Difference between revisions of "Scorch Shot"

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The '''Scorch Shot''' is a [[Steam Workshop|community-created]] [[weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a {{botignore|flare gun}} with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel, notably seen in [[Meet the Pyro]].
 
The '''Scorch Shot''' is a [[Steam Workshop|community-created]] [[weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a {{botignore|flare gun}} with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel, notably seen in [[Meet the Pyro]].
  
This {{botignore|flare gun}} shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion and knocking back the player hit with the flare. Flares that don't directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a {{botignore|direct hit}} with the weapon will cause [[knock back]], though it will do 35% less damage compared to {{botignore|direct hit}}s with other {{botignore|flare guns}}. Should a flare strike an enemy already on fire with {{botignore|direct hit}} or explosion, [[Critical hits#Mini-crits|mini-crit]] damage will be inflicted and the target's [[afterburn]] duration will be reset.  
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This {{botignore|flare gun}} shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion and knocking back the player hit with the flare. Flares that don't directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a {{botignore|direct hit}} with the weapon will cause [[knock back]], though it will do 35% less damage compared to {{botignore|direct hit}}s with other {{botignore|flare guns}}. Should a flare strike an enemy already on fire with {{botignore|direct hit}} or explosion, [[Critical hits#Mini-crits|mini-crit]] damage will be inflicted, the strength of the knock back will increase and the target's [[afterburn]] duration will be reset.  
  
The knock back itself behaves similarly to a [[Compression Blast]] except that the pitch the flare hits the target has no bearing on how he is knocked away. That is, a shot fired from above and a shot fired from below will knock the target away in the same way. The resulting knock back strength depends on the distance from the player to the target, gaining up to 3x more strength at very long ranges. <ref>[http://i.imgur.com/yTU9k.png3 Explanation E-Mail from a Valve employee]</ref> Should a flare strike an enemy already on fire will increase the knockback. The knock back from the explosion can also be used to [[Jumping#Flare jump|flare jump]] in a manner similar to [[Jumping#Basic rocket jump|rocket]] or [[Jumping#Basic sticky jump|sticky jumping]], though it doesn't gain as much height as with the [[Detonator]].  
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The knock back itself behaves similarly to a [[Compression Blast]] except that the pitch the flare hits the target has no bearing on how he is knocked away. That is, a shot fired from above and a shot fired from below will knock the target away in the same way. Should a flare strike an enemy already on fire will increase the knockback. The knock back from the explosion can also be used to [[Jumping#Flare jump|flare jump]] in a manner similar to [[Jumping#Basic rocket jump|rocket]] or [[Jumping#Basic sticky jump|sticky jumping]], though it doesn't gain as much height as with the [[Detonator]].  
  
 
[[Taunting]] with the Scorch Shot equipped will perform the [[Execution]] kill taunt. If the flare hits at close range, the flare does 400 damage on impact; otherwise it acts like a normal shot from the gun. The projectile is fired as a normal shot, and will travel depending on where your reticule was at the time of taunting. Unlike other taunt attacks, this taunt always consumes 1 ammo from ammo pool.
 
[[Taunting]] with the Scorch Shot equipped will perform the [[Execution]] kill taunt. If the flare hits at close range, the flare does 400 damage on impact; otherwise it acts like a normal shot from the gun. The projectile is fired as a normal shot, and will travel depending on where your reticule was at the time of taunting. Unlike other taunt attacks, this taunt always consumes 1 ammo from ammo pool.
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* If the player taunts while Crit-boosted, the projectile will instead do normal Flare Gun damage rather than instantly killing the target.
 
* If the player taunts while Crit-boosted, the projectile will instead do normal Flare Gun damage rather than instantly killing the target.
 
* Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer.
 
* Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer.
 
== Trivia ==
 
* Before being added to the game, this weapon's creation was discussed and demonstrated in a [http://www.teamfortress.com/post.php?id=8045 blog post].
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 13:42, 5 March 2016

Huhuhuhuhu...
The Pyro on sinister weapons

The Scorch Shot is a community-created secondary weapon for the Pyro. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel, notably seen in Meet the Pyro.

This flare gun shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion and knocking back the player hit with the flare. Flares that don't directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a direct hit with the weapon will cause knock back, though it will do 35% less damage compared to direct hits with other flare guns. Should a flare strike an enemy already on fire with direct hit or explosion, mini-crit damage will be inflicted, the strength of the knock back will increase and the target's afterburn duration will be reset.

The knock back itself behaves similarly to a Compression Blast except that the pitch the flare hits the target has no bearing on how he is knocked away. That is, a shot fired from above and a shot fired from below will knock the target away in the same way. Should a flare strike an enemy already on fire will increase the knockback. The knock back from the explosion can also be used to flare jump in a manner similar to rocket or sticky jumping, though it doesn't gain as much height as with the Detonator.

Taunting with the Scorch Shot equipped will perform the Execution kill taunt. If the flare hits at close range, the flare does 400 damage on impact; otherwise it acts like a normal shot from the gun. The projectile is fired as a normal shot, and will travel depending on where your reticule was at the time of taunting. Unlike other taunt attacks, this taunt always consumes 1 ammo from ammo pool.

Flares fired from this weapon can destroy stickybombs, in the same fashion as the Detonator, Scottish Resistance, and any hitscan weapon.

The Scorch Shot was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 20
Critical 60
Mini-crit 26
Afterburn 3 / tick
60 total
Afterburn (mini-crit) 4 / tick
80 total
Splash damage
Minimum splash 50% 6.88 ft
Self-damage 15-30
Self damage (rocket jump) 15-30
Function times
Attack interval 2 s
Afterburn duration 10 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Flare Gun Degreaser Scorch Shot
Item icon Reclaimed Metal.png + Item icon Flare Gun.png + Item icon Degreaser.png = Item icon Scorch Shot.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

Strange variant


Related achievements

Achieved.png General

Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.
Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Leaderboard class soldier.png Soldier

Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
I Fry
I Fry
Ignite 10 disguised Spies.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Update history

June 27, 2012 Patch (Pyromania Update)
  • The Scorch Shot was added to the game.

July 2, 2012 Patch

  • Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.

July 5, 2012 Patch

  • Added recoil forces for the Scorch Shot.

July 24, 2013 Patch

  • [Undocumented] Medics using the Quick-Fix will now take jump force from Pyros using the Scorch Shot to explosive jump.

November 12, 2013 Patch

December 6, 2013 Patch

  • [Undocumented] Added Strange quality.

December 20, 2013 Patch

September 17, 2014 Patch

  • Fixed the Scorch Shot taunt attack not firing a projectile.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • Reduced damage penalty from -50% to -35%
    • Now has increased knock back on burning targets.
    • Increased the blast radius from flares from 92Hu to 110Hu.
    • Hits and explosions always Mini-Crit burning targets.

July 6, 2015 Patch

  • Changed attribute:
    • Added a -35% self damage force penalty (Reduced blast jumping).

July 8, 2015 Patch #1

  • Fixed the Scorch Shot not applying its small knockback on non-burning enemies.
  • Fixed the Scorch Shot knockback from affecting Quick-Fix Über.

July 23, 2015 Patch #1

  • Fixed the Scorch Shot flares pushing teammates.

September 24, 2015 Patch

Bugs

  • The flare can go through thin walls such as setup gates when fired at a correct angle.
  • If the player taunts and is moved, the projectile will still fire from the original place.
  • If the player fires the last flare and taunts, the player is still able to do the kill taunt.
  • If the player taunts while Crit-boosted, the projectile will instead do normal Flare Gun damage rather than instantly killing the target.
  • Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer.

Gallery

References


See also