Difference between revisions of "September 15, 2011 Patch"

From Team Fortress Wiki
Jump to: navigation, search
m (I'm bad today)
m
Line 9: Line 9:
  
 
=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
 
=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
* Added a server command line option called "<code>-dumplongticks</code>" which will generate minidumps when there are long server frames
+
* Added a [[Servers|server]] command line option called "<code>-dumplongticks</code>" which will generate minidumps when there are long server frames
 
* Fixed <code>startmovie</code> failing for the raw, tga, jpg, and wav options
 
* Fixed <code>startmovie</code> failing for the raw, tga, jpg, and wav options
* Fixed some HUD messages not displaying properly on widescreen resolutions
+
* Fixed some [[Heads-up_display|HUD] messages not displaying properly on widescreen resolutions
 
* Updated the localization files for all games
 
* Updated the localization files for all games
  
Line 19: Line 19:
 
* Fixed [[Natascha]]'s bullets preventing [[Scout]]s from using [[Bonk!_Atomic_Punch|Bonk]] and [[Crit-a-Cola]]
 
* Fixed [[Natascha]]'s bullets preventing [[Scout]]s from using [[Bonk!_Atomic_Punch|Bonk]] and [[Crit-a-Cola]]
 
* Fixed [[Teleporters|teleporter]] progress being displayed incorrectly after upgrading a teleporter while it was recharging
 
* Fixed [[Teleporters|teleporter]] progress being displayed incorrectly after upgrading a teleporter while it was recharging
* Fixed a rare [[Servers|server]] crash related to [[Kill_assist|assists]]
+
* Fixed a rare server crash related to [[Kill_assist|assists]]
 
* Fixed <code>FCVAR_NOTIFY</code> chat messages being clipped and not displaying the new value for the cvar
 
* Fixed <code>FCVAR_NOTIFY</code> chat messages being clipped and not displaying the new value for the cvar
 
* [[Mann_Co._Store|Purchased]] [[items]] are no longer announced in the chat text
 
* [[Mann_Co._Store|Purchased]] [[items]] are no longer announced in the chat text

Revision as of 21:00, 15 September 2011

{{Patch layout | source = http://store.steampowered.com/news/6282 | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

| before = September 6, 2011 Patch | after = N/A

| notes =

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
  • Fixed startmovie failing for the raw, tga, jpg, and wav options
  • Fixed some [[Heads-up_display|HUD] messages not displaying properly on widescreen resolutions
  • Updated the localization files for all games

Team Fortress 2

  • Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
  • Fixed hatless headgear not removing the player's hat
  • Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
  • Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
  • Fixed a rare server crash related to assists
  • Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
  • Purchased items are no longer announced in the chat text
  • Reduced the amount of server console output when client commands are out of sync
  • Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
  • Removed replay_port ConVar (and the need for replay to open a port)
  • Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
  • Updated Pl_Upward
    • Fixed ending the game mid-round when mp_timelimit has been reached
    • Fixed several exploit areas
  • Updated Pl_Goldrush
    • Stage 1 : Fixed overlapping train track models
    • Stage 1 : Fixed terrain seam by red spawn exit
    • Stage 1 : Fixed red spawn room door going through ceiling
    • Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
    • Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
    • Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
    • Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
    • Stage 3 : Added clip brush to top of main gate entrance
    • Stage 3 : Extended red's respawn room brushes to enclose entire interior
    • Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
  • Updated Items


}}