Difference between revisions of "September 30, 2010 Patch"

From Team Fortress Wiki
Jump to: navigation, search
(updating shiv info and clarifying medical cross effect)
m
Line 43: Line 43:
 
** This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched.
 
** This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched.
 
*The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model.
 
*The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model.
*The Tribalman's Shiv view model was updated to match the world model.  
+
*The [[Tribalman's Shiv]] view model was updated to match the world model.  
 
*A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the [[Blutsauger]].
 
*A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the [[Blutsauger]].
 
*A small medical cross particle appears in the spot you picked up health.
 
*A small medical cross particle appears in the spot you picked up health.

Revision as of 21:54, 5 February 2011

This article is specific to the patch released. For information on the update, see Mann-Conomy Update.
Official update page: The Mann-Conomy Update

Patch notes

Mannconomy update.jpg

Team Fortress 2

  • Added the Mann-conomy.
  • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.
  • Additional TF2 features
    • Added new auto-team-scramble system:
      • Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
      • Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
    • Updated how Spy disguise targets are selected to more randomly distribute the selections
    • Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
    • Server browser tweaks
      • It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
      • The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
  • Achievement tuning
    • Demoman achievement "The Stickening" changed to 3 from 5.
    • Heavy achievement "Krazy Ivan" changed to 50 from 100.
    • Medic achievement "Consultation" changed to 3 from 5.
    • Medic achievement "Peer Review" changed to 10 from 50.
    • Medic achievement "Placebo Effect" changed to 2 from 5.
    • Medic achievement "FYI I am A Medic" changed to 1 from 5.
    • Medic achievement "Family Practice" changed to 5 from 10.
    • Soldier achievement "Geneva Contravention" changed to 3 from 5.
    • Scout achievement "Strike Zone" now counts assists.
    • Scout achievements "Fall Classic" and "Foul Territory" are fixed.

Undocumented changes

  • Removed the cooldown timer from the Sandvich and the Dalokohs Bar when eating.
    • This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched.
  • The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
  • The Tribalman's Shiv view model was updated to match the world model.
  • A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.
  • A small medical cross particle appears in the spot you picked up health.
  • Accidentally fixed taunt glitch involving switching weapons quickly.
  • Added new currently unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy.
  • Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
  • Added option to enable sound when TF2 is running at background.
  • Pyro's Airblast pushes grounded stickies approximately twice the distance now.
  • The Frontier Justice now works correctly with critical boosts.
  • Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
  • Removed the "class advisor" and class records from the top-right corner of the main menu
  • Scouts will always switch to a melee weapon upon drinking Bonk!. This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.
  • Ritzy Rick's Hair Fixative, Texas Slim's Dome Shine and Baseball Bill's Sports Shine now show up when using the "Inspect" key on allies.

Engine (CS:S, DoD:S, TF2, HL2:DM)

  • Added sv_alltalk to the list of convars that are checked for the sv_tags list.
  • Fixed a model instance crash.
  • Removed engine ConVar "r_ForceRestore"