Difference between revisions of "Sniper"

From Team Fortress Wiki
Jump to: navigation, search
(Primary)
(Primary: Added 177 for 100% charge bodyshot.)
Line 155: Line 155:
 
| rowspan="4" | '''Base''':  
 
| rowspan="4" | '''Base''':  
 
:? <small>(0% charge)</small>
 
:? <small>(0% charge)</small>
:? <small>(100% charge)</small>
+
:177 <small>(100% charge)</small>
 
'''[[Headshot]]''':
 
'''[[Headshot]]''':
 
:? <small>(0% charge)</small>
 
:? <small>(0% charge)</small>

Revision as of 02:34, 19 August 2011


Sniper
Sniper.png
https://wiki.teamfortress.com/w/images/1/1b/Sniper_RED_3D.jpg?1708614370.4288213417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/fa/Sniper_BLU_3D.jpg?1708614469.5868823417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/ff/Sniper_%C3%9CberCharged_RED_3D.jpg?1708614638.1533863417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/5/50/Sniper_%C3%9CberCharged_BLU_3D.jpg?1708614724.2469533417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4
Sniper.png
Basic Information
Icon: Leaderboard class sniper.png
Type: Support
Health: 125 / Medic emblem RED.png185
150 / Medic emblem RED.png225 with Darwin's Danger Shield equipped
Speed: 100%
27% with a rifle zoomed in
45% with Huntsman drawn
Meet the Sniper
SniperVidSplash.png
This article is about the Sniper class. For the weapon, see Sniper Rifle.
Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
The Sniper on his profession

The Sniper is a rugged and ready crack shot from the Australian Outback. Capable of putting down enemies instantly with his rifle's lethal headshot ability, he can also use his Submachine Gun or Kukri to deal with foes at a closer range. Taking to hiding in elevated or hard-to-see spots, the Sniper can pick off slower classes like the Heavy with ease. While the Sniper tends to isolate himself from the frontlines, the Huntsman allows him to move up the field, launching powerful arrows while his ancient and mysterious Jarate powers can increase damage dealt against his foes by himself and teammates alike. Despite his specialty being instantaneous kills with headshots the Sniper is also able to equip the Sydney Sleeper and provide valuable mini-crits to the rest of his team at a distance.

The Sniper is an excellent class for supporting the rest of the team as he is able to help pin the enemy at choke points from a long range, allowing him to avoid danger. The Sniper has a long-running feud with the Spy, who targets him because he is often too focused on the battlefield in front to identify threats from behind.

The Sniper is voiced by John Patrick Lowrie.

Bio

Basic strategy

Main articles: Sniper tips, Sniper strategy
Sniperava.jpg
  • The longer you spend zoomed in using the scope, the more damage the shot will inflict.
  • Aim for the head to inflict critical damage.
  • Zoom in with the Sniper Rifle by hitting MOUSE2.
  • Use your secondary slot Submachine Gun to deal with nearby enemies.
  • When you use a jarate on a enemy, it will make every shot you hit a mini crit, so try not to waste them.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A Base:
50 (0% charge)
150 (100% charge)

Headshot:

150 (0% charge)
450 (100% charge)

Pictogram plus.png Critical hits are guaranteed for accurate headshots.

Pictogram minus.png No random Critical hits

Pictogram info.png Charges while zoomed.

Killicon sniperriflehs.png
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 Base:
51 (0% charge)
120 (100% charge)

Headshot:

153 (0% charge)
360 (100% charge)

Pictogram plus.png Always Crits on headshot.

Pictogram plus.png Friendly Pyros and Soldiers with the Righteous Bison can light arrows to add fire damage.

Pictogram minus.png No random Critical hits.

Pictogram minus.png Enemy Pyros can deflect arrows.

Pictogram info.png Hold primary fire to draw the arrow; press secondary fire to retract the arrow.

Pictogram info.png Arrows can pin foes to a wall on the killing blow (Purely cosmetic feature).

Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A Base:
50 (0% charge)
150 (100% charge)

Pictogram plus.png On hit at one second of zoom-in time or greater, applies Jarate effect to the target for 8 seconds.

Pictogram plus.png Charge rate increased 25%

Pictogram minus.png Headshots do not Crit.

Pictogram minus.png No random Critical hits.

Pictogram info.png Charges while zoomed.

Pictogram info.png Unlike the Jarate, this cannot extinguish burning allies on hit.

Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A Base:
50 (0% charge)
150 (100% charge)

Headshot:

150 (0% charge)
450 (100% charge)

Pictogram plus.png Each consecutive headshot gives +10 charge per second.

Pictogram minus.png A body shot reduces the bonus.

Pictogram minus.png A missed shot clears the bonus.

Pictogram minus.png -20 base charge rate penalty.

Pictogram info.png Charges while zoomed.

Killicon sniperriflehs.png
Machina
Craft
Machina
Killicon machina.png Unknown N/A Base:
? (0% charge)
177 (100% charge)

Headshot:

? (0% charge)
? (100% charge)

Pictogram plus.png Full Charge: + 15% Damage Per Shot.

Pictogram plus.png Full Charge: Bullet penetrates players.

Pictogram minus.png Only fires when zoomed.

Pictogram minus.png Fires tracer rounds.

Pictogram info.png Charges while zoomed.

Killicon machina.png
Killicon machina penetrate.png
Killicon machina penetratehs.png

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Submachine Gun
Stock
SMG
Killicon SMG.png 25 75 Base: 8

Crit: 24
[10 rounds / sec.]

Jarate
Unlock
Jarate
1 N/A

Pictogram plus.png Doused enemies take Mini-Crits on hit.

Pictogram plus.png Nullifies Cloak on enemy Spies.

Pictogram plus.png Extinguishes flames on wielder and allied players.

Pictogram minus.png Enemy Pyros can reflect Jarate.

Pictogram info.png Has a 20 second recharge.

Pictogram info.png Can be instantly recharged from a resupply cabinet.

Razorback
Unlock
Razorback
1 use N/A N/A

Pictogram plus.png Nullifies a single backstab attempt, temporarily 'shocking' the Spy, preventing him switching weapons or attacking.

Pictogram minus.png Once used, does not recharge. Must be re-equipped from a resupply cabinet.

Pictogram info.png Grants its ability passively; does not need to be activated.

Darwin's Danger Shield
Craft
Darwin's Danger Shield
N/A N/A N/A

Pictogram plus.png Increases max health by 25 points on wearer.

Pictogram info.png Grants its ability passively; does not need to be activated.

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Kukri
Stock
Kukri
Killicon kukri.png N/A N/A Base: 65

Crit: 195

Tribalman's Shiv
Craft
Tribalman's Shiv
Killicon tribalman's shiv.png N/A N/A Base: 33

Crit: 98

Pictogram plus.png On hit, causes bleed for 6 seconds.

Pictogram minus.png Deals 50% less damage.

Bushwacka
Craft
Bushwacka
Killicon bushwacka.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Crits where it would normally Mini-Crit.

Pictogram minus.png Raises fire vulnerability by 20%.

Saxxy
Distributed
Saxxy
Killicon saxxy.png N/A N/A Base: 65
Crit: 195

Limited item from the Replay Update.
Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Shahanshah
Craft
Shahanshah
Killicon shahanshah.png N/A N/A Base: 49 / 81

Crit: 146 / 244

Pictogram plus.png +25% increase in damage when health is less than 50% of max.

Pictogram minus.png -25% decreases in damage when health is more than 50% of max.

Taunt attack

Snipertaunt4.PNG Associated item DescriptionKill Icon
Main article: Skewer
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely to stun the enemy momentarily. He then brings the arrow back to his bow again, killing the enemy. Perhaps the quickest and easiest taunt kill to use. Can also kill enemies behind the Sniper when he withdraws the arrow.
  • Killicon arrow stab.png

Item sets

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Main article: Item sets
Lawrence of Australia
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Sniperava.jpg Buffed red sniper.jpg Buffed blu sniper.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Sniper achievements

Update history

September 21, 2007 Patch
  • Fixed occasional sniper zoom crash

September 28, 2007 Patch

  • Fixed third-person sniper aim animation not matching player's view exactly

October 31, 2007 Patch

  • Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended

December 20, 2007 Patch

  • Dustbowl
    • Fixed gaps in stage gates that allowed Snipers to kill defenders during setup
    • Limited line-of-sight at the first control point in stage 3 to remove a griefable Sniper spot

December 31, 2007 Patch

  • Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times

January 14, 2008 Patch

  • Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot

January 15, 2008 Patch

  • Fixed being able to zoom too quickly after firing a zoomed shot.

February 14, 2008 Patch

  • Added a small delay (200 ms) before a zoomed Sniper shot can get a Critical hit

February 2, 2009 Patch

  • Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)

May 21, 2009 Patch (The Sniper vs. Spy Update)

  • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
  • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
  • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed)
  • Standard sniper rifle now shoots through friendly players
  • Added 54 new Sniper voice lines
  • Added 35 new Sniper achievements
  • The Heavy and Sniper now have new custom death animations
  • Added hat Trophy Belt
  • [Undocumented] Added a scar to the Sniper's face.

May 22, 2009 Patch

  • Fixed Jarate effect on DX8 machines

May 26, 2009 Patch

  • Fixed server crash related to the Jarate

May 29, 2009 Patch

  • Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
  • Fixed attackers seeing the Mini-Crit particle effect for full Crits if the victim has the Jarate effect enabled

June 8, 2009 Patch

  • Fixed The Huntsman drawing a muzzle flash under lagged conditions
  • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater Basin
  • Fixed Sniper "civilian" exploit where players could crash the server

June 23, 2009 Patch

  • Added log entries for player extinguished events using the Jarate
  • Changed the description of the "Triple Prey" achievement so it better describes how to get it
  • Critical arrows now have a trail and correctly deal enhanced damage
  • The Huntsman now defaults to be right handed
  • Friendly arrows will no longer trigger the near miss sound on you
  • [Undocumented] Fixed a bad detection case in the "Friendship is Golden" achievement
  • [Undocumented] Fixed several sources of floating arrows
  • [Undocumented] Removed the speed penalty from the Razorback

August 13, 2009 Patch (Classless Update)

September 15, 2009 Patch

  • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
  • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
  • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged

December 18, 2009 Patch

  • Fixed a client crash related to arrows

December 22, 2009 Patch

  • Updated the Baseball and Jarate HUD indicators to stay on screen when full

January 6, 2010 Patch

  • Changes to the TF Bots
    • Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue

January 13, 2010 Patch

  • Fixed Sniper rifle not penetrating friendlies
  • Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update)

January 27, 2010 Patch

  • Fixed Snipers being able to shoot enemies through gates

March 18, 2010 Patch (First Community Contribution Update)

April 28, 2010 Patch

  • The Huntsman changes
    • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    • Bow can now be lowered without losing the lit arrow.
    • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
  • Fixed a client crash that could result from players with arrows embedded in them.

May 20, 2010 Patch (Second Community Contribution Update)

July 8, 2010 Patch (Engineer Update)

  • The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%)

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

November 19, 2010 Patch

  • Updated some item capabilities:
    • Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper
  • Fixed not being able to light arrows after the first arrow is fired unless they're drawn back

December 2, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

  • Added new hats: 'Larrikin Robin'
  • Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit
  • Throwing the Jarate now returns you to your previous weapon, instead of your Primary

December 22, 2010 Patch

  • The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper

January 19, 2011 Patch

  • Fixed being able to attack teammates using arrows fired by the Huntsman
  • Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team
  • [Undocumented] Fixed the Sydney Sleeper view models having Red skins while on the Blue team

April 14, 2011 Patch (Hatless Update)

  • Item changes:
  • Bot changes:
    • Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
    • Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
    • Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing

April 20, 2011 Patch

  • [Undocumented] The ability '+25% Charge Rate' for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red)

May 5, 2011 Patch (Replay Update)

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused

June 23, 2011 Patch (Über Update)

August 3, 2011 Patch

Bugs

  • The Sniper's world model is only seen with a fingerless glove on his left hand, and a watch on his left arm, where all of his view models have a glove on both hands, and no watch. (Viewmodel_fov must be set higher to see the watch, or lack thereof.)
  • The projectiles stored in the Sniper's breast pocket will occasionally clip through the pocket.

Trivia

  • In his fight scene with the Spy in Meet the Spy, the Spy makes a cut from the left side of the Sniper's cheek to his nose with his Knife. The scars were added to the Sniper's in-game model with the Sniper vs. Spy Update.
  • The Sniper's voice actor, John Patrick Lowrie, is married to Ellen McLain. McLain voices the Administrator, as well as GLaDOS from the Portal series and Half Life 2's Combine Overwatch Voice.
  • The Sniper's sunglasses, hair and hat make an appearance in Worms: Reloaded as one of the hats selectable for the players' worms.
  • The Sniper class from Monday Night Combat received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with Team Fortress 2.

Gallery


Related merchandise


See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links