Difference between revisions of "September 26, 2007 Patch"

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=== Changes ===
 
=== Changes ===
 
* [[Spectators]] can now see all player classes in the scoreboard  
 
* [[Spectators]] can now see all player classes in the scoreboard  
* The affinity of the main thread is not set explicitly for [[dedicated servers|Servers]]. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers  
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* The affinity of the main thread is not set explicitly for [[Servers|dedicated servers]]. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers  
  
 
=== Bug fixes ===
 
=== Bug fixes ===

Revision as of 22:33, 25 January 2011

Patch notes

Changes

  • Spectators can now see all player classes in the scoreboard
  • The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers

Bug fixes

  • Fixed a crash with ATI cards running on Vista
  • Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
  • Fixed a networking problem that could cause some animation jittering
  • Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
  • Fixed bug with placement of teleporters that could result in players being unable to move
  • Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
  • Fixed some truncated strings in the destroy menu
  • When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden death
  • Fixed crash on startup
  • Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory