Stickybomb launcher/zh-hans

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本条目的主题是the Demoman's default secondary weapon。关于other stickybomb launchers,请见:Stickybomb launcher (disambiguation)
Ye appear to 'ave trodden on a mine!
The Demoman

The Stickybomb Launcher is the default secondary weapon for the Demoman. It is a modified grenade launcher with a large olive drum magazine, an under-barrel foregrip, and a wide barrel. A charging handle used to reload the weapon sits on the back left side, above the trigger.

The Stickybomb Launcher launches small, glowing, spiked bombs that adhere to most surfaces, but bounce off enemy players, buildings, and certain map entities such as spawn gates or Payload carts. Unlike the default Grenade Launcher, stickybombs do not explode on contact, but can instead be detonated manually with alt-fire (默认按键MOUSE2) approximately 0.7 seconds after being deployed; stickybombs signal the end of their arm time by blinking twice. Should the Demoman die, their stickybombs disappear harmlessly with a white flash and a burst of debris. They also break if hit by bullets, syringes (excluding the Crusader's Crossbow), melee attacks, or explosions caused by the Scorch Shot, Detonator, Scottish Resistance, and Quickiebomb Launcher. Up to 8 stickybombs can be placed at one time; attempting to deploy a ninth bomb detonates the oldest bomb after a short delay. The total number of stickybombs placed on the map is shown on the HUD. Demomen cannot detonate stickybombs while taunting, during Humiliation, or while spooked by a ghost.

Should a stickybomb be hit with a compression blast or an explosion from any enemy weapon (except the Scottish Resistance and Quickiebomb Launcher), it is detached from the surface it was on and pushed away, but does not detonate. Stickybombs pushed in this way temporarily slide across surfaces, but still eventually come to rest; stickies experience significant friction, causing them to roll to rest more quickly than grenades. The stickybombs are otherwise unharmed by the force of the blast and can be detonated as normal. Stickybomb explosions deal splash damage. However, blast radius falloff reduces stickybomb damage the further away a target is from the center of its explosion, even in the case of critical hits, with a minimum of 50% damage being done at the very edge of the blast radius. Stickybomb explosions can be used to juggle targets or throw them into environmental hazards.

The Demoman can also use stickybombs to propel himself into the air. Compared to the Soldier, the Demoman possesses lower damage resistance to his own explosives causing him to experience much greater self-damage (up to half of his total health). However, stickybombs also propel the Demoman significantly further than a single rocket can send the Soldier. In addition, the Stickybomb Launcher's manual detonation can offer the Demoman finer control over his blast jumps.

Stickybombs are fired from the launcher at 805 Hammer units per second (approximately 55 km/h or 34 mph). By holding down primary fire (default key: MOUSE1), the Launcher can be charged up to launch stickybombs over a greater distance. A meter below the ammo count shows the degree of force behind each stickybomb, and the Launcher begins to tremble when reaching its maximum strength. If the charge bar fills completely, the sticky is forcibly fired. A fully charged stickybomb travels approximately 2.3 times as fast as an uncharged sticky. The Stickybomb Launcher also has a slight spread, so stickybombs deviate slightly in where they land.

Like most weapons, the damage put out by stickybombs changes depending on the distance from player to target. However, this applies only for Stickybombs detonated within 5 seconds after firing. Stickybombs detonated after 5 seconds use their base damage to calculate damage (explosive damage falloff still applies).

Damage and function times

另见: 伤害
伤害和作用时间
射击类型 Projectile
伤害类型 Explosive
属于远程还是属于近战? Ranged
伤害
最大伤害 120% 144
基础伤害 100% 120
最小伤害 52.8% 64
爆击 180 cm: 180
90 cm: 261
Under: 355
迷你爆击 180 cm: 81
90 cm: 117
Under: 165
溅射伤害
最小溅射伤害 50% 270 cm
伤害减少 1% / 2.92
   
溅射伤害范围 180 cm: 47-90
90 cm: 60-124
Under: 103-138
自受伤害 45-114
作用时间
攻击间隔 0.6 s
重新填装(第一发) 1.09 s
重新填装(第一发之后) 0.67 s
启动时间 0.7 s
最大充能所需时间 4.00 s
以上数值由社区玩家估定。

演示视频

Strange variant


Related achievements

Leaderboard class soldier.png 士兵

炸弹二等兵
炸弹二等兵
在一次生命中使用霰弹枪摧毁 10 枚黏性炸弹


Leaderboard class demoman.png 爆破手

一石二鸟
一石二鸟
在单次黏弹跳跃中杀死 2 名敌人。


借力使力
借力使力
使用黏性炸弹发射器利用环境伤害杀死 1 名敌方玩家。


高空滑翔
高空滑翔
超远距离黏弹跳跃...


尼斯湖炸弹怪人
尼斯湖炸弹怪人
在敌方玩家使用传送装置后的 5 秒内使用黏性炸弹将其杀死。


炸弹装袋工
炸弹装袋工
单次引爆黏性炸弹炸死至少 3 名玩家。


皇家抢案
皇家抢案
使用苏格兰防御者摧毁 100 枚敌方黏性炸弹
连环爆炸
连环爆炸
一次性引爆黏性炸弹炸死 3 名正在推或占点的敌人,累计 3 次。


天降之灾
天降之灾
使用空中爆炸的黏性炸弹杀死 30 名玩家。


毁灭打击
毁灭打击
单次引爆黏性炸弹,炸飞 1 名工程师并摧毁他的步哨枪补给器


天降神兵
天降神兵
使用黏弹跳跃跳至一个控制点并占领。


苏格兰特技
苏格兰特技
黏弹跳跃时使用近战武器杀死 1 名敌人。


一击必杀
一击必杀
单次引爆黏性炸弹,杀死 3 名满生命值的机枪手


Leaderboard class heavy.png 机枪手

领略产品的意义
领略产品的意义
通过杀死放置黏性炸弹爆破手,移除 20 枚黏性炸弹。


Leaderboard class engineer.png 工程师

消灭害虫
消灭害虫
摧毁掉你建筑旁的 50 个黏性炸弹


Leaderboard class sniper.png 狙击手

鹰眼
鹰眼
使用经典狙击步枪,满蓄力不开镜爆头,杀死一名爆炸起跳的敌人。
空中拦截
空中拦截
使用狙击步枪猎人短弓杀死一名火箭跳榴弹跳到半空中的敌人。

Styles

主条目: 式样
式样
Festive Stickybomb Launcher Style1.png
Festive Stickybomb Launcher Style2.png
很有节日气氛 超有节日气氛

Note: Only applies to the Festive variant of this weapon.

Update history

2007年9月27日补丁
  • Fixed prediction error that caused jittery Stickybomb Launcher behavior.

2008年2月28日补丁

  • Reduced Demoman's maximum Stickybomb reserve ammo from 40 to 24.

2008年3月6日补丁

  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

2009年2月16日补丁

  • Stickybombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun).
    • Ultimately reduces damage done by Stickybombs to enemies < 512 Hammer units from the Demoman.
  • Demoman's secondary weapon has been renamed to Stickybomb Launcher.

2010年5月5日补丁

  • Fixed deflected Stickybombs becoming mini-crits when detonated.
  • Fixed deflected Stickybombs becoming crits if the Pyro was crit-boosted.

2011年1月19日补丁

  • [未记载] The Stickybomb Launcher now drops the appropriate weapon on death, on RED team.

2011年2月14日补丁

  • Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team BLU.
  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

2011年4月20日补丁

  • Fixed the Stickybomb Launcher and the Sticky Jumper using the wrong skins.

2011年6月23日补丁 (Über Update)

2011年7月18日补丁

  • Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.

2011年7月22日补丁

  • Updated the gamehaptics file.
    • Refined the Demoman's Stickybomb Launcher reload forces.

2011年12月15日补丁 (Australian Christmas 2011)

2011年12月19日补丁

  • Festive Stickybomb Launchers can now be gifted.

2012年4月27日补丁

  • [未记载] Stickybombs and grenades now have a team-colored aura when fired and a rapidly flashing critical particle effect.

2012年5月3日补丁

  • Fixed a rendering error affecting sticky bomb particle effects.

2012年8月15日补丁 (曼恩 vs. 机器更新)

  • [未记载] Added Silver and Gold Botkiller variants.

2012年10月9日补丁

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

2012年12月20日补丁 (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

2013年2月14日补丁

  • Added multicolored-lights style to the Festive Stickybomb Launcher.
  • Fixed the Stickybomb Launcher using the wrong RED team arms skin while on the BLU team.

2013年2月15日补丁

  • Fixed the BLU team Stickybomb Launcher using the Scottish Resistance material when dropped into the world.

2013年11月21日补丁 (Two Cities Update)

2014年6月18日补丁 (Love & War Update)

  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

2014年6月23日补丁

  • Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

2014年9月10日补丁

  • [未记载] Demoman can no longer detonate sticky bombs while taunting.

2014年9月15日补丁

  • Demoman can no longer detonate sticky bombs while taunting.

2014年12月22日补丁 (Smissmas 2014)

  • Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
  • Stickybombs now have a more visible trail while traveling through the air.
  • Stickybombs arm particle is slightly more visible.
  • Damage variance on stickybombs reduced from +/- 10% damage to +/-2%.
  • Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

2015年1月7日补丁

  • Fixed the air detonation radius for stickybomb jumps.
  • Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created.

2015年7月2日补丁 #1 (Gun Mettle Update)

  • [未记载] Updated model to c_model system.

2015年8月27日补丁

  • Updated the materials for the Stickybomb Launcher.

2015年12月17日补丁 (Tough Break Update)

  • Updated description to better detail the weapon's functionality.

2016年2月29日补丁

  • [未记载] Updated all Stickybomb Launcher's reload sounds.

2017年12月13日补丁

  • Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down.
  • Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging.

2018年3月28日补丁 #1

  • Fixed stickybombs sometimes blocking explosive damage from other stickybombs.

2019年7月25日补丁 (Summer 2019 Pack)

  • Fixed and(sic) exploit where stickybombs could not be destroyed or pushed by the enemy team.

Unused content

Unused Pipebomb model.
  • Based on its name displayed on the stats page, the Stickybomb Launcher was originally supposed to be the Pipebomb Launcher, a weapon from the original Team Fortress. It is thought to have been similar to the Grenade Launcher except that its grenades would only detonate when the player pressed the alt fire key (as seen in Trailer 2). The Pipebomb Launcher's grenade is still in the game files.

Bugs

  • The Scottish Resistance-specific achievement Sticky Thump can sometimes be earned with this weapon.
  • When changing styles on the festive variant, the preview does not show the festive lights.
  • Stickybombs detonated manually do not leave explosion decals, but stickybombs detonated automatically do.
  • Dying while charging a stickybomb does not stop the charge sound from playing.
  • The backpack icon for the Stickybomb Launcher is an old model, with the ejection port on the other side.

Trivia

  • In real life, a "sticky bomb" refers to an adhesive-coated "squash head" explosive developed as an anti-tank grenade for the British Armed Forces in the Second World War following the loss of much of their armour-piercing guns after the Battle of France. Unlike the in-game Stickybomb Launcher, these would require the removal of their metal casing to expose the adhesive surface before being hand-thrown or affixed to an armored target, detonating on a conventional timed fuse.
  • The description of the Black Watch suggests the Demoman's stickybombs were accidentally invented by the "desperately sober" Fifth Battalion of the eponymous Black Watch during an attempt to make liquor out of gunpowder.
  • The Stickybomb Launcher bears a resemblance to a weapon cut from Half-Life 2, named the "Sticky Launcher". Had it been included, it would have functioned in an almost identical manner, except that its projectiles would stick to enemies as well as map surfaces.

Gallery

Merchandise

See also