Difference between revisions of "Special Delivery (game mode)"

From Team Fortress Wiki
Jump to: navigation, search
(Minor rewrite.)
m
(25 intermediate revisions by 12 users not shown)
Line 1: Line 1:
 +
{{needimage|Renders of Carnival of Carnage Tickets}}
 
{{hatnote|For the item set, see [[Special Delivery (item set)]].}}
 
{{hatnote|For the item set, see [[Special Delivery (item set)]].}}
 
[[Image:Sd doomsday ingame 1.jpg|thumb|right|300px|sd_doomsday]]
 
[[Image:Sd doomsday ingame 1.jpg|thumb|right|300px|sd_doomsday]]
 
{{Quotation|'''The Administrator'''|Gentlemen, find that Australium and today we make history!|sound=Announcer_sd_monkeynaut_start04.wav}}
 
{{Quotation|'''The Administrator'''|Gentlemen, find that Australium and today we make history!|sound=Announcer_sd_monkeynaut_start04.wav}}
'''Special Delivery''' is a [[game mode]] introduced in the [[Pyromania Update]]. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a combination of [[Capture the Flag]] and [[Payload]]. The [[intelligence]] of Capture the Flag is replaced with an [[Australium]] briefcase that either team can take 45 seconds after the start of the round. But once taken, the Australium becomes property of that team: if the carrier is killed, it is dropped and can only be picked up by the same team. If the case is defended for its return duration of 45 seconds, however, it will return to its original location and become neutral again, allowing either team to take it.  
+
'''Special Delivery''' is a [[game mode]] introduced in the [[Pyromania Update]]. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It combines elements of [[Capture the Flag]] and [[Payload]].  
  
In place of the [[Payload Cart]] is a loading platform. Only the team with the Australium can make the platform operate. Unlike the Payload Cart, the speed of the loading platform is not dependant on the number of teammates on it; only the teammate carrying the Australium can move the platform. If the Australium is dropped or the Australium leaves the platform, however, the platform will retreat and gradually return to its original position. Once the platform reaches the top of the rocket, a compartment on the nose of the rocket will open. The team that places the Australium in this compartment will launch the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket will launch.
+
== Australium briefcase ==
 +
Once the round starts, the neutral [[Australium]] briefcase is unobtainable for 45 seconds. Once taken by a member of a team, the Australium becomes property of that team by switching to that team's color and will emit gold sparkles, small [[Particle effects#Gameplay effects|clothing particles]] and a long golden trail. If the carrier is killed, the briefcase will be dropped and can only be picked up by the same team. If the opposing team successfully defends it for a duration of 45 seconds, it will return to its original location and become neutral again, allowing either team to take it.  
  
 +
== Gameplay ==
 +
Players must take the Australium to a loading platform. Only the team with the Australium can make the platform operate. Similar to the [[Payload Cart]], the platform will gradually dispense health and ammo to friendly players. Unlike the Payload Cart, the speed of the loading platform is not dependent on the number of teammates on it; only the teammate carrying the Australium can move the platform. If the Australium is dropped or the Australium leaves the platform,  the platform will retreat and gradually return to its original position. Once the platform reaches the top of the rocket, a compartment on the nose of the rocket will open. The team that places the Australium in this compartment will launch the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket will launch.
 +
 +
== Strategy ==
 +
{{main|Community Special Delivery strategy}}
  
 
== Maps ==
 
== Maps ==
 
{{main|List of maps}}
 
{{main|List of maps}}
 +
Special Delivery maps carry the '''sd'''_ [[map name prefixes|prefix]].
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
Line 18: Line 26:
 
| [[File:Sd_doomsday_ingame_1.jpg|160px|link=doomsday]]
 
| [[File:Sd_doomsday_ingame_1.jpg|160px|link=doomsday]]
 
| width="60px" |{{code|sd_doomsday}}
 
| width="60px" |{{code|sd_doomsday}}
 +
|-
 +
|style="background-color:#F9D483;" |'''[[Carnival of Carnage]]'''
 +
| [[File:Carnival of Carnage.jpg|160px|link=Carnival of Carnage]]
 +
| width="60px" |{{code|sd_doomsday_event}}
 
|}
 
|}
 +
 +
== Related achievements ==
 +
{{main|Astro-chievements}}
 +
 +
== Update history ==
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* Added Special Delivery mode.
 +
* Added map: Doomsday.
 +
 +
'''{{Patch name|7|20|2012}}'''
 +
* Moved Special Delivery to entry 7 on the Start Playing menu.
 +
 +
'''{{Patch name|10|29|2014}}''' ([[Scream Fortress 2014]])
 +
* Added map: Carnival of Carnage
 +
 +
'''{{Patch name|4|25|2016}}'''
 +
* Added a new Quickplay category for Alternative game modes.
 +
** Moved [[Territorial Control]], Special Delivery, and [[Player Destruction]] maps to this new category.
  
 
== Gallery ==
 
== Gallery ==
=== Payloads ===
 
 
<gallery perrow=3>
 
<gallery perrow=3>
file:Australium Container RED.png|The [[RED]] Australium briefcase.
+
file:Australium red idle.png|The [[RED]] Australium briefcase.
file:Australium Container BLU.png|The [[BLU]] Australium briefcase.
+
file:Australium blu idle.png|The [[BLU]] Australium briefcase.  
file:Australium Container Neutral.png|The neutral Australium briefcase.
+
file:Australium neutral idle.png|The neutral Australium briefcase.
 +
file:Doomdays_event_briefcase.png|Special Carnival of Carnage's tickets briefcase.
 +
file:Carried Australium.png|A RED [[Scout]] carrying the Australium briefcase.
 +
file:In-game screenshot of Australium carrier particles.png|The Australium briefcase emitting clothing [[Particle effects]].
 
</gallery>
 
</gallery>
  
== Update history ==
+
== Trivia ==
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* Added new game mode Special Delivery and map Doomsday!
 
'''{{Patch name|7|20|2012}}'''
 
* Moved Special Delivery to entry 7 on the Start Playing menu
 
==Trivia==
 
 
* The Australium resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself.
 
* The Australium resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself.
 +
<br>
 +
{{PyromaniaNav}}
 
{{Maps nav}}
 
{{Maps nav}}
  
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Revision as of 05:38, 5 November 2017

For the item set, see Special Delivery (item set).
sd_doomsday
Gentlemen, find that Australium and today we make history!
The Administrator

Special Delivery is a game mode introduced in the Pyromania Update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It combines elements of Capture the Flag and Payload.

Australium briefcase

Once the round starts, the neutral Australium briefcase is unobtainable for 45 seconds. Once taken by a member of a team, the Australium becomes property of that team by switching to that team's color and will emit gold sparkles, small clothing particles and a long golden trail. If the carrier is killed, the briefcase will be dropped and can only be picked up by the same team. If the opposing team successfully defends it for a duration of 45 seconds, it will return to its original location and become neutral again, allowing either team to take it.

Gameplay

Players must take the Australium to a loading platform. Only the team with the Australium can make the platform operate. Similar to the Payload Cart, the platform will gradually dispense health and ammo to friendly players. Unlike the Payload Cart, the speed of the loading platform is not dependent on the number of teammates on it; only the teammate carrying the Australium can move the platform. If the Australium is dropped or the Australium leaves the platform, the platform will retreat and gradually return to its original position. Once the platform reaches the top of the rocket, a compartment on the nose of the rocket will open. The team that places the Australium in this compartment will launch the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket will launch.

Strategy

Main article: Community Special Delivery strategy

Maps

Main article: List of maps

Special Delivery maps carry the sd_ prefix.

Name Picture File name
Doomsday Sd doomsday ingame 1.jpg sd_doomsday
Carnival of Carnage Carnival of Carnage.png sd_doomsday_event

Related achievements

Main article: Astro-chievements

Update history

June 27, 2012 Patch (Pyromania Update)

  • Added Special Delivery mode.
  • Added map: Doomsday.

July 20, 2012 Patch

  • Moved Special Delivery to entry 7 on the Start Playing menu.

October 29, 2014 Patch (Scream Fortress 2014)

  • Added map: Carnival of Carnage

April 25, 2016 Patch

Gallery

Trivia

  • The Australium resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself.