Difference between revisions of "Soda Popper"

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m (Undo edit by Inkeply (Talk) (2376900) Statistic Changes are not considered Trivia, see Help:Style guide/Trivia)
(This stat is based on stock so it doesn't need to mention the FAN, especially as it's also mentioned twice before in the sentence already)
 
(75 intermediate revisions by 39 users not shown)
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{{needimage|Festivized versions in firstperson.}}
 
 
{{Item infobox
 
{{Item infobox
 
| type              = weapon
 
| type              = weapon
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| 3d-viewname-1      = Default
 
| 3d-viewname-1      = Default
 
| 3d-viewname-2      = Festivized
 
| 3d-viewname-2      = Festivized
| used-by            = [[Scout]]
+
| used-by            = {{used by|Scout}}
 
| slot              = primary
 
| slot              = primary
 
| weapon-script      = tf_weapon_soda_popper
 
| weapon-script      = tf_weapon_soda_popper
 
| contributed-by    = {{Backpack Item Link|76561197996543132|1221399676}}
 
| contributed-by    = {{Backpack Item Link|76561197996543132|1221399676}}
| released          = {{Patch name|6|23|2011}}<br />([[Über Update]])
+
| released          = {{Patch name|6|23|2011}}
| availability      = {{avail|drop|craft|purchase|Crate33-strange|collectors|warpaint}}
+
| released-major    = Über Update
 +
| availability      = {{avail|drop|craft|purchase|crate33-strange|collectors|warpaint}}
 
| trade              = yes
 
| trade              = yes
 
| gift              = yes
 
| gift              = yes
 +
| marketable        = yes
 
| rename            = yes
 
| rename            = yes
 
| numbered          = yes
 
| numbered          = yes
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| ammo-loaded        = 2
 
| ammo-loaded        = 2
 
| ammo-carried      = 32
 
| ammo-carried      = 32
| reload            = Manual shell replacement
+
| reload            = Clip
 
| loadout            = yes
 
| loadout            = yes
   | item-kind        = Scattergun
+
   | item-kind        = {{item kind|Scattergun}}
   | level           = 10
+
   | item-level       = 10
   | item-description = When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.<br>This weapon reloads its entire clip at once.
+
   | item-description = {{item description|Soda Popper}}
   | att-1-positive  = +50% faster firing speed
+
   | att-1-positive  = {{attribute|FireRate_Positive|50}}
   | att-2-positive  = 25% faster reload time
+
   | att-2-positive  = {{attribute|ReloadTime_Decreased|25}}
   | att-3-positive  = On Hit: Builds Hype
+
   | att-3-positive  = {{attribute|HypeOnDamage}}
   | att-4-negative  = -66% clip size
+
   | att-4-negative  = {{attribute|ClipSize_Negative|-66}}
 
}}
 
}}
{{Quotation|'''The Scout''' after generating hype|I'm not even winded!|sound=Scout_autocappedintelligence02.wav}}
 
The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken [[Force-A-Nature]] repaired with several black bands and outfitted with slit barrels. A can of [[Crit-a-Cola]] is fitted underneath.
 
  
The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, and reloads its entire clip at once. Compared to the Force-A-Nature, it has a 25% faster reload speed, and compared to the [[Scattergun|default Scattergun]], it has a 50% faster firing speed. The Soda Popper's reload will discard any shells still left over in the chamber.  
+
{{Quotation|'''The Scout''' after generating hype|I'm not even winded!|sound=Scout autocappedintelligence02.wav}}
  
Equipping the Soda Popper places a "HYPE" meter on the [[HUD]], which fills with damage dealt by any of the Scout's weapons, including the [[Sandman]] and [[Atomizer]]'s [[Home Run]] taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point blank shots from the Soda Popper, 16 close range Pistol shots, or 10 swings from the Bat.
+
The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken break-action double-barrelled {{botignore|shotgun}} featuring three black bands around the stock and front, one black band around the barrel, and a band near the trigger guard. A can of [[Crit-a-Cola]] is fitted underneath fixed into place with bands as a makeshift handguard.
  
When the HYPE meter is full, pressing Alt-Fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) while the weapon is active activates HYPE mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player will hear the same noise as being hit with the [[Disciplinary Action]], and the Scout's active weapon will glow bright purple, in addition to the Scout's air jump particles turning purple. The [[Atomizer]] has no effect during Hype mode; it will not grant an additional jump.
+
The Soda Popper shares the reload function of the [[Force-A-Nature]], in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default [[Scattergun]].
 +
 
 +
Equipping the Soda Popper places a "HYPE" meter on the [[HUD]], which fills with damage dealt by any of the Scout's weapons, including the [[Sandman]] and [[Atomizer]]'s [[Grand Slam]] taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close-range [[Pistol]] shots, or 10 swings from the [[Bat]].
 +
 
 +
When the HYPE meter is full, pressing Alt-Fire {{DK|MOUSE2}} while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player hears the same noise as being hit with the [[Disciplinary Action]], and the Scout's active weapon glows bright purple. In addition to the Scout's air jump particles turning purple, the [[Atomizer]] has no effect during Hype mode and does '''not''' grant an additional jump.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  ramp up           = 10.5 / pellet
+
|  ramp up         = {{tooltip|10.5|Point blank}} / pellet
|  base             = 6 / pellet
+
|  base           = 6 / pellet
|  fall off         = 3 / pellet
+
|  fall off       = {{tooltip|3.168|Long range}} / pellet
ramp up %        = 175
+
pellet count    = 10
|  pellet count      = 10
+
|  pellet spread  = 30
|  point blank       = 104
+
|  ramp up %      = 175
|  medium range     = 24-67
+
|  point blank     = 11-105
|  long range       = 3-26
+
|  medium range   = 6-60
|  pellet spread    = 30
+
|  long range     = 3-32
|  crit             = 18 / pellet
+
|  crit           = 18 / pellet
|  minicrit         = 8.1-14.2 / pellet
+
|  minicrit       = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.315 s
+
|  attack interval = 0.3125 s
|  reload           = 1.23 s
+
|  reload         = 1.1333 s
 
}}
 
}}
  
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}}
 
}}
  
== Strange variant ==
+
== Strange variant ==
{{Template:Strange item info
+
{{Strange item info
  | item-type = Scattergun
+
  | item-type = {{item kind|Scattergun}}
 
  | rankson = kills
 
  | rankson = kills
   | item-description = When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.<br>This weapon reloads its entire clip at once.
+
   | item-description = {{item description|Soda Popper}}
   | att-1-positive  = +50% faster firing speed
+
   | att-1-positive  = {{attribute|FireRate_Positive|50}}
   | att-2-positive  = 25% faster reload time
+
   | att-2-positive  = {{attribute|ReloadTime_Decreased|25}}
   | att-3-positive  = On Hit: Builds Hype
+
   | att-3-positive  = {{attribute|HypeOnDamage}}
   | att-4-negative  = -66% clip size
+
   | att-4-negative  = {{attribute|ClipSize_Negative|-66}}
| can deal critical damage = no
 
 
  | can deal long range damage = yes
 
  | can deal long range damage = yes
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history|'''{{Patch name|6|23|2011}}''' ([[Über Update]])
+
{{Update history|
* The Soda Popper was added to the game. Hype activates automatically when filled and grants 8 seconds of mini-crits to all weapons; the weapon also cannot gain random critical hits.
+
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* The Soda Popper was added to the game.
  
 
'''{{Patch name|6|27|2011}}'''
 
'''{{Patch name|6|27|2011}}'''
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'''{{Patch name|2|9|2012}}'''
 
'''{{Patch name|2|9|2012}}'''
* Improved model and texture.<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=3828 Steam Workshop page]</ref>
+
* Improved model and texture.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3828 Steam Workshop page]</ref>
  
 
'''{{Patch name|9|4|2012}}'''
 
'''{{Patch name|9|4|2012}}'''
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* Updated description to better detail the weapon's features.
 
* Updated description to better detail the weapon's features.
  
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
+
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 
* Changed attributes:
 
* Changed attributes:
 
** Added "On hit: build Hype"
 
** Added "On hit: build Hype"
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'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
* Added [[Festive]] variant.
+
* Added [[Festivizer|Festivized]] variant.
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
* The Hype meter can be activated during end of round humiliation time.
+
* The Hype meter can be activated during end-of-round humiliation time.
* On 4:3 resolutions, the Hype meter will overlap the objective HUD.
+
* On 4:3 resolutions, the Hype meter overlaps the objective HUD.
* Equipping the Soda Popper along with the Atomizer will cause the multi-jump sound effect to play on triple jump, even though the Hype Mode is not activated.
+
* When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.
* When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion of the Soda Popper.
+
* If the Hype mode is activated and the player visits a [[Resupply Locker]] to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.
* When the Hype meter is activated, and the player visits a [[Resupply Locker]] to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.
 
  
 
== Trivia ==
 
== Trivia ==
* The shells have the radiation [[w:hazard symbol|hazard symbol]] (☢) on them. <ref>http://www.polycount.com/forum/showthread.php?t=73219</ref>
+
* The base of the Soda Popper's shells have the radiation [[w:Hazard symbol|hazard symbol]] (☢) on them.<ref>https://www.polycount.com/forum/showthread.php?t=73219</ref>
 
* Although a can of Crit-a-Cola is strapped to the barrel, a [[Bonk! Atomic Punch]] is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.
 
* Although a can of Crit-a-Cola is strapped to the barrel, a [[Bonk! Atomic Punch]] is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.
  
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<gallery>
 
<gallery>
 
File:Soda Popper 1st person.png|First-person view.
 
File:Soda Popper 1st person.png|First-person view.
File:SodaPop_Concept.jpg|Soda Popper concept artwork.
+
File:Soda Popper First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.
File:soda_popper_redesign1.jpg|Soda Popper revamp concept artwork.
+
File:Soda Popper First Person Festivized BLU.png|[[BLU]] Festivized variant.
 +
File:SodaPop Concept.jpg|Soda Popper concept artwork.
 +
File:soda popper redesign1.jpg|Soda Popper revamp concept artwork.
 
File:Uberupdatesecretpage.png|Soda Popper in hidden promo page.
 
File:Uberupdatesecretpage.png|Soda Popper in hidden promo page.
 
File:Meet the Bonk Boy.jpg|Soda Popper promo, mostly used from ''[[Meet The Spy]]''.
 
File:Meet the Bonk Boy.jpg|Soda Popper promo, mostly used from ''[[Meet The Spy]]''.
Line 186: Line 190:
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Soda Popper|Soda Popper strategy]]
+
* [[Basic Scout strategy#Soda Popper|Soda Popper strategy]]
  
{{ÜberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Latest revision as of 17:47, 22 April 2024

I'm not even winded!
The Scout after generating hype

The Soda Popper is a community-created primary weapon for the Scout. It is a broken break-action double-barrelled shotgun featuring three black bands around the stock and front, one black band around the barrel, and a band near the trigger guard. A can of Crit-a-Cola is fitted underneath fixed into place with bands as a makeshift handguard.

The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default Scattergun.

Equipping the Soda Popper places a "HYPE" meter on the HUD, which fills with damage dealt by any of the Scout's weapons, including the Sandman and Atomizer's Grand Slam taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close-range Pistol shots, or 10 swings from the Bat.

When the HYPE meter is full, pressing Alt-Fire (default key: MOUSE2) while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player hears the same noise as being hit with the Disciplinary Action, and the Scout's active weapon glows bright purple. In addition to the Scout's air jump particles turning purple, the Atomizer has no effect during Hype mode and does not grant an additional jump.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 11-105
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.3125 s
Reload 1.1333 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Bonk! Atomic Punch Force-A-Nature Soda Popper
Item icon Reclaimed Metal.png + Item icon Bonk! Atomic Punch.png + Item icon Force-A-Nature.png = Item icon Soda Popper.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Refined Metal #1 Fan weapon Bonk Boy
Item icon Refined Metal.pngx4 + Item icon Soda Popper.pngItem icon Winger.pngItem icon Atomizer.png = Item icon Bonk Boy.png
Reclaimed Metal Soda Popper Backburner Phlogistinator
Item icon Reclaimed Metal.png + Item icon Soda Popper.png + Item icon Backburner.png = Item icon Phlogistinator.png

Strange variant


Update history

June 23, 2011 Patch (Über Update)
  • The Soda Popper was added to the game.

June 27, 2011 Patch

  • Fixed a problem that prevented the Soda Popper from being used in crafting recipes.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Soda Popper.

July 26, 2011 Patch

  • Corrected the damage ramp for the Soda Popper.

December 1, 2011 Patch

  • [Undocumented] Added Strange quality.

January 11, 2012 Patch

  • [Undocumented] The Soda Popper was added to the crafting blueprint for the Phlogistinator.

February 9, 2012 Patch

  • Improved model and texture.[1]

September 4, 2012 Patch

  • Updated attribute text to be more clear, changing clip size penalty from -60% to -66%.
    • Weapon functionality is unchanged.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attributes:
    • Hype no longer grants mini-crits.
    • Added Hypemode which grants up to 5 extra air jumps when active.
    • Hypemode is triggered by Alt-Attack when hype is full.

February 7, 2014 Patch

  • [Undocumented] Removed the "no random critical hits" attribute from the Soda Popper.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Changed attributes:
    • Added "On hit: build Hype"
    • Removed "build hype by running around"

July 8, 2016 Patch

  • Fixed being able to damage yourself to gain Hype while using the Soda Popper

August 2, 2017 Patch #1

  • Strange Soda Poppers can now accept Critical Kills strange parts

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • The Hype meter can be activated during end-of-round humiliation time.
  • On 4:3 resolutions, the Hype meter overlaps the objective HUD.
  • When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.
  • If the Hype mode is activated and the player visits a Resupply Locker to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.

Trivia

  • The base of the Soda Popper's shells have the radiation hazard symbol (☢) on them.[2]
  • Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.

Gallery

References

See also