Sticky Bomb Launcher/tr

From Team Fortress Wiki
Jump to: navigation, search

Bu makalenin ele aldığı konu: the Demoman's default secondary weapon. Görmek istediğiniz konu other stickybomb launchers ise, buraya da bakınız: Stickybomb launcher (disambiguation).
Ye appear to 'ave trodden on a mine!
The Demoman

The Stickybomb Launcher is the default secondary weapon for the Demoman. It is a modified grenade launcher with a large olive drum magazine, an under-barrel foregrip, and a wide barrel. A charging handle used to reload the weapon sits on the back left side, above the trigger.

The Stickybomb Launcher launches small, glowing, spiked bombs that adhere to most surfaces, but bounce off enemy players, buildings, and certain map entities such as spawn gates or Payload carts. Unlike the default Grenade Launcher, stickybombs do not explode on contact, but can instead be detonated manually with alt-fire (varsayılan: MOUSE2) approximately 0.7 seconds after being deployed; stickybombs signal the end of their arm time by blinking twice. Should the Demoman die, their stickybombs disappear harmlessly with a white flash and a burst of debris. They also break if hit by bullets, syringes (excluding the Crusader's Crossbow), melee attacks, or explosions caused by the Scorch Shot, Detonator, Scottish Resistance, and Quickiebomb Launcher. Up to 8 stickybombs can be placed at one time; attempting to deploy a ninth bomb detonates the oldest bomb after a short delay. The total number of stickybombs placed on the map is shown on the HUD. Demomen cannot detonate stickybombs while taunting, during Humiliation, or while spooked by a ghost.

Should a stickybomb be hit with a compression blast or an explosion from any enemy weapon (except the Scottish Resistance and Quickiebomb Launcher), it is detached from the surface it was on and pushed away, but does not detonate. Stickybombs pushed in this way temporarily slide across surfaces, but still eventually come to rest; stickies experience significant friction, causing them to roll to rest more quickly than grenades. The stickybombs are otherwise unharmed by the force of the blast and can be detonated as normal. Stickybomb explosions deal splash damage. However, blast radius falloff reduces stickybomb damage the further away a target is from the center of its explosion, even in the case of critical hits, with a minimum of 50% damage being done at the very edge of the blast radius. Stickybomb explosions can be used to juggle targets or throw them into environmental hazards.

The Demoman can also use stickybombs to propel himself into the air. Compared to the Soldier, the Demoman possesses lower damage resistance to his own explosives causing him to experience much greater self-damage (up to half of his total health). However, stickybombs also propel the Demoman significantly further than a single rocket can send the Soldier. In addition, the Stickybomb Launcher's manual detonation can offer the Demoman finer control over his blast jumps.

Stickybombs are fired from the launcher at 805 Hammer units per second (approximately 55 km/h or 34 mph). By holding down primary fire (default key: MOUSE1), the Launcher can be charged up to launch stickybombs over a greater distance. A meter below the ammo count shows the degree of force behind each stickybomb, and the Launcher begins to tremble when reaching its maximum strength. If the charge bar fills completely, the sticky is forcibly fired. A fully charged stickybomb travels approximately 2.3 times as fast as an uncharged sticky. The Stickybomb Launcher also has a slight spread, so stickybombs deviate slightly in where they land.

Like most weapons, the damage put out by stickybombs changes depending on the distance from player to target. However, this applies only for Stickybombs detonated within 5 seconds after firing. Stickybombs detonated after 5 seconds use their base damage to calculate damage (explosive damage falloff still applies).

Damage and function times

Ayrıca bakınız: Hasar
Hasar ve işlev süreleri
Atış türü Projectile
Hasar türü Explosive
Cephaneli mi yakın dövüş mü? Ranged
Hasar
Azami sınır 120% 144
Ana hasar 100% 120
Azami dağılım 52.8% 64
Kritik 180 cm: 180
90 cm: 261
Under: 355
Mini kritik 180 cm: 81
90 cm: 117
Under: 165
Hasar çapı
Asgari çap 50% 270 cm
Hasar azaltımı 1% / 2.92
   
Hasar çapı genişliği 180 cm: 47-90
90 cm: 60-124
Under: 103-138
Kişisel hasar 45-114
İşlev süreleri
Saldırı gecikmesi 0.6 s
Doldurma (ilk) 1.09 s
Doldurma (ard arda) 0.67 s
Aktivasyon süresi 0.7 s
Azami şarj süresi 4.00 s
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.

Tanıtım videosu

EmbedVideo received the bad id "[[:Template:Dictionary/demonstrations/sticky bomb launcher]]" for the service "youtube".

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Bomba İmhacı Asker
Bomba İmhacı Asker
Hiç ölmeden 10 yapışkan bombayı av tüfeğinle imha et.


Leaderboard class demoman.png Demoman

Çift Parçalı İskoç
Çift Parçalı İskoç
Tek yapışkan zıplaması sırasında 2 düşmanı öldür.


Yapışkan Düşüş
Yapışkan Düşüş
Yapışkan Bomba Atar kullanarak bir düşman oyuncunun çevresel etmenlerden ölmesine sebep ol.


Yüksek Uçuş
Yüksek Uçuş
Uzun mesafeli bir yapışkan zıplaması yap.


Bombalı Karşılama
Bombalı Karşılama
Bir düşmanı, o ışınlandıktan en fazla 5 saniye sonra yapışkan bombayla öldür.


Grup İndirimi
Grup İndirimi
Tek bir yapışkan bomba grubu patlatışı ile en az üç oyuncu öldür.


Soyulmuş Kraliyet
Soyulmuş Kraliyet
İskoç Direnci ile 100 düşman yapışkan bombasını yok et.
İskoç Koruma
İskoç Koruma
3 kere, kontrol noktası ele geçiren ya da vagonu iten 3 kişiyi tek yapışkan bomba patlamasıyla öldür.


Yapışkan Bir Şey Bu Tarafa Geliyor
Yapışkan Bir Şey Bu Tarafa Geliyor
Yapışkan bombaları havada patlatarak 30 oyuncuyu öldür.


Argyle Bozucusu
Argyle Bozucusu
Engineer'ı, taretini ve dispanserini tek yapışkan bomba patlamasıyla havaya uçur.


Yüksek Yol
Yüksek Yol
Bir kontrol noktasına yapışkan zıplaması yap ve ele geçir.


İskoç Gösterisi
İskoç Gösterisi
Yapışkan zıplayışı sırasında bir yakın dövüş silahıyla düşman öldür.


Yapışma
Yapışma
3 tam sağlıklı Heavy'i tek yapışkan bomba patlamasıyla havaya uçur.


Leaderboard class heavy.png Heavy

Üretici Düşmanı
Üretici Düşmanı
Onları fırlatan Demoman'i öldürerek 20 yapışkan bombayı yok et.


Leaderboard class engineer.png Engineer

Zararlılar Silahla Nasıl Temizlenir
Zararlılar Silahla Nasıl Temizlenir
Dost yapıların yakınlarındaki 50 düşman yapışkan bombasını yok et.


Leaderboard class sniper.png Sniper

Kartal Gözü
Kartal Gözü
Klasik kullanırken, roket/bomba zıplayışı yapmış bir düşmanı havadayken tam şarjla, dürbünsüz tam kafasından vurarak öldür.
Zıplayanı Çivileme
Zıplayanı Çivileme
Roket veya bomba zıplaması yapan bir düşmanı havada Tüfeğin veya Avcınla öldür.

Styles

Ana madde: Tarzlar
Tarzlar
Festive Stickybomb Launcher Style1.png
Festive Stickybomb Launcher Style2.png
Keyifli En Keyifli

Note: Only applies to the Festive variant of this weapon.

Update history

27 Eylül 2007 Yaması
  • Fixed prediction error that caused jittery Stickybomb Launcher behavior.

28 Şubat 2008 Yaması

  • Reduced Demoman's maximum Stickybomb reserve ammo from 40 to 24.

6 Mart 2008 Yaması

  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

16 Şubat 2009 Yaması

  • Stickybombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun).
    • Ultimately reduces damage done by Stickybombs to enemies < 512 Hammer units from the Demoman.
  • Demoman's secondary weapon has been renamed to Stickybomb Launcher.

5 Mayıs 2010 Yaması

  • Fixed deflected Stickybombs becoming mini-crits when detonated.
  • Fixed deflected Stickybombs becoming crits if the Pyro was crit-boosted.

19 Ocak 2011 Yaması

  • [Belgelenmemiş] The Stickybomb Launcher now drops the appropriate weapon on death, on RED team.

14 Şubat 2011 Yaması

  • Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team BLU.
  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

20 Nisan 2011 Yaması

  • Fixed the Stickybomb Launcher and the Sticky Jumper using the wrong skins.

23 Haziran 2011 Yaması (Über Update)

  • [Belgelenmemiş] Added Strange quality.

18 Temmuz 2011 Yaması

  • Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.

22 Temmuz 2011 Yaması

  • Updated the gamehaptics file.
    • Refined the Demoman's Stickybomb Launcher reload forces.

15 Aralık 2011 Yaması (Australian Christmas 2011)

19 Aralık 2011 Yaması

  • Festive Stickybomb Launchers can now be gifted.

27 Nisan 2012 Yaması

  • [Belgelenmemiş] Stickybombs and grenades now have a team-colored aura when fired and a rapidly flashing critical particle effect.

3 Mayıs 2012 Yaması

  • Fixed a rendering error affecting sticky bomb particle effects.

15 Ağustos 2012 Yaması (Mann vs. Makine Güncellemesi)

  • [Belgelenmemiş] Added Silver and Gold Botkiller variants.

9 Ekim 2012 Yaması

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

20 Aralık 2012 Yaması (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

14 Şubat 2013 Yaması

  • Added multicolored-lights style to the Festive Stickybomb Launcher.
  • Fixed the Stickybomb Launcher using the wrong RED team arms skin while on the BLU team.

15 Şubat 2013 Yaması

  • Fixed the BLU team Stickybomb Launcher using the Scottish Resistance material when dropped into the world.

21 Kasım 2013 Yaması (Two Cities Update)

18 Haziran 2014 Yaması (Love & War Update)

  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

23 Haziran 2014 Yaması

  • Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

10 Eylül 2014 Yaması

  • [Belgelenmemiş] Demoman can no longer detonate sticky bombs while taunting.

15 Eylül 2014 Yaması

  • Demoman can no longer detonate sticky bombs while taunting.

22 Aralık 2014 Yaması (Smissmas 2014)

  • Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
  • Stickybombs now have a more visible trail while traveling through the air.
  • Stickybombs arm particle is slightly more visible.
  • Damage variance on stickybombs reduced from +/- 10% damage to +/-2%.
  • Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

7 Ocak 2015 Yaması

  • Fixed the air detonation radius for stickybomb jumps.
  • Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created.

2 Temmuz 2015 Yaması #1 (Gun Mettle Update)

  • [Belgelenmemiş] Updated model to c_model system.

27 Ağustos 2015 Yaması

  • Updated the materials for the Stickybomb Launcher.

17 Aralık 2015 Yaması (Tough Break Update)

  • Updated description to better detail the weapon's functionality.

29 Şubat 2016 Yaması

  • [Belgelenmemiş] Updated all Stickybomb Launcher's reload sounds.

13 Aralık 2017 Yaması

  • Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down.
  • Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging.

28 Mart 2018 Yaması #1

  • Fixed stickybombs sometimes blocking explosive damage from other stickybombs.

25 Temmuz 2019 Yaması (Summer 2019 Pack)

  • Fixed and(sic) exploit where stickybombs could not be destroyed or pushed by the enemy team.

Unused content

Unused Pipebomb model.
  • Based on its name displayed on the stats page, the Stickybomb Launcher was originally supposed to be the Pipebomb Launcher, a weapon from the original Team Fortress. It is thought to have been similar to the Grenade Launcher except that its grenades would only detonate when the player pressed the alt fire key (as seen in Trailer 2). The Pipebomb Launcher's grenade is still in the game files.

Bugs

  • The Scottish Resistance-specific achievement Sticky Thump can sometimes be earned with this weapon.
  • When changing styles on the festive variant, the preview does not show the festive lights.
  • Stickybombs detonated manually do not leave explosion decals, but stickybombs detonated automatically do.
  • Dying while charging a stickybomb does not stop the charge sound from playing.
  • The backpack icon for the Stickybomb Launcher is an old model, with the ejection port on the other side.

Trivia

  • In real life, a "sticky bomb" refers to an adhesive-coated "squash head" explosive developed as an anti-tank grenade for the British Armed Forces in the Second World War following the loss of much of their armour-piercing guns after the Battle of France. Unlike the in-game Stickybomb Launcher, these would require the removal of their metal casing to expose the adhesive surface before being hand-thrown or affixed to an armored target, detonating on a conventional timed fuse.
  • The description of the Black Watch suggests the Demoman's stickybombs were accidentally invented by the "desperately sober" Fifth Battalion of the eponymous Black Watch during an attempt to make liquor out of gunpowder.
  • The Stickybomb Launcher bears a resemblance to a weapon cut from Half-Life 2, named the "Sticky Launcher". Had it been included, it would have functioned in an almost identical manner, except that its projectiles would stick to enemies as well as map surfaces.

Gallery

Merchandise

See also