Difference between revisions of "Scout taunts"

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m (Action)
(Replaced the informal "alright" to its formal counterpart.)
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:[[Media:Scout taunts01.wav|"I'm runnin' circles around ya!"]]
 
:[[Media:Scout taunts01.wav|"I'm runnin' circles around ya!"]]
 
:[[Media:Scout autocappedintelligence02.wav|"I'm not even winded!"]]
 
:[[Media:Scout autocappedintelligence02.wav|"I'm not even winded!"]]
:[[Media:Scout thanksfortheheal01.wav|"Alright, I feel good!"]]
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:[[Media:Scout thanksfortheheal01.wav|"All right, I feel good!"]]
 
The Scout will reload his secondary weapon while doing this taunt if automatic reload is enabled.
 
The Scout will reload his secondary weapon while doing this taunt if automatic reload is enabled.
 
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:[[Media:Scout taunts01.wav|"I'm runnin' circles around ya!"]]
 
:[[Media:Scout taunts01.wav|"I'm runnin' circles around ya!"]]
 
:[[Media:Scout autocappedintelligence02.wav|"I'm not even winded!"]]
 
:[[Media:Scout autocappedintelligence02.wav|"I'm not even winded!"]]
:[[Media:Scout thanksfortheheal01.wav|"Alright, I feel good!"]]
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:[[Media:Scout thanksfortheheal01.wav|"All right, I feel good!"]]
 
}}
 
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:[[Media:scout_positivevocalization05.wav|"Dat's what I'm talking about!"]]
 
:[[Media:scout_positivevocalization05.wav|"Dat's what I'm talking about!"]]
 
:[[Media:scout_positivevocalization04.wav|"Woo!"]]
 
:[[Media:scout_positivevocalization04.wav|"Woo!"]]
:[[Media:scout_positivevocalization02.wav|"Alright!"]]
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:[[Media:scout_positivevocalization02.wav|"All right!"]]
 
:[[Media:scout_invincible01.wav|"''Un-freakin'-touchable!''"]]
 
:[[Media:scout_invincible01.wav|"''Un-freakin'-touchable!''"]]
 
:[[Media:scout_goodjob02.wav|"That's what I'm talking about!"]]
 
:[[Media:scout_goodjob02.wav|"That's what I'm talking about!"]]
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:[[Media:Scout taunt flip exert 01.wav|"Uhrah!"]]
 
:[[Media:Scout taunt flip exert 01.wav|"Uhrah!"]]
 
:[[Media:Scout taunt flip exert 05.wav|"UHRAH!"]]
 
:[[Media:Scout taunt flip exert 05.wav|"UHRAH!"]]
:[[Media:Scout taunt flip exert 08.wav|"Alright, let's do this! Let's do some flippin'!"]]
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:[[Media:Scout taunt flip exert 08.wav|"All right, let's do this! Let's do some flippin'!"]]
 
:[[Media:Scout taunt flip exert 09.wav|"UHYEAH!"]]
 
:[[Media:Scout taunt flip exert 09.wav|"UHYEAH!"]]
 
:[[Media:Scout taunt flip exert 10.wav|"UHNNAH!"]]
 
:[[Media:Scout taunt flip exert 10.wav|"UHNNAH!"]]

Revision as of 20:12, 2 January 2016

Primary

Scouttaunt1.PNG Associated items Description
The Scout slaps his thigh as if riding a horse and shouts:
"Whoooo!"
"Whoo hoo hooooo!"
"Dat's what I'm talkin' about!"
The Scout will reload his primary weapon while doing this taunt if automatic reload is enabled.
Scouttaunt2.PNG Associated item Description
The Scout jogs in place, checking both his neck pulse and an imaginary watch while saying:
"I'm runnin' circles around ya!"
"I'm not even winded!"
"All right, I feel good!"
The Scout will reload his secondary weapon while doing this taunt if automatic reload is enabled.

Secondary

Scouttaunt2.PNG Associated items Description
The Scout jogs in place, checking both his neck pulse and an imaginary watch while saying:
"I'm runnin' circles around ya!"
"I'm not even winded!"
"All right, I feel good!"
Scouttaunt5.PNG Associated items Description
Activates upon primary fire only.
The Scout takes a refreshing gulp of radioactive energy, activating the drink's associated effect, and says one of his special responses, depending on the drink.

Melee

Scouttaunt3.PNG Associated items Description
The Scout spreads his arms and makes a quick downward motion while saying:
"Hey, knucklehead, I'm talking ta you! Bonk!"
"Yeah, why don't you come over and say that to my face, tough guy? Bonk!"
"Hey, is someone keeping track o' my heads batted in? Boink!"
"Who wants some-a this? Bonk!"
"Bonk!"
"Boink!"
Scouttaunt4.PNG Associated items DescriptionKill Icon
Main article: Home Run

The Scout points to the sky, winds up and swings his bat.

If an enemy is successfully hit, a loud "Bonk!" is heard, followed by a round of applause.
  • Killicon home run.png

Action

Scout Director.png Associated item Description
The Scout leans back a little and puts his arms out and forms a square with his fingers, as though his hands were a camera lens.
Scout taunt laugh.png Associated item Description
The Scout points with both hands, laughs, and leaps while spinning in a circle.
Scout highFiveSuccessFull.png Associated item Description
The Scout gives a high five.
Scout Shred Alert taunt.png Associated item Description
The Scout summons a guitar and plays an intense solo as flames and lightning spout from behind.
Conga Scout.png Associated item Description
The Scout bounces in rhythm to the Latin beats and claps his hands above his head while saying:

Initiating a Conga line

"Oh yeah! Conga times!"
"Conga? Oh hell yeah!"
"Are those Latin rhythms? I love Latin rhythms!"

Dancing to the Conga

"Heh hey, yeah!"
"CONGA!"
"Conga? Oh hell yeah!"
"Dun da dun dun da, yeah!"
"Heh hey, dun dum dum der! "
"Yeah! Dancin' dancin'!"
"Dun dum der der, yeah!"
"I'm dancin'!"
"S'no problem. I do dis all the time. I could do dis for money, I don't, but I could!"
"Hey, let me show you clowns how ta Conga!"
Taunt Deep Fried Desire.png Associated item Description
The Scout pulls out a bucket of fried chicken, says a line, eats a drumstick, then throws the bucket and meat away.
"Got a bucket of chicken. [chews] Let's do dis."
"Hey, yeah, yeah! [chews] How's it going there?"
"Got a bucket of chicken! [chews] Let's do dis!"
"Oh ho ho, man. [chews] Classic Scout."
Taunt battin thousand.png Associated item Description
The Scout will take his melee weapon and proceed to spin it around with both hands while saying:
"Yeah, well dat's what happens when you're a genius."
[yawns] "I'm a death machine."
[yawns] "Oh yeah. I'm da best."
[yawns] "Makin' it look easy here"
[mock Kung fu noises]
[mock Kung fu sound effects]
Boston Breakdance.png Associated item Description
While the Scout dances, one of those tunes starts to play:
First tune
Second tune
Third tune
Fourth tune

The Scout starts dancing on the ground while saying or singing:

"I'm dancin'!"
"Dun dum der der, yeah!"
"Boom! I am a dance machine!"
"Yeah! You can't stop da dance!."
"Yeah! Dat just happened!"
"I am fulla dance moves!"
"Let's dance!"
"I got too many rhythms over here!"
"Gotta dance, I gotta dance!"
"I gotta dance!"
"Oh it's on!"

Then after that, he makes a shrug gesture while saying:

"Yeaahehehhh!"
"Dat's what I'm talking about!"
"Woo!"
"All right!"
"Un-freakin'-touchable!"
"That's what I'm talking about!"
"Yeah, that's right!"
"Wohohou!"
"Oh yeah!"
"Sweet!"
"Ey, who's on fire now?"
Square Dance Scout.png Associated item Description
The Scout will swing his partner 'round and 'round while saying:

Starting a dance

"Do-si-do!"
"Do-si-do times!"
"I got da moves!"
"Let's dance!"
"I am fulla dance moves!"
"I got too many rhythms over here!"
"Gotta dance, I gotta dance!"
"I gotta dance!"

During the dance

"Dun dah, yeah!."
"Ooh, ho hoo!"
"Dah da daaaa, da dah!"
"You wanna dance?"

Dance's end

"Yeah! Dat just happened!"
"Dat is how it's done!"
"Boom! Dat is how you dance!"
"Boom! I am a dance machine!"
"Yeah! You can't stop da dance!"
Skullcracker Scout.png Associated item Description
The Scout will gesture towards his head and then perform a head butt with another player.

Initiating a head butt

"Right here!"
"You know what da do!"
"Who wants a head butt?"
"Let's head butt! Let's do it!"

After a head butt

"Whoo!"
"Hard as a rock!"
"Boom! Dat is a skull fracture!"
"Dat...really freakin' hurt!"
Flippin Awesome Scout.png Associated item Description
The Scout will bend his knees slightly with his hands interlocked to form a platform for players to flip themselves off. If he is being flipped, the Scout will perform a somersault in mid-air.

Preparing to flip

"Flip it!"
"We flippin'?"
"Whoo, let's do this!"
"Boom! Flippin' time"
"Flippin' time!"
"Who wants to flip?"

Flipping another player

"Uhrah!"
"UHRAH!"
"All right, let's do this! Let's do some flippin'!"
"UHYEAH!"
"UHNNAH!"
"[strained] Up yah go!"

Being flipped

"Wooo"
"Woo hoo hoo!"
"Yeah-eah!"
"BOOM!"
"BOOM!"
"I'm flyin'!"
"Grabbin' air!"
"Grabbin air!"

After flipping

"You honor me, sir!"
"You honor me!"
"You honor me."
"Yeah!"
"Perfect landing!"
"Yah see where I flipped yah?"
"Classic!"
"Ha hah, yeah!"
"Classic!"
"You, it's all you, baby!"
Scout rock paper scissors.png Associated item Description
The Scout engages in an intense battle of Rock, Paper, Scissors.

Initiating a throw

"Rock, paper, scissors!"
"Rock, paper, scissors!"
"Who wants to throw?"
"Who wants to play?"
"Anyone want to throw?"

Starting the throw

"One!"
"Two!"
"Three!"
"One, two, three!"
"On three!"

Win (Condition-specific)

"Get ya paper here!"
"Heh ha! Rock! Smashy-smash!"
"Scissors cuttin' paper!"
"Paper!"

Loss

"Aw crap."
"Dat sucks."
"What the..."
"Could've sworn I had dat..."
"Wait, wait. Something beats rock?"
Mannrobics.png Associated item Description
The Scout does a dance and says a response at the end.

Update history

February 24, 2009 Patch (Scout Update)
  • [Undocumented] Added a taunt used by the Sandman.

February 25, 2009 Patch

  • Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added an unused "high-five" taunt.

May 5, 2011 Patch (Replay Update)

  • Added Director's Vision taunt.

June 23, 2011 Patch (Über Update)

  • Added Schadenfreude taunt.
  • [Undocumented] Added laughing animations.

July 1, 2011 Patch

  • [Undocumented] The Atomizer was assigned the Home Run taunt.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added High Five! taunt.

February 18, 2013 Patch

  • Added Shred Alert taunt.

June 18, 2014 Patch (Love & War Update)

March 12, 2015 Patch

  • Added Boston Breakdance taunt.

December 17, 2015 Patch (Tough Break Update)

  • Added Mannrobics taunt.

Trivia

See also