Difference between revisions of "September 15, 2011 Patch"
(I've experienced it myself. Though, not fully knowing all the changes, i'll just put it like this for someone else to broad out.) |
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{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|9|6|2011}} |
+ | | day = 15 | ||
+ | | month = september | ||
+ | | year = 2011 | ||
+ | | after = {{Patch name|9|16|2011}} | ||
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
− | + | | source = http://store.steampowered.com/news/6282 | |
− | | | + | | notes = === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === |
− | + | * Added a [[Servers|server]] command line option called "{{kbd|-dumplongticks}}" which will generate minidumps when there are long server frames | |
− | + | * Fixed {{code|startmovie}} failing for the raw, tga, jpg, and wav options | |
− | | notes = | ||
− | |||
− | === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | ||
− | * Added a [[Servers|server]] command line option called " | ||
− | * Fixed | ||
* Fixed some [[Heads-up display|HUD]] messages not displaying properly on widescreen resolutions | * Fixed some [[Heads-up display|HUD]] messages not displaying properly on widescreen resolutions | ||
* Updated the localization files for all games | * Updated the localization files for all games | ||
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* Fixed [[Natascha]]'s bullets preventing [[Scout]]s from using [[Bonk!_Atomic_Punch|Bonk]] and [[Crit-a-Cola]] | * Fixed [[Natascha]]'s bullets preventing [[Scout]]s from using [[Bonk!_Atomic_Punch|Bonk]] and [[Crit-a-Cola]] | ||
* Fixed [[Teleporters|teleporter]] progress being displayed incorrectly after upgrading a teleporter while it was recharging | * Fixed [[Teleporters|teleporter]] progress being displayed incorrectly after upgrading a teleporter while it was recharging | ||
− | * Fixed a rare server crash related to [[ | + | * Fixed a rare server crash related to [[Kill assist|assists]] |
− | * Fixed | + | * Fixed {{code|FCVAR_NOTIFY}} chat messages being clipped and not displaying the new value for the cvar |
* [[Mann_Co._Store|Purchased]] [[items]] are no longer announced in the chat text | * [[Mann_Co._Store|Purchased]] [[items]] are no longer announced in the chat text | ||
* Reduced the amount of server console output when client commands are out of sync | * Reduced the amount of server console output when client commands are out of sync | ||
− | * Added the following ConVars for proxy support for replay FTP offloading: | + | * Added the following ConVars for proxy support for replay FTP offloading: {{cvar|replay_fileserver_offload_useproxy}}, {{cvar|replay_fileserver_offload_proxy_host}}, and {{cvar|replay_fileserver_offload_proxy_port}} |
− | * Removed | + | * Removed {{cvar|replay_port}} ConVar (and the need for replay to open a port) |
* Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers | * Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers | ||
− | * Updated [[Upward|Pl_Upward]] | + | * Updated [[Upward|{{code|Pl_Upward}}]] |
− | ** Fixed ending the game mid-round when | + | ** Fixed ending the game mid-round when {{cvar|mp_timelimit}} has been reached |
** Fixed several exploit areas | ** Fixed several exploit areas | ||
− | * Updated [[Gold_Rush|Pl_Goldrush]] | + | * Updated [[Gold_Rush|{{code|Pl_Goldrush}}]] |
** Stage 1 : Fixed overlapping train track models | ** Stage 1 : Fixed overlapping train track models | ||
** Stage 1 : Fixed terrain seam by red spawn exit | ** Stage 1 : Fixed terrain seam by red spawn exit | ||
** Stage 1 : Fixed red spawn room door going through ceiling | ** Stage 1 : Fixed red spawn room door going through ceiling | ||
** Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid | ** Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid | ||
− | ** Stage 2 : Added func_nobuild under bridge that would get teleported players stuck | + | ** Stage 2 : Added {{ent|func_nobuild}} under bridge that would get teleported players stuck |
− | ** Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam | + | ** Stage 3 : Added invisible {{ent|func_brush|func_brushes}} above roofs to block blind demo grenade spam |
** Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables | ** Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables | ||
** Stage 3 : Added clip brush to top of main gate entrance | ** Stage 3 : Added clip brush to top of main gate entrance | ||
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=== Undocumented changes === | === Undocumented changes === | ||
− | * Removed the ability to randomly score a critical hit on the Sticky Jumper. | + | * Additional Sticky Jumper changes |
− | * | + | ** Removed the ability to randomly score a critical hit on the Sticky Jumper. |
+ | ** Added a new sound when Sticky Jumper projectiles touch the ground. | ||
+ | ** Fixed a bug allowing a [[Demoman]] to damage himself with the Sticky Jumper's detonation while holding any other weapon. | ||
+ | ** Shortened the range of stickybombs fired from the Sticky Jumper. | ||
+ | * Additional El Jefe changes | ||
+ | ** Made the El Jefe tradable. | ||
+ | ** The El Jefe can now be uncrated with Unusual quality. | ||
+ | * [[Rocket Jumper]] changes | ||
+ | ** The Rocket Jumper now prevents self-damage from the [[Kamikaze]] kill-taunt | ||
+ | ** Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded. | ||
+ | * The physics of charging with a shield as a [[Demoman]] have been altered. | ||
+ | * Updated the [[Original]]'s crit sound to be in stereo. | ||
+ | * Fixed a bug where lit [[Huntsman]] arrows would visually lose their flame in first person view if the arrow was charged. <ref>this only applies when a fully charged arrow is eased. A partially charged arrow will still lose the flame particle</ref> | ||
+ | *Fixed the Industrial Festivizer not [[Self-illumination|glowing]] in the dark. | ||
+ | == Notes == | ||
+ | <references/> | ||
}} | }} |
Revision as of 13:55, 9 July 2015
|
Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
- Fixed
startmovie
failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions
- Updated the localization files for all games
Team Fortress 2
- Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
- Fixed hatless headgear not removing the player's hat
- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
- Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
- Fixed a rare server crash related to assists
- Fixed
FCVAR_NOTIFY
chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text
- Reduced the amount of server console output when client commands are out of sync
- Added the following ConVars for proxy support for replay FTP offloading:
replay_fileserver_offload_useproxy
,replay_fileserver_offload_proxy_host
, andreplay_fileserver_offload_proxy_port
- Removed
replay_port
ConVar (and the need for replay to open a port) - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
- Updated
Pl_Upward
- Fixed ending the game mid-round when
mp_timelimit
has been reached - Fixed several exploit areas
- Fixed ending the game mid-round when
- Updated
Pl_Goldrush
- Stage 1 : Fixed overlapping train track models
- Stage 1 : Fixed terrain seam by red spawn exit
- Stage 1 : Fixed red spawn room door going through ceiling
- Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
- Stage 2 : Added
func_nobuild
under bridge that would get teleported players stuck - Stage 3 : Added invisible
func_brushes
above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
- Stage 3 : Added clip brush to top of main gate entrance
- Stage 3 : Extended red's respawn room brushes to enclose entire interior
- Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
- Updated Items
- Added the Killer Exclusive
- Added the Mask of the Shaman to the droplist and made it craftable
- Added the El Jefe to the droplist and made it craftable
- Added two new styles for the Large Luchadore
- Fixed the Industrial Festivizer sometimes turning white
- Updated the shading on the Crusader's Crossbow
- Updated the Magnificent Mongolian texture and made it paintable
- Updated the Carouser's Capotain with an improved appearance
- Updated the Whiskered Gentleman with an improved appearance
- Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
- Updated the Stickybomb Jumper
- Now uses a unique texture and projectile
- No longer causes the wielder to take increased damage from other sources
Undocumented changes
- Additional Sticky Jumper changes
- Removed the ability to randomly score a critical hit on the Sticky Jumper.
- Added a new sound when Sticky Jumper projectiles touch the ground.
- Fixed a bug allowing a Demoman to damage himself with the Sticky Jumper's detonation while holding any other weapon.
- Shortened the range of stickybombs fired from the Sticky Jumper.
- Additional El Jefe changes
- Made the El Jefe tradable.
- The El Jefe can now be uncrated with Unusual quality.
- Rocket Jumper changes
- The Rocket Jumper now prevents self-damage from the Kamikaze kill-taunt
- Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded.
- The physics of charging with a shield as a Demoman have been altered.
- Updated the Original's crit sound to be in stereo.
- Fixed a bug where lit Huntsman arrows would visually lose their flame in first person view if the arrow was charged. [1]
- Fixed the Industrial Festivizer not glowing in the dark.
Notes
- ↑ this only applies when a fully charged arrow is eased. A partially charged arrow will still lose the flame particle
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/pl_goldrush.bsp
Modified: team fortress 2 content.gcf/tf/maps/pl_upward.bsp
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Added: team fortress 2 content.gcf/tf/resource/closecaption_brazilian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_danish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_japanese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_korean.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_koreana.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_portuguese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat_phongmask.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_n.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.tga
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_lens.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_whiskers.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.vvd
Modified: team fortress 2 materials.gcf/tf/sound/weapons/quake_rpg_fire_remastered_crit.wav