Standin

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Revision as of 16:22, 25 July 2013 by The Happy Flygineer (talk | contribs) (Update history: Added update notes)
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Standin
Cp standin B.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Alpine
Setting: Daylight, cloudy
Map Photos
Loading screen photos.
Map Overview
Standin overview.png

Standin is a control point map. It is set in an alpine area with RED and BLU attempting to control all three control points in the area. Standin is the first officially-distributed Three Point Free-For-All map.

The moment one team is in posession of all three control points, that team will immediately win the round, even if one or more of the control points are in the process of being captured by the other team.

An effective strategy for a team in posession of one control point is to focus most of their team members to defending that point so they will not immediately lose, while having their remaining team members pick one of the other points and attack that point (ignoring the third point). A team in posession of two control points should focus most of their team members in attacking the third control point so they can quickly secure a victory, while leaving a few team members at the other two points to defend and buy time for the attacking group.

Standin has been played in competitive leagues such as ESEA and UGC.

Locations

Capture Point A

This capture point is set in an area enclosed by cliffs. Both RED and BLU's spawn rooms have a door leading down a hallway to this point. At the foot of a large satellite tower is a Cap A, which has two ramps leading onto it and a sheltered enclave behind it. Two large rock ledges, easily accessible from the spawn room entries, flank the point and provide an easy jump down onto A. The only other exit leads to Capture B. Health kits and ammo boxes are scarce around this point, barring a small ammo box in the enclave.

Capture Point B

This point marks the centre of the map, inside a high-walled rocky canyon. The point is a covered bridge over a ravine, with openings in its walls which a Scout can easily jump over the ravine to reach. Both RED and BLU's spawns have two openings directly into this area, each at the bottom of a slope which leads up to the control point. Health and ammo refills surround the capture point bridge.

Capture Point C

This final point is markedly different from the visual styles of the others- the area is a concrete walled rocket launch facility with a high ceiling. A U-shaped corridor connects it to Capture Point B, and longer doglegs connect it from the sides to the teams' respective spawn rooms. The point itself stands between two large pillars-the rocket launch towers- and is cross-shaped. A small health and small ammo kit lie within easy reach of the point.

Control Point Timing

Control Point Multiplier Seconds
All control points ×1
44 .000
×2
29 .333
×3
24 .000
×4
21 .120
×5
19 .270


Screenshots

Update history

July 10, 2013 Patch

  • Added Standin to the game.

July 11, 2013 Patch

  • Fixed players getting out of map in cp_standin
  • Fixed players hiding in vents in cp_standin