp Hat Attributes
Demoknight
Chief Tavish Ali Baba's Wee Booties
Ali Babas Små Futter
Chargin' Targe
Angrebsskjoldet
Eyelander
Højlandsklingen
Prince Tavish's Crown
Prins Tavishs Krone
Pictogram plus.png 55,000 HP
Pictogram plus.png +40% knockback resistance
Pictogram plus.png Regenerates 500 HP per second
Pictogram minus.png -50% move speed


Heavy-Robot

Heavy Vanter
Icon Name Nærkamp Hat Div. Attributes
Heavy mittens
Heavy Mittens Holiday Punch
Helligdagsslaget
Point and Shoot
Peg og Skyd
All-Father
Alfaderen
Pictogram info.png 35% smaller in size

Pictogram plus.png 100% crit chance
Pictogram plus.png +30% faster move speed
Pictogram minus.png 60 HP


Stor Heavy
Icon Name Primære Attributes
Heavy
Giant Heavy Natascha
Natascha
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +50% damage bonus
Pictogram minus.png -50% move speed


Stor Heavy
Icon Name Primære Attributes
Heavy
Giant Heavy Brass Beast
Messingbæstet
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +50% damage bonus
Pictogram minus.png -50% move speed


Super Sværvægts Champion
Icon Name Nærkamp Hat Attributes
Heavy champ
Super Heavyweight Champ Killing Gloves of Boxing
Kalinins Grusomme Boksehandsker
Pugilist's Protector
Bokserens Beskytter
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +20% damage bonus
Pictogram plus.png +40% attack rate
Pictogram minus.png -50% move speed


Sniper-Robot

Jarate Mester
Icon Name Sekundære Hat Attributes
Sniper jarate
Jarate Master Jarate
Jarate
Desert Marauder
Ørkenmarodør
Pictogram plus.png +90% recharge rate
Pictogram info.png Game files indicate it was cut for not having working animations


Fejl

  • Når en robot er forceret til at grine på grund af et slag fra Helligdagsslaget, kan spilleren høre latteren, men der kun animation tilknyttet Enginner-Robotten. Når de griner, har de stadig evnen til at bevæge sig, men kan ikke skyde deres våben.
  • Rammede man en Sentry-Buster med Helligdagsslaget i ryggen, plejede det at få den til at stå stille i få sekunder og så eksplodere. Dette kunne have været implementeret, for at forhindre en Engineer fra at genbygge, eller beskytte sin Sentry.

Paratviden

  • I modsætning til de regulære klasser, som pejer den vej de sigter og går sidelæns eller baglæns, har robotten en splid mellem ben og torso, så de skyder den vej deres øvre halvdel kigger, mens deres lavere halvdel pejer den vej de går.
  • Alle robotter har lydklip, mekaniske versioner af lydklippene brugt af klasserne, de er designet efter. Alle mangler ansigtsanimation, mens de snakker, undtagen Heavy-Robotten og Sniper-robotten, hvis kæbe bevæger sig op og ned.
    • Alle lydklip tilføjet til spillet før Mann vs. Machine Updaten er tilgængelige i mekanisk form, selvom mange af dem er umulige at høre. (e.g replikker der releterer til at erobre områder eller Payload-vogne etc.)
  • Soldier- og Demoman-robotter ser ud til at bruge den almindelige menneskelige stillestående animation, når de bruger nærkampsvåben, i stedet for de smårystende stillestående animationer brugt af de andre robotter.
  • Programmeringen til Bomben er analog med den brugt til Intelligence, og robotterne vil lave respons baseret på dette. Spillerne har dog stadig specifikke citater, som relaterer til bomben.
  • Robotter som er iført robothatte (som Scout-Robotten og [[Sniper Robot/da|Sniper-Robotten]) bærer den BLÅ-version af deres hovedbeklædning. Hvis de er sat til at iføre det aktuelle hovedtøj (i dette tilfælde, Robot Running Man og Bolted Bushman respektivt), vil de have en blå farve på deres hatte.
  • Store Robotter, med Stor Medic undtagelsen, bruger forskellige modeller med små forvrænget proportioner (mest observerbar er et smallere hoved og større torso) og flere detaljer for at gøre op med deres store størrelser. Modellen selv er den samme størrelse, som de normale robotters, men skaleret med en 1.75x i spillet. Alle hitboxes er det samme, for alle Store Robotter, til trods for deres hovedes proportionalitet.
    • De har også separate, mere forværnget lydklip, som er dybere og mere mekanisk-lydende end deres menneskelige modpart. Sniper-, Spy-, Engineer- og Medic-Robotterne har dog ikke disse lydklip.
  • Engineer-Robotter var i spillets filer siden Mann vs. Machine opdateringen, men var ikke brugt indtil Mecha-Updaten kom.

Eksterne links