Rumford (custom map)/ro

From Team Fortress Wiki
Jump to: navigation, search

Rumford
Pl rumford.png
Informaţii de bază
Tipul hărţii: Încărcătură
Numele fişierului: pl_rumford_rc2
Data de lansare: 27 mai 2022
Ultima actualizare: 1 martie 2023
Autor(i): Aeon 'Void' Bollig
Louie 'bakscratch' Turner
Izotope
Alex 'FGD5' Stewart
Patrick 'Zeus' Hennessy
Neil 'Nesman' Stottler
Link(uri): TF2maps.net
Informaţii despre hartă
Mediu: Alpine
Scenariu: Day time
Vedere de deasupra
Rumford overview.png
The town of Rumford, Maine. Red team owns a papermill and Blu team wants in to find the hidden australium. Deliver the payload cart!
Rumford publicity blurb

Rumford is a community-created custom Payload map set in a paper mill. A Smissmas version was added in the Smissmas 2022 update.

Locations

Checkpoint A

  • BLU's First Spawn: This is the BLU team's first spawn point at the beginning of the round. It has 3 exits, one facing the small building, one facing the flank, and another in the middle where the cart is.
  • Flank: A flank route.
  • Small Building: The small building located in front of the first exit of BLU Spawn, containing health kits and ammo packs.

Checkpoint B

  • BLU's Second Spawn: The second spawn room that BLU spawns in once Checkpoint A is captured. It has 2 exits, the main exit facing the Rumford Paper Co. building, and the other on the side facing the flank, leading to a more open area of the map that leads to Checkpoint A.
  • The Halfway Point: The halfway point from BLU's first spawn to Checkpoint B.
  • Rumford Paper Co.: The inside of the Rumford Paper Co. building. It contains the RED team's first spawn room and two branching paths that lead further inside the building complex.

Changelog

Lista de schimbări:
Mar 4, 2021
  • spawns were broken

Mar 12, 2021

  • added higher ground to B
  • added another flank to B
  • moved blu forward
  • removed one way at last
  • adjusted health/ammo
  • optimized
  • clipped

Mar 18, 2021

  • changed routing in building leading up to A.
  • added a sightline solving solution in several areas.
  • changed respawn times.
  • adjusted health/ammo.
  • improved player flow.

Mar 23, 2021

  • changed routes into A.
  • changed routes around B.
  • removed lower flank into Last.
  • adjusted health/ammo.
  • forgot to align some textures.

Mar 26, 2021

  • adjusted blu spawn courtyard
  • adjusted routing at B for blu
  • reworked turntable room
  • adjusted routing into last
  • adjusted health/ammo placement

Mar 28, 2021

  • made the route at B not a snipers wet dream.
  • added some cover at A.
  • adjusted cover at last.
  • added some important clippings

Apr 8, 2021

  • changed the routing on last.
  • lowered last.
  • changed routing between A and B.
  • moved Blu forward.
  • added cubby at A.

Apr 21, 2021

  • moved blu forward spawn more forward.
  • made crate on last nobuild.

May 24, 2021

  • added shithouse outside of BLU spawn.
  • added some textures to BLU spawn.
  • changed shape of BLU spawn.
  • changed flow into A.
  • changed B.
  • removed route at C.
  • moved spawn at last.

Jun 7, 2021

  • removed some sightlines.
  • adjusted A for engineers.
  • adjusted respawn time on last.
  • adjusted health/ammo.

Jun 9, 2021

  • added door back to A.
  • removed force respawn for red team.

Jun 15, 2021

  • adjusted A.
  • adjusted B.
  • adjusted Last.
  • more stuff

Jun 23, 2021

  • sort of redid A?
  • fixed clipping.

Jul 5, 2021

  • added blu forward after capping A.
  • buffed spy on last.
  • simplified routing on last.
  • made A flank more defined.
  • removed dumb rotating route at A.
  • fixed some jank sightlines.
  • shot a sink.
  • other stuff.

Jul 8, 2021

  • I unbroke spawns.

Jul 12, 2021

  • removed some rocks
  • moved some stairs
  • added some textures
  • clipped blu spawn

Jul 13, 2021

  • updated respawn time for red after capping A and B. Reduced it by 1-2 seconds.
  • added forcerespawn for red.
  • added windows.
  • added some nice textures.

Aug 15, 2021

  • added custom signs.
  • adjusted models.
  • added 3d skybox.
  • fixed soundscapes.

Aug 16, 2021

  • fixed clipping.
  • fixed some textures.
  • fixed some props.
  • fixed a door or two.
  • forgot clippings.
  • fixed some models.
  • fixed some lighting.

Nov 22, 2021

  • added a lot more detail.
  • added room at A.
  • I did a second art pass pretty much.

Dec 5, 2021

  • optimized A again.
  • added some more details.
  • more areaportals.
  • better displacements.
  • doors are still not packed, deal with it.

Feb 22, 2022

  • fixed some areaportals.
  • added some hints.
  • fixed some textures.
  • you get the idea.

Mar 1, 2022

  • added more detailing.
  • fixed some lighting bugs.
  • WIRES.

Mar 4, 2022

  • more detailing.
  • fixed clippings.
  • reduced tjuncs.
  • packed the doors.

Mar 15, 2022

  • POLISH
  • lowered tjuncs

Mar 23, 2022

  • more detailing.
  • moved fund_details to models.
  • redid most of my stairs.
  • fixed some clipping.

Mar 27, 2022

  • first rc pass.

Feb 13, 2023

  • Reoptimized the whole map.
  • Adjusted clippings in areas.
  • Fixed some lighting bugs.

Gallery