Sniper Rifle

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You'll be needin' another use for that neck!
The Sniper

The Sniper Rifle is the Stock primary weapon for the Sniper. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope with an attached laser sight.

The rifle has perfect accuracy, no damage falloff, and is one of four weapons with a zoom sight, the others being the Sydney Sleeper, Machina, and Bazaar Bargain. The zoom display features a charge meter and a small team-colored laser dot in the center. When zoomed in, the charge meter increases gradually from 0% to 100% during 3.3 seconds, indicating the amount of damage that will be done by the shot. The size of the dot increases as the shot charges. The charge meter resets to 0% after a shot is fired or when the scope is unzoomed. Players are therefore required to continually zoom in on an opponent if they wish to deal the full amount of damage against an enemy. Firing the Sniper Rifle when out of zoom will deal minor damage.

While zoomed, movement speed for the class is slowed to 27%, and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling. Should the player deliver a shot to an enemy's head while zoomed in, a headshot will occur which will deliver a guaranteed critical hit, however, the Sniper Rifle never randomly crits whatsoever. Headshots cannot be scored if the Sniper fires while unscoped.

Whilst scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. This can serve as a warning to other players of the Sniper's position. Resourceful Sniper players can circumvent this problem by deliberately aiming at objects or surfaces in the foreground.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Base damage 100%
0%:
50
100%:
150
Bodyshot
0%:
43-57
100%:
128-172
Critical
0%:
150
100%:
450
Mini-crit
0%:
67.5
100%:
202.5
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Demonstration

Related achievements

Achieved.png General

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Update history

September 21, 2007 Patch
  • Fixed occasional Sniper zoom crash.

December 31, 2007 Patch

  • Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times.

January 14, 2008 Patch

  • Added new option for this weapon to the advanced multiplayer options. If disabled, this weapon won't re-zoom after firing a zoomed shot.

January 15, 2008 Patch

  • Fixed being able to zoom too quickly after firing a zoomed shot.

February 14, 2008 Patch

  • Added a small delay (200 ms) before a zoomed Sniper shot can get a critical hit.

March 1, 2008 Patch (Xbox)

  • Fixed exploit allowing Snipers to fire faster than intended.

February 2, 2009 Patch

  • This weapon can now crit while under crit-boosts.

January 13, 2010 Patch

  • Fixed this weapon not penetrating friendly players.

January 19, 2011 Patch

  • Fixed this weapon view model having RED skins while on the BLU team.

August 18, 2011 Patch

  • Added a bell when the Sniper Rifle is fully charged.
  • [Undocumented] Added Strange Quality.

October 18, 2011 Patch #2

  • Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs

Bugs

  • The weapon remains static when the player is stationary, and does not play an idle animation.
  • When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port.
  • It is possible to earn the achievement Dead Reckoning with a Sniper Rifle by firing at the exact same moment as an enemy Sniper.
  • When switching weapons quickly after taking a shot, the Sniper Rifle will not eject a shell at all. When done fast enough, this can be used as an exploit since this will increase the rate of fire.
  • The butt of the rifle clips through the Darwin's Danger Shield when taunting.
  • The Strange version of this weapon does not destroy Pumpkin bombs.[1]
  • Attempting to scope while returning to the client view, after taunting, will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser, this only affects the client.

Trivia

  • The Sniper Rifle has a very similar design to the Template:W, a Sniper Rifle used by the Americans during the Vietnam War.

Gallery

See also

References