Scout match-ups

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I'm gonna headbutt ya, I'm gonna headbutt ya, I'm gonna headbutt ya!
The Scout on his delicate battle plan
Class Strategy
Scout.png
Scout
vs. Scout.png
Scout
You’re most likely to meet another Scout when both of you are away from teammates, such as during the initial rush to a Control Point or at the outskirts of a battlefield. This generally means that the only help you’ll get during your duel will be from health kits, and only if you manage to control the area around them. Your aim needs to be steady, as the enemy Scout's speed makes him as difficult to hit as you are. Try to avoid using jumps unless it is to go over him or behind cover, as jumping makes your movement much more predictable. Given his speed, you probably can't retreat; if you must fall back, keep fighting so that he can’t take free shots.
Scout.png
Scout
vs. Soldier.png
Soldier
Both you and the Soldier are very effective at close range. A Soldier will typically aim his Rocket Launcher at your feet; if you can stay in the air, he will find it much more difficult to hit you. Your speed and double jump should be enough to avoid being directly hit by a rocket while nearby cover can be used to avoid the splash damage. Use your mobility to never allow the Soldier access to high ground, where he is deadliest and can freely rain rockets from above. It may be optimal to maintain a medium distance from a Soldier so that you have sufficient time to dodge his shots. If you are having trouble, the Soldier’s slow speed lets you retreat freely, but stay alert in case he decides to rocket jump after you.
Scout.png
Scout
vs. Pyro.png
Pyro
Defeating a Pyro is all about spacing. It is best not to get hit at all, as untreated afterburn will take off up to half of your maximum health. You want to use your speed to keep out of his Flamethrower’s range while staying close enough to deal heavy damage with your Scattergun. Backpedal while whittling away at his health with any of your ranged weapons. Weapon heckling can be less effective against a Pyro, especially if he has the Degreaser, as the ranges of his weapons are comparable to those of yours. Avoid facing a Pyro in an enclosed area or narrow corridor; he can use the compression blast to shove you into a corner for an easy kill. If he lights you on fire, the Mad Milk can be used to extinguish the flames.
Scout.png
Scout
vs. Demoman.png
Demoman
When out in the open, you are easily capable of dodging a Demoman’s indirect projectiles; his high damage output means nothing if he can’t hit you. Your speed lets you quickly get within close range of the Demoman, past his Grenade and Stickybombs, where he is weakest and can damage himself. If need be, take alternate routes to avoid his Sticky traps or ambush him. A Demoman with a shield equipped is vulnerable to weapon heckling; stay at medium range to avoid his melee attacks, then close in once he switches to the Grenade Launcher. Be careful in case he suddenly decides to charge at you, as he will move even faster than you when he does so.
Scout.png
Scout
vs. Heavy.png
Heavy
Be cautious when approaching a Heavy from any range; with his Minigun, he can kill you faster than you can kill him. The element of surprise is your strongest weapon; you can kill the beefy Heavy with just a few point blank shots. If his Minigun is already spun up, note the sound his weapon makes before deciding to fight - the distinct whir of the Natascha, which can slow you down, is a sign to stay back. In a direct confrontation, try popping in and out from behind cover between shots, staying in his face while circle strafing, or double jumping over his head to confuse him. Particular items that are useful against a Heavy are the Crit-a-Cola, and Mad Milk; Crit-a-Cola will allow you to match the Heavy's obscene firepower while Mad Milk can help you survive his massive damage.
Scout.png
Scout
vs. Engineer.png
Engineer
A lone Engineer is a simple target; his weapons are similar to yours, but he has less mobility. If you don’t have to deal with his Sentry Gun, simply dodge his shots while returning fire.

The Sentry Gun, however, deals heavy damage and can track your movements, rendering your fast speed useless. If you're caught, the Sentry Gun’s knock back will pin down and kill you. Avoid routes covered by Sentry Guns and check around corners before rushing into new areas. If the Sentry Gun is unattended, you can slowly destroy it from far away with your Pistol or Shortstop. You run faster than a Sentry Gun can rotate; although difficult, it is possible to circle strafe a Sentry Gun that has been placed around a corner and not yet locked on to you. A common tactic against a problematic Sentry Gun would be to use the invulnerability granted by Bonk! Atomic Punch to run past it or distract it while your teammates destroy it. You can also use the invulnerability to direct the Sentry to shoot the Engineer while it is aiming at you, by moving so that he is between you and the Sentry. However, be mindful of the bullets' knockback and your Bonk's duration for your eventual escape. Otherwise, when an Engineer is near his Sentry Gun, the best you’ll be able to do is harass him from long range.

Scout.png
Scout
vs. Medic.png
Medic
A lone Medic is an easy target, as you can easily dodge his Syringe Gun shots and Bonesaw swings while freely retaliating. A common strategy used by Medics is running around a corner pretending to flee, then attacking with their melee weapon once you round the corner too, so make sure your target isn't waiting for you there if you decide to pursue him. However, it is rare to find a lone Medic. Still, even if he has a Medic buddy nearby, target the Medic first; it is very hard to take down someone who is constantly being healed. Maneuver past his patient or approach the pair from behind, pick the Medic off with a few point blank shots, then retreat before his former healing target can react. Don't get greedy; unless you are sure his former patient was already injured, don't fight alone, as the overheal will give him a significant advantage against you.
Scout.png
Scout
vs. Sniper.png
Sniper
Although you are the fastest class in the game, running in a straight line still makes you an easy target for any competent Sniper; if you are not overhealed, one headshot or fully charged bodyshot will instantly kill you. Zigzag, jump, and strafe constantly to make yourself a difficult target. Once you close the distance, the fight is in your favor; all of your guns outdamage his. However, sometimes it is best to not choose to fight him if he is too far away, as he can still deliver simple uncharged bodyshots to whittle your health down. Consider flanking him from another route instead.
Scout.png
Scout
vs. Spy.png
Spy
Your speed makes you hard to backstab and allows you to always chase fleeing foes, making you one of the Spy’s deadlier opponents. He has some of the game’s weakest weapons, making a normal fight with him very simple; as usual, circle strafe while dodging his Revolver and Knife, taking care not to expose your back. If he Cloaks, use your Scattergun’s spread, Mad Milk, or the Boston Basher’s bleed effect to reveal him and give chase. You can easily Spy-check by simply running into your teammates; if you can’t move past them, they’re a Spy.


See also