Difference between revisions of "September 26, 2007 Patch"

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{{Patch layout
 
{{Patch layout
| notes =
+
| before      = {{Patch name|9|21|2007}}
=== Changes ===
+
| day          = 26
* [[Spectators]] can now see all player classes in the scoreboard
+
| month        = september
* The affinity of the main thread is not set explicitly for [[dedicated servers]]. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
+
| year        = 2007
 +
| after        = {{Patch name|9|27|2007}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/1219/
 +
| notes        = ===Team Fortress 2===
  
=== Bug fixes ===
 
 
* Fixed a crash with ATI cards running on Vista  
 
* Fixed a crash with ATI cards running on Vista  
 
* Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed  
 
* Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed  
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* Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)  
 
* Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)  
 
* Fixed bug with placement of [[teleporter]]s that could result in players being unable to move  
 
* Fixed bug with placement of [[teleporter]]s that could result in players being unable to move  
* Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on  
+
* Removed <code>mp_friendlyfire</code> cvar for [[servers]]. Team Fortress 2 breaks in a number of ways if this is on  
* Fixed some truncated strings in the destroy menu  
+
* Fixed some truncated strings in the [[PDA|destroy]] menu  
 +
* [[Spectators]] can now see all player classes in the [[scoreboard]]
 
* When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into [[Sudden death]]
 
* When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into [[Sudden death]]
 +
* The affinity of the main thread is not set explicitly for [[dedicated servers]]. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
 
* Fixed crash on startup  
 
* Fixed crash on startup  
 
* Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
 
* Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
 
| source = http://store.steampowered.com/news/1219/
 
 
| before =  [[September 21, 2007 Patch]]
 
| after =  [[September 27, 2007 Patch]]
 
 
}}
 
}}
{{Languages}}
 

Latest revision as of 04:41, 4 April 2012

Patch notes

Team Fortress 2

  • Fixed a crash with ATI cards running on Vista
  • Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
  • Fixed a networking problem that could cause some animation jittering
  • Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
  • Fixed bug with placement of teleporters that could result in players being unable to move
  • Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
  • Fixed some truncated strings in the destroy menu
  • Spectators can now see all player classes in the scoreboard
  • When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden death
  • The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
  • Fixed crash on startup
  • Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory