Difference between revisions of "Shortstop"

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m (Applied filters to Shortstop (Review RC#253204))
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| slot              = primary
 
| slot              = primary
 
| contributed-by    = [http://steamcommunity.com/profiles/76561197998113407 Shawn "5p3tch" Spetch]
 
| contributed-by    = [http://steamcommunity.com/profiles/76561197998113407 Shawn "5p3tch" Spetch]
| availability      = Drop, Craft, [[Crate#Series .232 .28No Longer Drops.29|Uncrate(#2)]], Purchase
+
| availability      = Drop, Craft, [[Crate#Series .232|Uncrate(#2)]], Purchase
 
| ammo-loaded        = 4
 
| ammo-loaded        = 4
 
| ammo-carried      = 36
 
| ammo-carried      = 36

Revision as of 03:42, 17 December 2010

I don't usually kill morons this fast.
The Scout

The Shortstop is a craftable primary weapon for the Scout class. It appears as a four-barreled Pistol, similar to a peppergun.

This weapon is a Pistol which is loaded with Shotgun-like ammunition. Each shot fires multiple pellets from a single chamber. The Shortstop does not possess the increased damage ramp-up of the Scout's other primaries, the Scattergun and Force-A-Nature, but each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern.

Each shot fires 60% fewer pellets than the Scattergun, but each pellet deals twice the damage, resulting in an overall 20% lower base damage per shot. The Shortstop has a firing speed approximately 78% faster than the Scattergun and reloads an entire clip of ammunition rapidly, although each clip has four shots as opposed to six. A successful hit from this weapon temporarily slows an enemy.

Like the standard Shotgun and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled any shots with the Shortstop form a T-shape consisting of the centre row and bottom centre position of a 3x3 square.

Slowdown

Each pellet fired is capable of inflicting 40% slow on the target for 0.5 seconds per shot, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by Natascha, which slows any target to ~113 Hammer units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec. The slowdown is also less noticeable on the Shortstop compared to the Natascha because of the Natascha's constant rate of fire.

Class Slowed Speed Notes
Scout 80% of "normal"* (240v) Same speed as a Soldier
Soldier 48% of "normal"* (144v) around 37% slower than a typical Heavy
Demoman 56% of "normal"* (168v) around 26% slower than a Heavy
Heavy 42% of "normal"* (138v) Speed of a Sniper with the Huntsman drawn.
Medic 64% of "normal"* (192v) around 18% slower than a Heavy
Pyro, Engineer, Sniper, Spy 60% of "normal"* (180v) around 22% slower than a Heavy
*"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)
See the wiki's speed page for more information on different movement speeds.

Damage

See also: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 36 per pellet

Function times

  • Attack Interval: 0.36
  • Reload: 1.01

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

As a Crafting Ingredient

Refined Metal Shortstop Milkman
Item icon Refined Metal.pngx4 + Item icon Shortstop.png = Item icon Milkman.png

Bugs

  • At present, the slowdown effect is bugged and does not work.
  • Occasionally, after reloading the Shortstop, the pellets clip through the bottom of the weapon. This clipping does not occur if the weapon is reloaded manually or if the Scout switches to another weapon and then switches back to the Shortstop. This occurs when Auto-Reload is enabled, or when the user holds down the reload key.
  • Currently, it does not glow when the player is Crit boosted. However, the Crit electricity can still be seen.

Trivia

  • The weapon's name is a reference to "Template:W", the fielding position between second and third base in the Scout's favorite sport, baseball.
  • The design of the Shortstop is seemingly a combination of the Template:W and four-barreled Template:W.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
  • The Shortstop was originally intended to be a replacement for the Pistol, and shares many traits with the Pistol as a result.
    • Taunting with the Shortstop performs the Pistol taunt instead of the typical taunt for the Scattergun or Force-A-Nature.
    • This weapon delivers Critical hits in the same fashion as the Pistol and other rapid-fire weapons.
    • This weapon shares its ammunition reserves with the Pistol when both are equipped.

Gallery

See also