Difference between revisions of "Sight for Sore Eyes"
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(Fixed a badly written bug.) |
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* The black pupils of the eyes may clip out of the Pyro's head on rare occasions. | * The black pupils of the eyes may clip out of the Pyro's head on rare occasions. | ||
* When [[Disguise Kit|disguised]] as a Pyro with this item equipped, the pupils will remain fixed in one position. | * When [[Disguise Kit|disguised]] as a Pyro with this item equipped, the pupils will remain fixed in one position. | ||
− | * The pupils | + | * The pupils will remain in a fixed position if the player has 44 FPS or below. This is due to the CVAR <code>cl_jiggle_bone_framerate_cutoff 45</code>. |
* The Sight for Sore Eyes is incorrectly labelled as a hat in the Backpack. | * The Sight for Sore Eyes is incorrectly labelled as a hat in the Backpack. | ||
Revision as of 00:45, 7 November 2011
“ | What are you lookin' at?!
Click to listen
— The Scout to the Pyro
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” |
The Sight for Sore Eyes is a community-created miscellaneous item for the Pyro. It is a pair of loose Template:W that fit in the lens sockets of the Pyro's mask.
Update history
- The Sight for Sore Eyes was added to the game.
Bugs
- The Sight for Sore Eyes is hidden when equipped with Foster's Facade on most DirectX 9 setups. When playing the game in DirectX 8, the Sight for Sore Eyes shows up properly on Foster's Facade.
- The black pupils of the eyes may clip out of the Pyro's head on rare occasions.
- When disguised as a Pyro with this item equipped, the pupils will remain fixed in one position.
- The pupils will remain in a fixed position if the player has 44 FPS or below. This is due to the CVAR
cl_jiggle_bone_framerate_cutoff 45
. - The Sight for Sore Eyes is incorrectly labelled as a hat in the Backpack.
Trivia
- Vellicating is the act of lightly touching a body part so as to cause the underlying nerves to twitch. Template:W is the clear gel that fills the space between the lens and the retina of the eyeball.
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