Difference between revisions of "Shortstop"

From Team Fortress Wiki
Jump to: navigation, search
(Trivia)
m (Undo edit by NeedaDispensaHere (Talk) (3619316) Already mentioned above, it also does not j)
(Tag: Undo)
 
(64 intermediate revisions by 30 users not shown)
Line 8: Line 8:
 
| 3d-viewname-1      = Default
 
| 3d-viewname-1      = Default
 
| 3d-viewname-2      = Festivized
 
| 3d-viewname-2      = Festivized
| used-by            = [[Scout]]
+
| used-by            = {{used by|Scout}}
 
| slot              = primary
 
| slot              = primary
 
| contributed-by    = {{Backpack Item Link|76561197998113407|143016278}}
 
| contributed-by    = {{Backpack Item Link|76561197998113407|143016278}}
| released          = {{Patch name|9|30|2010}}<br />([[Mann-Conomy Update]])
+
| released          = {{Patch name|9|30|2010}}
 +
| released-major    = Mann-Conomy Update
 
| availability      = {{avail|drop|craft|purchase|crate2|crate16|crate43-strange|collectors|warpaint}}
 
| availability      = {{avail|drop|craft|purchase|crate2|crate16|crate43-strange|collectors|warpaint}}
 
| marketable        = yes
 
| marketable        = yes
Line 17: Line 18:
 
| medieval          = no
 
| medieval          = no
 
| ammo-loaded        = 4
 
| ammo-loaded        = 4
| ammo-carried      = 36
+
| ammo-carried      = 32
 
| reload            = Clip
 
| reload            = Clip
 
| loadout            = yes
 
| loadout            = yes
   | item-kind        = Peppergun
+
   | item-kind        = {{item kind|Peppergun}}
   | level           = 1
+
   | item-level       = 1
   | item-description = Holds a 4-shot clip and reloads its entire clip at once.<br> Alt-Fire to reach and shove someone! <br><br>Mann Co.'s latest in high attitude break-action personal defense.
+
   | item-description = {{item description|Shortstop}}
   | att-1-neutral    = When weapon is active:
+
   | att-1-neutral    = {{attribute|ProvideOnActive}}
   | att-2-negative  = Increase in push force taken from damage and airblast
+
   | att-2-negative  = {{attribute|DamageForceIncreaseString}}
 
}}
 
}}
  
 
{{Quotation|'''Shortstop''' publicity blurb|Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.}}
 
{{Quotation|'''Shortstop''' publicity blurb|Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.}}
  
The '''Shortstop''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a four-barreled [[Wikipedia:COP .357 Derringer|derringer]]-style<!-- A "peppergun" is a shotgun. A "pepper box" is an antique pistol with multiple rotating barrels. A derringer has break action reload. --> {{botignore|pistol}} fitted with pearl grips.
+
The '''Shortstop''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a four-barreled [[w:derringer|derringer]]-style<!-- A "peppergun" is a shotgun. A "pepper box" is an antique pistol with multiple rotating barrels. A derringer has break action reload.--> [[w:Shotgun|peppergun]] fitted with pearl grips.
  
Compared to the [[Scattergun]], the Shortstop has a 34% smaller clip size and fires 60% fewer pellets per shot, and does not possess the increased damage [[Damage#Distance and randomness modifier|ramp-up]] the Scattergun has. However, it fires 40% faster, each shot has approximately 40% less bullet spread, and each pellet deals twice the damage, although this still results in an overall 20% lower base damage per shot. Unlike the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the [[Pistol]]. Overall, the Shortstop is weaker at point-blank combat than the Scattergun, but stronger at mid-range due to its increased accuracy.
+
Compared to the [[Scattergun]], the Shortstop has two fewer shots loaded, fires 60% fewer pellets per shot, and does not possess the increased [[Damage#Distance modifier|damage ramp-up]] of the Scout's other primary weapons. However, it fires {{tooltip|approximately 40%|42.4%}} faster, is 40% more accurate and deals twice the damage per pellet, although this still results in an overall 20% lower base damage per shot. Unlike most of the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the [[Pistol]] and its alternatives.
  
Pressing alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) will cause the Scout to shove, dealing 1 damage and pushing a single enemy in melee range backwards a set distance, similarly to the [[Pyro]]'s [[compression blast]]. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons.
+
Pressing alt-fire {{DK|MOUSE2}} causes the Scout to perform a shove, dealing 1 damage and pushing a single enemy in melee range backward a set distance, similar to the [[Pyro]]'s [[compression blast]]. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons.
  
When the Shortstop is the active weapon, the player receives an added 20% [[knockback]] from all damaging weapons and the Pyro's compression blast.
+
When the Shortstop is the active weapon, the player receives 20% more [[knockback]] when taking damage, as well as from the Pyro's compression blast.
  
Like the stock [[Shotgun]] and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random bullet spread is disabled, shots with the Shortstop form a T-shape consisting of the center row and bottom center position of a 3x3 square.
+
Like other bullet-based weaponry, the Shortstop's first shell fires at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets spread in a fixed T-shape consisting of the center row and bottom center position of a 3x3 square.
  
[[Critical hits]] are delivered in a manner similar to pistols, granting 2 seconds of critical hits, as opposed to regular {{botignore|shotguns}}.
+
Random [[Critical hits]] are delivered in a manner similar to rapid-fire weapons like the Pistol, granting 2 seconds of Critical hits per successful critical roll.
  
 
The kill icon for the Shortstop was contributed by {{Steamid|76561197976113694}}.
 
The kill icon for the Shortstop was contributed by {{Steamid|76561197976113694}}.
Line 45: Line 46:
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  ramp up           = 18 / pellet
+
|  ramp up         = 18 / pellet
|  base             = 12 / pellet
+
|  base           = 12 / pellet
|  fall off         = 6.336 / pellet
+
|  fall off       = 6.33 / pellet
|  pellet count     = 4
+
|  pellet count   = 4
|  point blank       = 18-72
+
|  point blank     = 18-72
|  medium range     = 12-48
+
|  medium range   = 12-48
|  long range       = 6-24
+
|  long range     = 6-25
|  pellet spread     = 50
+
|  pellet spread   = 50
|  crit             = 36 / pellet
+
|  crit           = 36 / pellet
|  minicrit         = {{tooltip|16.2|Long range}} - {{tooltip|24.3|Point blank}} / pellet
+
|  minicrit       = {{tooltip|16.2|Long range}} - {{tooltip|24.3|Point blank}} / pellet
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.36 s
+
|  attack interval = 0.36 s
|  reload           = 1.52 s
+
|  reload         = 1.52 s
 
}}
 
}}
  
 
=== Shove ===
 
=== Shove ===
 
{{Damage table
 
{{Damage table
| damage             = yes
+
| damage           = yes
|  base             = 1
+
|  base           = 1
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 1.5 s
+
|  attack interval = 1.5 s
 
}}
 
}}
  
Line 80: Line 81:
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Force-A-Nature
 
| ingredient-1 = Force-A-Nature
Line 111: Line 112:
 
}}
 
}}
  
== Strange variant ==
+
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Peppergun
+
  | item-type = {{item kind|Peppergun}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =  
 
  | rankson2 =  
 
  | festive =
 
  | festive =
   | att-1-neutral    = When weapon is active:
+
  | item-description = {{item description|Shortstop}}
   | att-2-negative  = Increase in push force taken from damage and airblast
+
   | att-1-neutral    = {{attribute|ProvideOnActive}}
  | att-3-neutral    = <br>Holds a 4-shot clip and reloads its entire clip at once. <br> Alt-Fire to reach and shove someone!
+
   | att-2-negative  = {{attribute|DamageForceIncreaseString}}
  | item-description = Mann Co.'s latest in high attitude break-action personal defense.
 
 
  | can deal damage =
 
  | can deal damage =
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 207: Line 207:
 
* Can now be [[Festive weapons|Festivized]].
 
* Can now be [[Festive weapons|Festivized]].
 
* Fixed the inspect animation for the Shortstop.
 
* Fixed the inspect animation for the Shortstop.
 +
 +
'''{{Patch name|7|7|2022}}'''
 +
* Fixed The Shortstop shove showing as self-inflicted damage.
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
* At a high [[Field of View]] (larger than normal max), the bullets from the Shortstop can be seen in front of the screen.
+
* At higher field-of-views, the bullets from the Shortstop can be seen in the lower middle of the screen.
* If the player has their model quality set to medium or lower, the Scout will not break open the Shortstop during reloading or inspecting.
+
* If the player has their model quality set to medium or lower, the Scout does not break open the Shortstop during reloading or inspecting.
* If an enemy is killed via shove damage, it will count as the Scout finishing them off instead of a kill.
 
  
 
== Trivia ==
 
== Trivia ==
* The Shortstop's name is a reference to the [[w:shortstop|shortstop]], the fielding position between second and third base in the Scout's favorite sport, baseball. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time.
+
* The Shortstop was modeled from elements of various [[w:Break action|break action]] handguns, including the [https://i.imgur.com/tVOeWw6.png Remington Elliot 4 shot] (trigger and grip) and the [[w:COP .357 Derringer|COP .357 Derringer]] (barrels), which coincidentally had a [[w: .410 bore|.410]] {{botignore|scattergun}} version.<ref>[http://www.polycount.com/forum/showpost.php?p=1139457&postcount=20 TF2 - Polypack - Spetch, "Like before, it's a modified Remington Elliot, 4 shot." "I'm taking reference from 10 different guns atm and one of them is a derringer also."]</ref>
* Pepper''gun'' is slang for {{botignore|shotgun}} (peppering the target); not to be confuse with [[W:Pepper-box|pepper-''box'']], an older form of {{botignore|pistol}} with rotating barrels with action resembling a pepper grinder.
+
* The Shortstop's name is a reference to the [[w:shortstop|shortstop]], the fielding position between second and third base in baseball, the Scout's favorite sport. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time. However, this functionality never worked.
* The Shortstop was modeled from elements of various [[w:Break action|break action]] handguns, including the [https://www.google.com/search?rlz=1C1ARAB_enUS496US496&sxsrf=ALeKk029C2Ma7O8xKDhq9y6qLX6M_8bbvw%3A1593362061470&ei=jcb4XsqZHOqD9PwPvqu30AE&q=Remington+Elliot%2C+4+shot Remington Elliot 4 shot] (trigger and grip) and the [[w:COP .357 Derringer|COP .357 Derringer]] (barrels), which coincidentally had a [[w: .410 bore|.410]] {{botignore|scattergun}} version.<ref>[http://www.polycount.com/forum/showpost.php?p=1139457&postcount=20 TF2 - Polypack - Spetch, "Like before, it's a modified Remington Elliot, 4 shot." "I'm taking reference from 10 different guns atm and one of them is a derringer also."]
+
* Although the Shortstop fires multiple projectiles per shot, the model for its ammunition depicts a large single bullet in each casing.
* Originally this weapon would slow targets movements by %40 for 0.5 seconds, before it was re-worked.
+
* The Shortstop's rounds are held together by a flat metal clip, which are often used to speed the reload process of certain breach weapons.
</ref>
+
** The clip seems to disappear during the reload, as the ejected cases do not feature the clip and it is never seen leaving the gun otherwise.
 +
* This item's type, "peppergun", is slang for {{botignore|shotgun}}, due to the weapon's ability to "pepper" a target.
  
 
== Gallery ==
 
== Gallery ==
Line 234: Line 237:
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Shortstop|Shortstop strategy]]
+
* [[Basic Scout strategy#Shortstop|Shortstop strategy]]
  
{{MannConomyNav}}
+
{{Mann-Conomy Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
  
 
[[Category:The Special Delivery]]
 
[[Category:The Special Delivery]]

Latest revision as of 20:51, 29 January 2024

Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.
Shortstop publicity blurb

The Shortstop is a community-created primary weapon for the Scout. It is a four-barreled derringer-style peppergun fitted with pearl grips.

Compared to the Scattergun, the Shortstop has two fewer shots loaded, fires 60% fewer pellets per shot, and does not possess the increased damage ramp-up of the Scout's other primary weapons. However, it fires approximately 40% faster, is 40% more accurate and deals twice the damage per pellet, although this still results in an overall 20% lower base damage per shot. Unlike most of the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the Pistol and its alternatives.

Pressing alt-fire (default key: MOUSE2) causes the Scout to perform a shove, dealing 1 damage and pushing a single enemy in melee range backward a set distance, similar to the Pyro's compression blast. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons.

When the Shortstop is the active weapon, the player receives 20% more knockback when taking damage, as well as from the Pyro's compression blast.

Like other bullet-based weaponry, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet spread" takes effect. When random bullet spread is disabled, the pellets spread in a fixed T-shape consisting of the center row and bottom center position of a 3x3 square.

Random Critical hits are delivered in a manner similar to rapid-fire weapons like the Pistol, granting 2 seconds of Critical hits per successful critical roll.

The kill icon for the Shortstop was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 18 / pellet
Base damage 100% 12 / pellet
Maximum fall-off 52.8% 6.33 / pellet
Pellet count 4
Point blank 18-72
Medium range 12-48
Long range 6-25
Pellet spread 50:1
Critical 36 / pellet
Mini-crit 16.2 - 24.3 / pellet
Function times
Attack interval 0.36 s
Reload 1.52 s
Values are approximate and determined by community testing.

Shove

See also: Damage
Damage and function times
Damage
Base damage 100% 1
Function times
Attack interval 1.5 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Refined Metal Special Delivery weapon Milkman
Item icon Refined Metal.pngx4 + Item icon Shortstop.pngItem icon Mad Milk.pngItem icon Holy Mackerel.png = Item icon Milkman.png
Reclaimed Metal Shortstop Winger
Item icon Reclaimed Metal.png + Item icon Shortstop.png = Item icon Winger.png
Reclaimed Metal Shortstop Baby Face's Blaster
Item icon Reclaimed Metal.png + Item icon Shortstop.pngx2 = Item icon Baby Face's Blaster.png
Reclaimed Metal Shortstop Crit-a-Cola Back Scatter
Item icon Reclaimed Metal.png + Item icon Shortstop.png + Item icon Crit-a-Cola.png = Item icon Back Scatter.png

Strange variant


Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Shortstop was added to the game.

October 6, 2010 Patch

  • The Shortstop is now affected by tf_use_fixed_weaponspreads.

October 8, 2010 Patch

  • [Undocumented] The Shortstop was added to the crafting blueprint for the Milkman.

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] Removed the (non-functioning) slowdown effect from the Shortstop.

January 10, 2011 Patch

  • [Undocumented] Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.

January 19, 2011 Patch

  • Fixed not seeing the critboost effect for the Shortstop.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

June 23, 2011 Patch (Über Update)

  • [Undocumented] The Shortstop was added in the Winger's crafting blueprint.

October 13, 2011 Patch (Manniversary Update & Sale)

  • [Undocumented] The Shortstop reload time has been slowed down by 50%.

April 27, 2012 Patch

  • [Undocumented] Added Strange quality.

July 10, 2013 Patch

  • Changed attributes:
    • Added 20% bonus healing while deployed.
    • Added 80% vulnerability increase to all push forces while deployed.

November 12, 2013 Patch

February 7, 2014 Patch

  • Changed attribute:
    • Reduced extra knockback penalty from 80% to 40%.

April 24, 2014 Patch

  • Fixed the Shortstop not using its crit sound when firing crits.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • No longer uses secondary ammo and now uses primary ammo instead.
    • Healing and knockback passives are only active when weapon is deployed.

July 3, 2015 Patch

  • Fixed a bug that caused the Shortstop to reload faster than normal.

July 7, 2016 Patch (Meet Your Match Update)

  • Changed attributes:
    • Added an Alt-fire attack -- reach out and shove someone!
    • Removed +healing bonus
    • Reduced pushback vuln to +20% (from +40%)

October 21, 2016 Patch

  • Updated the sounds made when the Scout shoves someone while using the Shortstop.

February 14, 2017 Patch

  • Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone.
  • Fixed the Scout not getting assists for shoving players while using the Shortstop.

October 20, 2017 Patch (Jungle Inferno Update)

  • [Undocumented] Updated reload sound.

December 21, 2017 Patch (Smissmas 2017)

  • Can now be Festivized.
  • Fixed the inspect animation for the Shortstop.

July 7, 2022 Patch

  • Fixed The Shortstop shove showing as self-inflicted damage.

Bugs

  • At higher field-of-views, the bullets from the Shortstop can be seen in the lower middle of the screen.
  • If the player has their model quality set to medium or lower, the Scout does not break open the Shortstop during reloading or inspecting.

Trivia

  • The Shortstop was modeled from elements of various break action handguns, including the Remington Elliot 4 shot (trigger and grip) and the COP .357 Derringer (barrels), which coincidentally had a .410 scattergun version.[1]
  • The Shortstop's name is a reference to the shortstop, the fielding position between second and third base in baseball, the Scout's favorite sport. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time. However, this functionality never worked.
  • Although the Shortstop fires multiple projectiles per shot, the model for its ammunition depicts a large single bullet in each casing.
  • The Shortstop's rounds are held together by a flat metal clip, which are often used to speed the reload process of certain breach weapons.
    • The clip seems to disappear during the reload, as the ejected cases do not feature the clip and it is never seen leaving the gun otherwise.
  • This item's type, "peppergun", is slang for shotgun, due to the weapon's ability to "pepper" a target.

Gallery

References

See also