User contributions
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- 04:34, 17 November 2023 (diff | hist) . . (-186) . . m Anti-Medic strategy
- 04:27, 17 November 2023 (diff | hist) . . (-141) . . m Demoman match-ups (A trait of the weapon, but not advice for standard gameplay.) (current)
- 01:58, 21 October 2023 (diff | hist) . . (-123) . . Anti-Spy strategy
- 23:30, 2 June 2023 (diff | hist) . . (-99) . . m Basic Scout strategy (→Winger)
- 20:08, 20 May 2023 (diff | hist) . . (-165) . . m Basic Pyro strategy (→Sharpened Volcano Fragment: Only a trait of the weapon, not strategy.)
- 22:29, 28 April 2023 (diff | hist) . . (+159) . . m Sniper match-ups (Into the main entry it goes.)
- 22:26, 28 April 2023 (diff | hist) . . (-100) . . m Sniper match-ups (While true, the SMG depletes its ammo quickly and is less useful compared to the other listed secondaries.)
- 22:23, 28 April 2023 (diff | hist) . . (-44) . . m Anti-Heavy strategy (→General)
- 22:19, 28 April 2023 (diff | hist) . . (+1) . . m Anti-Sniper strategy
- 22:17, 28 April 2023 (diff | hist) . . (-115) . . Anti-Sniper strategy (General flow.)
- 01:45, 15 April 2023 (diff | hist) . . (-50) . . m Basic Spy strategy (This should keep focus on how to use the Knife over the viability of trickstabbing.)
- 01:27, 15 April 2023 (diff | hist) . . (-542) . . m Pyro match-ups (Traits of the weapon, not strategy. / Thermal Thruster is not great in combat since it prevents weapon switch while jumping.)
- 02:56, 11 April 2023 (diff | hist) . . (-231) . . m Anti-Spy strategy
- 02:56, 11 April 2023 (diff | hist) . . (-257) . . m Medic match-ups (Stated already.)
- 22:19, 4 April 2023 (diff | hist) . . (-231) . . Sniper match-ups
- 22:08, 4 April 2023 (diff | hist) . . (+147) . . Pyro match-ups
- 22:06, 4 April 2023 (diff | hist) . . (-7) . . m Anti-Pyro strategy
- 22:04, 4 April 2023 (diff | hist) . . (-684) . . Anti-Pyro strategy (Moving some info to match-ups.)
- 21:58, 4 April 2023 (diff | hist) . . (-146) . . Anti-Engineer strategy
- 21:53, 4 April 2023 (diff | hist) . . (-561) . . Scout match-ups (Weapons vs. Medic - playstyle based, rather than counterpicks. BFB vs. Sniper - great until one needs to jump.)
- 21:46, 4 April 2023 (diff | hist) . . (-197) . . Engineer match-ups (The Frontier Justice is situational and not on-demand. The Gunslinger's melee combo is too risky to recommend.)
- 14:54, 27 January 2023 (diff | hist) . . (0) . . m Anti-Soldier strategy (→Primary weapons)
- 14:53, 27 January 2023 (diff | hist) . . (-5) . . m Anti-Soldier strategy
- 14:52, 27 January 2023 (diff | hist) . . (-12) . . m Anti-Soldier strategy (→Primary weapons: How's this for the general idea of support? The entry then applies to different teammates.)
- 04:32, 5 January 2023 (diff | hist) . . (-11) . . m Anti-Engineer strategy (→Melee weapons)
- 03:40, 5 January 2023 (diff | hist) . . (-278) . . Anti-Engineer strategy (→Melee weapons)
- 03:35, 5 January 2023 (diff | hist) . . (+33) . . m Anti-Heavy strategy (→Primary weapons)
- 03:32, 5 January 2023 (diff | hist) . . (-81) . . m Anti-Soldier strategy (→General: This has been removed before to be placed in match-ups.)
- 03:31, 5 January 2023 (diff | hist) . . (-147) . . m Anti-Scout strategy
- 16:57, 3 January 2023 (diff | hist) . . (+7) . . m Basic Medic strategy (→Melee weapons)
- 16:55, 3 January 2023 (diff | hist) . . (-92) . . m Basic Medic strategy (→Solemn Vow: The Solemn Vow works well on all secondaries. We'll leave emphasis on the default MG in the Ubersaw's entry.)
- 02:36, 1 January 2023 (diff | hist) . . (-7) . . m Basic Pyro strategy (→Dragon's Fury)
- 02:35, 1 January 2023 (diff | hist) . . (-100) . . m Basic Pyro strategy (→Dragon's Fury: Landing a Scorch Shot knock back into a weapon switch is about as demanding as landing 2 Fury shots in a row, so I adjusted the entry to focus on afterburn.)
- 07:25, 29 December 2022 (diff | hist) . . (+77) . . m Medic match-ups
- 02:03, 1 December 2022 (diff | hist) . . (+30) . . m Sniper match-ups
- 02:02, 1 December 2022 (diff | hist) . . (+114) . . m Basic Sniper strategy (→Razorback)
- 01:44, 1 December 2022 (diff | hist) . . (-436) . . m Anti-Spy strategy (There is no need to re-describe weapon functions. Razorback info is covered in "Basic Sniper strategy" and the class match-up pages, but we can generalize the idea into this.)
- 02:01, 10 November 2022 (diff | hist) . . (-35) . . Basic Pyro strategy (→Third Degree)
- 04:12, 9 November 2022 (diff | hist) . . (-199) . . Basic Pyro strategy (→Dragon's Fury)
- 03:16, 30 October 2022 (diff | hist) . . (+131) . . Basic Medic strategy (→{{anchor|Bonesaw}}Bonesaw + reskins)
- 03:11, 30 October 2022 (diff | hist) . . (-73) . . Anti-Medic strategy
- 23:02, 28 October 2022 (diff | hist) . . (+189) . . Anti-Medic strategy (→Melee weapons)
- 22:50, 28 October 2022 (diff | hist) . . (-136) . . m Anti-Medic strategy (The current entry is enough.)
- 14:01, 8 October 2022 (diff | hist) . . (-1) . . Basic Soldier strategy (→Disciplinary Action)
- 02:01, 8 October 2022 (diff | hist) . . (-99) . . m Anti-Pyro strategy (→Secondary weapons)
- 00:04, 8 October 2022 (diff | hist) . . (-83) . . Anti-Pyro strategy (I searched. The Phlog being occasionally knockbackable is due to a conflict of player states from outside events, like being healed. Also, doing so does not remove invuln or crits!)
- 19:17, 7 October 2022 (diff | hist) . . (+144) . . Pyro match-ups
- 04:05, 7 October 2022 (diff | hist) . . (+194) . . Pyro match-ups
- 21:25, 6 October 2022 (diff | hist) . . (-100) . . m Anti-Scout strategy (→Melee weapons)
- 21:23, 6 October 2022 (diff | hist) . . (-30) . . Soldier match-ups
- 21:18, 6 October 2022 (diff | hist) . . (-95) . . m Anti-Medic strategy (→General)
- 21:16, 6 October 2022 (diff | hist) . . (-755) . . m Anti-Demoman strategy (Some of this information goes in match-ups. / No need to mention random crits.)
- 21:10, 6 October 2022 (diff | hist) . . (+14) . . m Pyro match-ups (Note from before: blasting enemies into environmental hazards is general advice.)
- 21:09, 6 October 2022 (diff | hist) . . (-165) . . Pyro match-ups
- 12:33, 30 September 2022 (diff | hist) . . (-116) . . m Demoman match-ups
- 12:29, 30 September 2022 (diff | hist) . . (-5) . . m Heavy match-ups
- 12:27, 30 September 2022 (diff | hist) . . (+205) . . Basic Engineer strategy (→Frontier Justice + reskins)
- 11:43, 30 September 2022 (diff | hist) . . (+50) . . m Anti-Engineer strategy (→Buildings)
- 11:32, 30 September 2022 (diff | hist) . . (-148) . . Engineer match-ups (While traits of the weapons are facts, sometimes they don't make for strategy.)
- 11:25, 30 September 2022 (diff | hist) . . (-27) . . Anti-Engineer strategy
- 11:16, 30 September 2022 (diff | hist) . . (-223) . . m Anti-Engineer strategy (→Buildings: Shortening to 1 bullet point. There's no need to mention the RTR here, as the page's intention is for general counters.)
- 11:09, 30 September 2022 (diff | hist) . . (-51) . . Heavy match-ups
- 01:23, 28 September 2022 (diff | hist) . . (+10) . . Anti-Sniper strategy
- 01:06, 28 September 2022 (diff | hist) . . (+113) . . m Spy match-ups
- 01:03, 28 September 2022 (diff | hist) . . (-4) . . Basic Spy strategy (→Your Eternal Reward + reskins)
- 20:42, 27 September 2022 (diff | hist) . . (+4) . . Spy match-ups (These two entries are more significant than what's currently there. / Medic: include all cloaking devices / Engineer: RRR more important for multiple sentries over a single Gunslinger.)
- 20:39, 27 September 2022 (diff | hist) . . (-51) . . Spy match-ups
- 20:31, 27 September 2022 (diff | hist) . . (-488) . . m Spy match-ups (Those examples are too generic and covered under basic strategy, or too specific to significantly come into play.)
- 11:03, 26 September 2022 (diff | hist) . . (+81) . . m Sniper match-ups
- 10:57, 26 September 2022 (diff | hist) . . (-39) . . m Anti-Spy strategy (→General)
- 10:55, 26 September 2022 (diff | hist) . . (-118) . . Sniper match-ups (The match-up pages assume you're not dealing with a horde, so let's go with this specific interaction. "Overhealing" does not belong on every page, however.)
- 10:46, 26 September 2022 (diff | hist) . . (+21) . . m Engineer match-ups
- 21:27, 23 September 2022 (diff | hist) . . (+160) . . m Soldier match-ups
- 21:25, 23 September 2022 (diff | hist) . . (-70) . . m Pyro match-ups (Shuffling Degreaser + Flare Gun to general strategy.)
- 21:21, 23 September 2022 (diff | hist) . . (-157) . . m Anti-Scout strategy (Mad Milk: Not just when retreating. Dodging goes before removal, as that would be the natural course of gameplay.)
- 21:18, 23 September 2022 (diff | hist) . . (-107) . . Anti-Heavy strategy
- 21:17, 23 September 2022 (diff | hist) . . (-86) . . Soldier match-ups
- 21:14, 23 September 2022 (diff | hist) . . (+33) . . Scout match-ups
- 22:33, 20 September 2022 (diff | hist) . . (-92) . . Anti-Pyro strategy (→Primary weapons)
- 23:20, 16 September 2022 (diff | hist) . . (+51) . . Anti-Pyro strategy (→Secondary weapons)
- 22:49, 16 September 2022 (diff | hist) . . (-251) . . Anti-Pyro strategy (The classes that could escape with knock back (via explosives) can win the duel if they land the explosive in the first place. / No need for repetition - let's place distancing up in "General.")
- 23:27, 14 September 2022 (diff | hist) . . (+1) . . m Anti-Scout strategy (→Primary weapons)
- 23:26, 14 September 2022 (diff | hist) . . (-158) . . Anti-Scout strategy
- 21:30, 12 September 2022 (diff | hist) . . (+33) . . m Basic Heavy strategy (→Second Banana)
- 15:49, 12 September 2022 (diff | hist) . . (+27) . . Basic Heavy strategy (→Second Banana)
- 02:47, 12 September 2022 (diff | hist) . . (0) . . Basic Demoman strategy
- 02:45, 12 September 2022 (diff | hist) . . (-56) . . Basic Scout strategy
- 02:36, 12 September 2022 (diff | hist) . . (-2) . . m Basic Pyro strategy
- 02:35, 12 September 2022 (diff | hist) . . (+149) . . Basic Pyro strategy
- 02:09, 12 September 2022 (diff | hist) . . (+124) . . Basic Scout strategy (→Boston Basher + reskins)
- 02:07, 12 September 2022 (diff | hist) . . (-173) . . m Anti-Scout strategy (Moving the Boston Basher addition to the Scout's side of strategy, rather than anti-Scout.)
- 02:01, 12 September 2022 (diff | hist) . . (-32) . . m Anti-Scout strategy (→General)
- 01:59, 12 September 2022 (diff | hist) . . (+35) . . m Anti-Heavy strategy (→General)
- 03:49, 5 September 2022 (diff | hist) . . (-442) . . Basic Heavy strategy (Eviction Notice + Shotgun combo updated to mix with the entry. The GRU's niche in melee combat is better placed in Community strategy, as the Minigun's rev time takes similar time as switching to melee.)
- 17:17, 25 August 2022 (diff | hist) . . (+68) . . Anti-Engineer strategy (→Buildings)
- 22:03, 24 August 2022 (diff | hist) . . (+56) . . m Anti-Heavy strategy (→General)
- 22:01, 24 August 2022 (diff | hist) . . (-347) . . m Anti-Engineer strategy (→Buildings)
- 21:46, 24 August 2022 (diff | hist) . . (-13) . . Anti-Engineer strategy
- 21:29, 24 August 2022 (diff | hist) . . (-22) . . m Anti-Spy strategy
- 21:27, 24 August 2022 (diff | hist) . . (+167) . . m Anti-Spy strategy (→Melee weapons)
- 12:51, 19 August 2022 (diff | hist) . . (+18) . . m Anti-Heavy strategy (→Melee weapons)
- 12:50, 19 August 2022 (diff | hist) . . (+163) . . Anti-Spy strategy (→Buildings)
- 12:04, 19 August 2022 (diff | hist) . . (+206) . . Spy match-ups (From anti-class.)
- 12:00, 19 August 2022 (diff | hist) . . (-56) . . m Anti-Heavy strategy (→Melee weapons)
- 22:11, 18 August 2022 (diff | hist) . . (-149) . . m Anti-Heavy strategy (Given the Minigun's ~500 DPS, only the Scout has a chance of pulling that off. That should be in match-ups.)
- 22:53, 15 August 2022 (diff | hist) . . (+104) . . m Anti-Demoman strategy (→Secondary)
- 22:46, 15 August 2022 (diff | hist) . . (+446) . . Anti-Demoman strategy (My thought process was like, "Huh, anti-Sticky jumping strategy. That would go better in a general section against it. Huh, we're never added that!")
- 01:59, 12 August 2022 (diff | hist) . . (+75) . . m Engineer match-ups
- 01:52, 12 August 2022 (diff | hist) . . (+147) . . m Engineer match-ups (Sold!)
- 01:44, 12 August 2022 (diff | hist) . . (+42) . . m Anti-Scout strategy
- 16:57, 11 August 2022 (diff | hist) . . (+21) . . m Engineer match-ups
- 16:53, 11 August 2022 (diff | hist) . . (+52) . . m Basic Engineer strategy (→Short Circuit)
- 16:53, 11 August 2022 (diff | hist) . . (+33) . . Basic Engineer strategy (→Short Circuit)
- 16:47, 11 August 2022 (diff | hist) . . (-803) . . m Engineer match-ups (Don't rely on the enemy "forgetting" / the SC blinding an enemy is a hard sell.)
- 16:38, 11 August 2022 (diff | hist) . . (-285) . . m Anti-Engineer strategy
- 16:35, 11 August 2022 (diff | hist) . . (-522) . . m Anti-Scout strategy (Shortening.)
- 05:16, 7 August 2022 (diff | hist) . . (-378) . . Basic Pyro strategy (Flares are periodic and leave time to recover, while the Gas Passer is persistent but with a long "reload.")
- 23:34, 28 July 2022 (diff | hist) . . (-99) . . Basic Medic strategy (→Ubersaw + reskins: Taunt kills are not recommended in basic strategy. The weapon trait is covered on the weapon's page.)
- 03:27, 16 July 2022 (diff | hist) . . (-291) . . m Obtaining Mann vs. Machievements
- 03:06, 16 July 2022 (diff | hist) . . (-247) . . m Anti-Medic strategy
- 02:54, 2 July 2022 (diff | hist) . . (-243) . . Anti-Spy strategy
- 00:46, 6 May 2022 (diff | hist) . . (+47) . . m Anti-Soldier strategy (Trying to bring in other counterplay based on that info.)
- 02:46, 20 November 2021 (diff | hist) . . (-42) . . m Basic Soldier strategy (→Market Gardener)
- 02:44, 20 November 2021 (diff | hist) . . (+130) . . m Basic Soldier strategy (→Market Gardener)
- 02:39, 20 November 2021 (diff | hist) . . (-61) . . m Basic Soldier strategy (→Rocket Jumper)
- 20:51, 13 November 2021 (diff | hist) . . (-83) . . m Basic Medic strategy (→Amputator: That'll need a "why" for over general usage.)
- 01:10, 12 November 2021 (diff | hist) . . (+20) . . m Basic Sniper strategy (→Sydney Sleeper)
- 01:07, 12 November 2021 (diff | hist) . . (-186) . . m Basic Pyro strategy (→Dragon's Fury: Moved to class match-ups under "useful weapons.")
- 01:06, 12 November 2021 (diff | hist) . . (-4) . . m Anti-Engineer strategy (→Secondary weapons)
- 20:15, 23 October 2021 (diff | hist) . . (-64) . . Anti-Engineer strategy (→Primary weapons)
- 20:03, 23 October 2021 (diff | hist) . . (-66) . . Anti-Heavy strategy (→Primary weapons)
- 19:56, 23 October 2021 (diff | hist) . . (-39) . . Anti-Heavy strategy (→Primary weapons)
- 19:52, 23 October 2021 (diff | hist) . . (-250) . . m Basic Heavy strategy (→Second Banana)
- 21:02, 4 October 2021 (diff | hist) . . (-188) . . Obtaining General achievements (Undo edit by MajorMaggots (Talk) (3040831) While these are easy ways to get the achievements, descriptions should be for legitimate gameplay.) (Tag: Undo)
- 23:30, 24 September 2021 (diff | hist) . . (-116) . . m Anti-Engineer strategy (→Primary weapons)
- 16:11, 21 September 2021 (diff | hist) . . (+57) . . m Anti-Demoman strategy (→"Demoknight" loadout: This is an alright summary of its weaknesses?)
- 20:52, 20 September 2021 (diff | hist) . . (-207) . . m Anti-Engineer strategy (→Buildings)
- 20:48, 20 September 2021 (diff | hist) . . (-261) . . m Anti-Demoman strategy (→Shields)
- 20:41, 20 September 2021 (diff | hist) . . (-176) . . m Anti-Demoman strategy (→Primary)
- 20:36, 20 September 2021 (diff | hist) . . (-648) . . Anti-Demoman strategy (The "Demoknight" loadout includes the Grenade Launcher more often than not. Let's see...)
- 03:50, 20 September 2021 (diff | hist) . . (-225) . . Anti-Pyro strategy (→Secondary weapons: Most of the Pyro's secondaries have a taunt kill. Mentioning them is less significant given the Pyro's role as an actual close range fghter.)
- 03:46, 20 September 2021 (diff | hist) . . (-213) . . Anti-Demoman strategy
- 20:32, 19 September 2021 (diff | hist) . . (-332) . . Anti-Medic strategy (→Melee weapons)
- 03:44, 16 September 2021 (diff | hist) . . (-415) . . Anti-Scout strategy
- 22:04, 11 September 2021 (diff | hist) . . (+715) . . User talk:Lolimsogreat21 (→Your Goldrush strategy sandbox - promised feedback!)
- 15:21, 11 September 2021 (diff | hist) . . (+1,462) . . User talk:Lolimsogreat21 (→Your Goldrush strategy sandbox - promised feedback!: new section)
- 21:08, 9 September 2021 (diff | hist) . . (+245) . . User talk:InShane (→A favour for a fellow wiki editor.) (current)
- 14:21, 5 September 2021 (diff | hist) . . (-229) . . Anti-Medic strategy (Undo edit by WunderSchnell (Talk) (3029017) Too niche to be placed here. Covered in basic strategy.) (Tag: Undo)
- 06:37, 15 August 2021 (diff | hist) . . (+104) . . Soldier match-ups (Good call. I looked at the diff and brought a bit more over.)
- 17:29, 10 August 2021 (diff | hist) . . (-88) . . m Anti-Soldier strategy
- 17:22, 10 August 2021 (diff | hist) . . (-413) . . m Scout match-ups (This'll get better mileage over in Anti-Soldier strategy. Moving.)
- 17:20, 10 August 2021 (diff | hist) . . (+216) . . Spy match-ups
- 17:11, 10 August 2021 (diff | hist) . . (-260) . . m Spy match-ups (In order: Covered already. / Not strategy. / Fine. / Does not actually change the match-up.)
- 23:01, 28 July 2021 (diff | hist) . . (-64) . . m Obtaining Mann vs. Machievements
- 21:36, 8 July 2021 (diff | hist) . . (+2) . . m Basic Soldier strategy (→Battalion's Backup)
- 21:33, 8 July 2021 (diff | hist) . . (-4) . . m Basic Soldier strategy (Revamped secondary weapons and Market Gardener.)
- 21:32, 8 July 2021 (diff | hist) . . (+851) . . Basic Soldier strategy
- 08:00, 8 July 2021 (diff | hist) . . (+878) . . User talk:HitlineMiamo (→Certain Soldier weapons.)
- 07:28, 8 July 2021 (diff | hist) . . (+5) . . m Soldier match-ups (I saw this wording on a competitive page.)
- 06:51, 8 July 2021 (diff | hist) . . (+263) . . Soldier match-ups (Given how often this'll come up, this is probably the best compromise.)
- 06:37, 8 July 2021 (diff | hist) . . (+53) . . m Anti-Soldier strategy (→Primary weapons)
- 06:20, 8 July 2021 (diff | hist) . . (-234) . . Basic Engineer strategy (→Combat Mini-Sentry Gun)
- 06:07, 8 July 2021 (diff | hist) . . (+379) . . Pyro match-ups
- 05:57, 8 July 2021 (diff | hist) . . (+51) . . m Medic match-ups
- 05:43, 8 July 2021 (diff | hist) . . (+20) . . m Basic Soldier strategy (→Concheror)
- 05:37, 8 July 2021 (diff | hist) . . (-4) . . m Basic Soldier strategy (→Mantreads)
- 05:36, 8 July 2021 (diff | hist) . . (+106) . . Basic Soldier strategy (→Mantreads: There. Current Mantreads meta.)
- 05:26, 8 July 2021 (diff | hist) . . (+149) . . Soldier match-ups (I did an hour of research on the Mantreads for this. I'm glad it's summer. Further additions on other pages inc...)
- 05:16, 8 July 2021 (diff | hist) . . (+644) . . User talk:HitlineMiamo (→Certain Soldier weapons.)
- 04:43, 8 July 2021 (diff | hist) . . (-886) . . Soldier match-ups (Singular nouns. / Certain words are omitted for flow when reading out loud. / See talk page for weapon removals. / Pyro - The Shotgun significantly changes the match-up. / I feel like every Pyro article has been written to avoid a he/them conflict...wow!)
- 04:30, 8 July 2021 (diff | hist) . . (+1,158) . . User talk:HitlineMiamo (→Certain Soldier weapons.: new section)
- 19:05, 5 July 2021 (diff | hist) . . (+186) . . Medic match-ups (Copy it there, then. We'll leave it here because the Medic's match-ups are uniquely indirect.)
- 15:30, 3 July 2021 (diff | hist) . . (-21) . . m Spy match-ups
- 23:21, 30 June 2021 (diff | hist) . . (-15) . . m Soldier match-ups
- 23:07, 30 June 2021 (diff | hist) . . (-53) . . m Sniper match-ups
- 23:02, 30 June 2021 (diff | hist) . . (+13) . . m Basic Sniper strategy (→Hitman's Heatmaker)
- 22:54, 30 June 2021 (diff | hist) . . (+116) . . m Sniper match-ups (Good points.)
- 01:03, 28 June 2021 (diff | hist) . . (+89) . . Anti-Sniper strategy (→Primary weapons)
- 01:01, 28 June 2021 (diff | hist) . . (-371) . . Anti-Sniper strategy
- 00:35, 28 June 2021 (diff | hist) . . (-1) . . m Basic Scout strategy (→Wrap Assassin)
- 00:24, 28 June 2021 (diff | hist) . . (+1) . . m Basic Pyro strategy (→Flare Gun + reskins)
- 23:40, 27 June 2021 (diff | hist) . . (-121) . . m Basic Sniper strategy (→Kukri + reskins)
- 23:37, 27 June 2021 (diff | hist) . . (-1) . . m Basic Sniper strategy (→Razorback)
- 23:32, 27 June 2021 (diff | hist) . . (-4) . . m Basic Sniper strategy (→SMG + reskins)
- 23:31, 27 June 2021 (diff | hist) . . (+5) . . m Basic Sniper strategy (→Hitman's Heatmaker)
- 23:29, 27 June 2021 (diff | hist) . . (+7) . . m Basic Sniper strategy (→SMG + reskins)
- 16:05, 27 June 2021 (diff | hist) . . (+32) . . m Basic Sniper strategy (→Machina + reskins)
- 15:32, 27 June 2021 (diff | hist) . . (+26) . . m Sniper match-ups
- 15:27, 27 June 2021 (diff | hist) . . (+167) . . Sniper match-ups
- 14:31, 27 June 2021 (diff | hist) . . (+284) . . User talk:Lolimsogreat21 (→Regarding "useful weapons.")
- 14:23, 27 June 2021 (diff | hist) . . (-107) . . Sniper match-ups (The Sleeper loses in Sniper duels - this has been established for years. Recommendations are for skilled play.) (Tag: Undo)
- 11:34, 27 June 2021 (diff | hist) . . (+58) . . m Sniper match-ups
- 11:20, 27 June 2021 (diff | hist) . . (-107) . . Sniper match-ups
- 11:12, 27 June 2021 (diff | hist) . . (+240) . . User talk:Lolimsogreat21 (→Regarding "useful weapons.")
- 11:07, 27 June 2021 (diff | hist) . . (-78) . . m Pyro match-ups
- 11:04, 27 June 2021 (diff | hist) . . (-497) . . Sniper match-ups (Undo edit by Lolimsogreat21 (Talk) (2998851) No to all of them.) (Tag: Undo)
- 22:13, 26 June 2021 (diff | hist) . . (-81) . . m Soldier match-ups
- 20:31, 26 June 2021 (diff | hist) . . (+15) . . m Soldier match-ups (Didn't mean to remove that.)
- 17:48, 26 June 2021 (diff | hist) . . (-29) . . m Soldier match-ups (That covers the Direct Hit's main counterpick cases - against rocket jumping, the Heavy, and the Sentry Gun.)
- 17:36, 26 June 2021 (diff | hist) . . (-210) . . m Soldier match-ups (Pyro - Direct Hit is neutral. Being forced to land direct hits keeps its rockets susceptible to being reflected by experienced players and removes the possibility of splash.)
- 17:22, 26 June 2021 (diff | hist) . . (-303) . . Pyro match-ups (Straightforward.)
- 17:05, 26 June 2021 (diff | hist) . . (-90) . . m Soldier match-ups
- 16:57, 26 June 2021 (diff | hist) . . (-267) . . Soldier match-ups (Shotgun and... - Differentiating between use cases. / Heavy - Air Strike is neutral. / Medic - weapon choice is important for bombs. / Sniper - I love the Market Gardener, but it's never quite a serious recommendation. / Spy - noun is cap., verb is not?)
- 16:14, 26 June 2021 (diff | hist) . . (-759) . . Soldier match-ups (Scout - The Direct Hit's loss of area damage is a huge factor in zone control that gives it a shaky reputation in competitive play. / Pyro - Flow of thoughts, can't find support for Mantreads. / Overall - decisive wording.)
- 01:38, 26 June 2021 (diff | hist) . . (+44) . . m Basic Demoman strategy (→Chargin' Targe + reskins)
- 01:18, 26 June 2021 (diff | hist) . . (+513) . . User talk:HitlineMiamo (→Looks like you've taken up the mantle for the match-up pages!: new section)
- 20:19, 25 June 2021 (diff | hist) . . (+11) . . m Demoman match-ups
- 15:13, 25 June 2021 (diff | hist) . . (-100) . . m Scout match-ups
- 09:27, 25 June 2021 (diff | hist) . . (+9) . . m Scout match-ups
- 09:25, 25 June 2021 (diff | hist) . . (-566) . . Scout match-ups (This is a decent compromise on how to mention the shields without clutter. Linking to Anti-Demoman strategy for GL/Booties note.)
- 08:52, 25 June 2021 (diff | hist) . . (+109) . . Demoman match-ups
- 08:30, 25 June 2021 (diff | hist) . . (-223) . . Scout match-ups (Did my research. Cola is best as a flanker, not as a duelist.)
- 08:00, 25 June 2021 (diff | hist) . . (-500) . . Demoman match-ups (You are using more words to say the exact same thing.)
- 02:15, 24 June 2021 (diff | hist) . . (-471) . . m Spy match-ups (Engineer - Shooting a Wrangled Sentry will prompt the Engineer and his team to target you. / Medic - Those are weapon traits, not counterpicks. / Most Spy weapons change playstyle, not class match-ups (see Basic strategy).)
- 15:20, 23 June 2021 (diff | hist) . . (-9,195) . . m User:InShane/sandbox2 (Blanked the page) (current) (Tag: Blanking)
- 15:19, 23 June 2021 (diff | hist) . . (-8,266) . . m User:InShane/sandbox3 (Blanked the page) (current) (Tag: Blanking)
- 15:19, 23 June 2021 (diff | hist) . . (-8,414) . . m User:InShane/sandbox4 (Blanked the page) (current) (Tag: Blanking)
- 15:19, 23 June 2021 (diff | hist) . . (-8,035) . . m User:InShane/sandbox5 (Blanked the page) (current) (Tag: Blanking)
- 15:18, 23 June 2021 (diff | hist) . . (-7,410) . . User:InShane/sandbox6 (Blanked the page) (current) (Tag: Blanking)
- 15:18, 23 June 2021 (diff | hist) . . (-9,087) . . m User:InShane/sandbox7 (Blanked the page) (current) (Tag: Blanking)
- 15:18, 23 June 2021 (diff | hist) . . (-8,317) . . m User:InShane/sandbox8 (Blanked the page) (current) (Tag: Blanking)
- 15:17, 23 June 2021 (diff | hist) . . (-8,765) . . m User:InShane/sandbox9 (Blanked the page) (current) (Tag: Blanking)
- 15:17, 23 June 2021 (diff | hist) . . (-9,779) . . m User:InShane/sandbox10 (Blanked the page) (current) (Tag: Blanking)
- 15:16, 23 June 2021 (diff | hist) . . (+141) . . User talk:InShane (→Match-ups in your sandbox)
- 03:40, 23 June 2021 (diff | hist) . . (+134) . . User talk:InShane (→Match-ups in your sandbox)
- 21:58, 22 June 2021 (diff | hist) . . (+282) . . Merge on Talk:Horseless Headless Horsemann match-ups
- 21:40, 22 June 2021 (diff | hist) . . (-644) . . Medic match-ups (I appreciate the new ideas you're adding. / Soldier - linked to jump page instead of KB. / Medic - The Crossbow gives a playstyle change, but is not a counterpick because of its lesser self-defense. / Sniper - that's the proper case for the Crossbow.)
- 15:09, 21 June 2021 (diff | hist) . . (-1) . . m Pyro match-ups
- 15:08, 21 June 2021 (diff | hist) . . (+51) . . m Pyro match-ups
- 15:06, 21 June 2021 (diff | hist) . . (-320) . . Soldier match-ups (Given the Heavy's slow speed, the Escape Plan isn't as useful here against him as against other classes.)
- 23:56, 20 June 2021 (diff | hist) . . (+93) . . m Pyro match-ups
- 22:56, 20 June 2021 (diff | hist) . . (-1,008) . . Pyro match-ups (The Flare Gun is slow. / We are not recommending the average player to jump on top of Sentry Guns.)
- 22:51, 20 June 2021 (diff | hist) . . (+560) . . User talk:Lolimsogreat21 (→Regarding "useful weapons.": new section)
- 19:54, 20 June 2021 (diff | hist) . . (+2) . . m Anti-Medic strategy (→Melee weapons)
- 18:19, 20 June 2021 (diff | hist) . . (-217) . . Anti-Spy strategy
- 18:11, 20 June 2021 (diff | hist) . . (+1) . . m Anti-Heavy strategy (→General)
- 18:09, 20 June 2021 (diff | hist) . . (-1,707) . . Anti-Heavy strategy
- 17:25, 20 June 2021 (diff | hist) . . (-1,585) . . Anti-Medic strategy
- 16:57, 20 June 2021 (diff | hist) . . (+10) . . m Anti-Pyro strategy (Overthrow the tyranny of "Thrower!")
- 16:53, 20 June 2021 (diff | hist) . . (-9) . . m Medic match-ups
- 16:51, 20 June 2021 (diff | hist) . . (-518) . . Medic match-ups (The Heavy is found at the front lines, where you'd deal with multiple damage types. / The Crossbow is a terrible anti-Sniper weapon, not to mention combat weapon in general. Take from more than your own circles..)
- 00:53, 20 June 2021 (diff | hist) . . (+364) . . User talk:Lolimsogreat21 (→Grammar on strategy pages)
- 01:21, 19 June 2021 (diff | hist) . . (+24) . . Medic match-ups
- 01:12, 19 June 2021 (diff | hist) . . (+231) . . Medic match-ups (The community entry needs to be greatly cleaned up before this page links there.)
- 21:55, 18 June 2021 (diff | hist) . . (+79) . . Scout match-ups (Readding note about knock back during a RJ.)
- 21:50, 18 June 2021 (diff | hist) . . (-84) . . m Scout match-ups (Undo edit by An alias (Talk) (2990991) The previous entry actually explains the consequences of being predictable.) (Tag: Undo)
- 21:39, 18 June 2021 (diff | hist) . . (+139) . . Medic match-ups
- 21:32, 18 June 2021 (diff | hist) . . (+365) . . User talk:Lolimsogreat21 (→Grammar on strategy pages)
- 21:25, 18 June 2021 (diff | hist) . . (-341) . . m Medic match-ups (Figuring out how to blend in instructing one's team, as the Medic relies more on coordination than other classes in pubs.)
- 21:18, 18 June 2021 (diff | hist) . . (-613) . . m Medic match-ups (Returning later.)
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