Difference between revisions of "Soaked"

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{{Quotation|'''The Spy'''|Jarate? Nooooooooo!|sound=Spy_JarateHit02.wav}}
 
Soaking is an effect that can be applied by certain weapons or submerging to deep water. Soaked players will continually shed droplets of accorded liquid. This liquid can have many different effects depending on what the liquid is. Some liquids can cure burning effect or removal of other liquids.
 
Soaking is an effect that can be applied by certain weapons or submerging to deep water. Soaked players will continually shed droplets of accorded liquid. This liquid can have many different effects depending on what the liquid is. Some liquids can cure burning effect or removal of other liquids.
  

Revision as of 09:19, 2 April 2014

Jarate? Nooooooooo!
The Spy

Soaking is an effect that can be applied by certain weapons or submerging to deep water. Soaked players will continually shed droplets of accorded liquid. This liquid can have many different effects depending on what the liquid is. Some liquids can cure burning effect or removal of other liquids.


Associated weapons

List of covered-associated weapons
Secondary Mad Milk Mutated Milk
  • Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
  • The only ways to prematurely remove the effects of Mad Milk is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Additionally, Mad Milk can be used to extinguish burning allies, including the user, and easily nullify a Spy's Cloak and disguise.
Mad Milk Mutated Milk
Secondary Gas Passer
  • Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
  • The only ways to prematurely remove the effects of Gas Passer is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Unlike the other soaked effects, the enemies soaked with the Gas Passer are not considered wet by the Neon Annihilator.
Gas Passer
Melee Neon Annihilator
  • The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
  • It is primarily an effective method for dealing with enemies in water, though players are also considered wet for five seconds after leaving a water source.
Neon Annihilator
Primary Sydney Sleeper
  • If a Sniper is zoomed in, the shot will apply a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
  • The Jarate effect can extinguish allies in the same fashion that the Jarate can.
Sydney Sleeper
Secondary Jarate Self-Aware Beauty Mark
  • Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take Mini-crit damage for 10 seconds.
  • The only ways to prematurely remove the effects of Jarate is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Jarate also can be used to extinguish burning allies and nullify a Spy's Cloak and disguise.
Jarate Self-Aware Beauty Mark


Update history

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Added Jarate to the game.

September 30, 2010 Patch (Mann-Conomy Update)

  • Added Mad Milk and Sydney Sleeper to the game.

August 2, 2012 Patch

  • Added Neon Annihilator to the game.

Bugs

  • While the cvar mp_usehwmmodels is set to 1, player model heads will not be tinted yellow when coated with Jarate.
    • Similarly, when thrown at a Sentry Buster, the "bomb" part of the model will not be tinted yellow; only the legs will be tinted.
  • Jarate from Sydney Sleeper can be applied to ÜberCharged enemies, however they will not take Mini-crits from the liquid.

Gallery