Difference between revisions of "Surfing"

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{{Quotation|'''The Scout'''|Hey, I can see my ''base'' from here!|sound=Scout apexofjump04.wav}}
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[[File:Surfing Screenshot.png|thumb|300px|right|An example of a Surf Map]]
  
[[File:Surfing Screenshot.png|thumb|300px|right|Surfing preview]]
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'''Surfing''' is a mod that originated on ''[[Wikipedia:Counter-strike|Counter-Strike]]'', and has since become popular on ''Team Fortress 2'', ''CS:GO'' and ''CS:S''. Surfing involves [[strafing]] into slanted walls (commonly referred to as "ramps"), causing the player to accelerate rapidly and reach an extremely high velocity. When the player reaches the end of the ramp, their velocity is retained. This allows the player to perform large jumps that would normally be impossible. Surf maps will usually require the player to navigate a series of ramps by performing jumps of varying difficulty.
  
'''Surfing''' is a popular modification/mini-game for ''Team Fortress 2'', and is also the term used for gliding into slanted walls or surfing ramps. Many maps have been made for the sole purpose of utilising this and they are often very diverse. Sometimes there are maps designed for combat and include surfing ramps to create a unique battle scenario, but most of the time the objective of these servers will be to reach the "end" of a lengthy course of surfing ramps. The servers that host surf maps often alter the physics as doing so can make surfing easier.
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In order for the player to surf on a ramp and maneuver themself through the air during a jump, {{cvar|sv_airaccelerate}} must be increased from the default value of 10. Most surf servers set this to 150, trick surf servers often set it to 1000. This changes how fast the player can turn without losing velocity. This can either be changed through [[SourceMod]], or launch options via {{cvar|+sv_airaccelerate}} <number>.
  
A basic walkthrough to surfing can be found [http://www.youtube.com/watch?v=3Hl9k1zHlwc here].
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==Gameplay Demonstration==
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{{youtube|width=400|-qs1H3gd_rk}}
  
Surfing was originally popular on [[Wikipedia:Counter-strike|Counter-Strike]], but has since become popular on TF2.
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==Basics==
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===Ramps===
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'''Surf Ramps''' are slanted walls which a player must strafe against using the {{Key|A}} or {{Key|D}} keys. This is also how a player must get to the end of a map. Surf ramps can loop, curve or slant in almost any direction. Usually, the {{Key|W}} key is never used, because upon its trigger, it causes the player to instantly lose traction with the surf ramp, and thus slide downwards. Surf ramps will often end sending the player flying through the air into another Surf ramp, and through this the player can get around the map, often reaching high speeds.
  
== Map dynamics ==
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===Gaining Speed===
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[[File:Surf_ramp_speedup.png|thumb|250px|right|A typical Speedup/Slowdown ramp]]'''Gaining Speed''' is important to navigating the surf map. Players can gain speed by sliding down to the lower parts of the ramp while surfing on a Surf ramp, and by falling to new Surf ramps. Certain areas on Surf ramps may provide the player with a speedup, while others may provide a slowdown. These ramps will often come in pairs, requiring skillful navigation to pass the correct one.
  
==== Surf Ramps ====
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===Spawn===
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BLU and RED '''Spawns''' may be as close or as far away from each other as possible. They will often start at a high point of a a Surf ramp, allowing the player to gain a lot of speed before flying to the next ramp. Forgiving maps may respawn a player here if they fall off too early. In most maps you also have 5 seconds protection, when you spawn again after death. This gives you a chance to either kill intruders, or get safely back to the ramps again.
  
'''Surf ramps''' are slanted walls which a player must strafe against using the '''A''' or '''D''' keys. This is also how a player must get to the end of a map. Surf ramps can loop, curve or slant in almost any direction. Usually, the '''W''' key is never used, because upon its trigger, it causes the player to instantly lose traction with the surf ramp, and thus slide downwards.
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===End===
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Whenever a player reaches the specified '''End''' to the map, a player can usually be teleported to a multitude of places. These places could be the top of jail, where one may be able to score frags, unique locations that contain specific reward triggers, or a variety of other places. Some servers will tell the whole server that the player has reached the end.
  
==== Jail ====
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===Jail===
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[[File:Surf_jail.png|thumb|275px|left|A Surf Jail, this one being Arena based]]A notable part of a combat surf map is the '''Jail'''. Whenever a player strays away from the surf ramps or falls onto the map floor, they are most likely to end up in jail. Jails can usually be operated in different spots, but are most often situated where the opposing team is able to kill victims, or an arena like area, often in a remote place. Commonly, there is a kill button (that kills everyone instantly or over time) and a free button that opens an exit, allowing players to continue surfing on the regular map.
  
A very notable part of any surf map is the '''Jail'''. Whenever a player must stray away from the surf ramps or fall onto the map floor, a player must are then most likely to end up in jail. Jails can usually be operated in different spots, but most often situated where the opposing team may be able to kill victims, often in a remote place. Commonly, there is a kill button (that kills everyone instantly or over time) and a free button that opens an exit, allowing players to continue surfing on the regular map.
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===Obstacles===
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Skill maps have '''obstacles''' to prevent the player from surfing directly to the finish. The obstacles may require the player to keep as much speed as possible, or to navigate through a series of walls via air strafing.
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Obstacles may include:
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*Walls
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*Spirals
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*Holes
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*Bunny hops'''†'''
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*Slowdown Areas
  
==== Spawn ====
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'''†'''Since bunny hopping to preserve speed is not possible in TF2 without any modification, some developers have created plugins for SourceMod to replicate bunny hopping.
  
BLU and RED '''Spawns''' may be as close or as far away from each other as possible. Forgiving maps may respawn a player here if they fall off too early.
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==Map Types==
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===Combat/Death-Match===
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'''Combat/Death-Match Surf''' maps are maps that usually have a jail or central region where players gather and battle. These maps may have an end where you would gain an advantage over players in the jail area or central region. Combat/Death-Match surf maps may also have checkpoints where you would gain some advantage over players. In some cases, these combat maps may contain an area overlooking an area to give Snipers a height advantage over players. Occasionally, combat surf maps may have secrets where you would receive a "special treatment", such as access to places where you could easily kill.
  
==== Top ====
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Combat/Death-Match surf maps usually contain Control Points where players can capture and win the round, or the Control Point could be for the gamemode King of the Hill. There are often many 'stopping points' in which there is normal flat terrain to battle on, often also containing control points.
  
The '''Top''' is a peak of a map. It may be near the spawns.
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===Skill===
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'''Skill Surf''' maps are purely surfing, and as such have little or no fighting. Maps greatly range in difficulty and usually contain no "jail" or central region. These maps promote techniques of surfing, for example, to keep speed and quick air strafing. These maps may contain spins, bunny hops, and jumps from ramp to ramp or ramp to platforms.
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There are 2 types of skill surf maps:
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*Staged skill maps
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*Linear skill maps
  
==== End ====
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'''Staged''' skill maps are skill maps with stages or checkpoints in between the whole surf. The stages may have their own theme and style of surfing.
 
Whenever a player reaches the specified '''End''' to the map, a player can usually be teleported to a multitude of places. These places could be the top of jail, where one may be able to score frags, unique locations that contain specific reward triggers, or a variable of other places.
 
  
== Map types ==
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'''Linear''' skill maps are skill maps without stages or stops in between the whole surf. These maps may be as short as 30 seconds, or as long as 3 minutes. You basically surf from start to end, hence linear.
  
==== Regular Surf ====
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There is a variant called a '''staged linear''' map, shown by Panzer in his map surf_eternal. The whole surf itself is linear, but if you fail on one of the "stages", you will usually be sent back to a place where you can either select which "stage" you want to continue on.
  
'''Regular Surf''' maps can have a variety of objectives such as:
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===Trick Surf===
*[[capture the flag|capturing the Intelligence]] from the opposite team.
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'''Trick Surf''' is where you surf around the map performing a series of tricks. Tricks may include surfing backwards or sideways, wraps, or a series of jumps and air strafes. A "wrap" is where you wrap around a segment of a surf ramp one or more times. The skill level of trick surf can be compared to skill surfing, but the skill varies around each trick.
*capturing a [[control point (objective)|control point]].
 
*deathmatch.
 
*making it to the end of the level.
 
  
These maps generally contain a jail and a top.
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===The Way to find Surf Maps===
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Surf maps can easily be found. When you open up TF2, you have to go to [[Server]]s, and write "surf_" down in the [[Map]] section. There's a lot of different maps to choose, and some of them are more surfing than others. But when you have found the one you like, you simply connect to the server and choose a team.
  
==== Arena Surf ====
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==Strategies==
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* Maps may be hard at first, but practice makes perfect. Keep at these maps and you will eventually reach the end.
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* When surfing on combat maps, use your speed to throw off the enemy. Jumping off ramps and firing at enemies, then landing again can help greatly. You can surf sideways to help yourself aim.
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* Some maps require you to navigate through some obstacles. To help, try to envision your route before air strafing.
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* There is no required way to surf one map, try every route you find!
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* Keep note that there may be unexpected things while surfing, situations like negative gravity! Explore what you can do with any map feature.
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* There may be areas where you can telehop (teleport hopping). It is where you can keep the amount of velocity you have by entering a teleport which sends you to a location, usually by bunny hopping.
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* Speed boosts can be essential to navigating a course correctly, as not having enough speed often means you cannot get to the next Surf ramp. Avoiding slowdowns is important due to this.
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* Some Surf Map ends provide a teleport into the enemy spawn. Use this to rack up loads of kills on unsuspecting foes!
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* Survival is key when you reach the end and get teleported to a fragging area. If you die here, you will have to repeat the entire course again!
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* On Combat Surf, it is important to keep your spawn protected and your team dominating the jail, otherwise the other team will most likely see the opportunity and spend the round's time spawn and/or jail camping for free kills. It's your team or theirs.
  
'''Arena Surf''' maps are designed for deathmatch. Surfing is meager, with little or no clear goals, and is mainly for faster travel around the map. Falling off will teleport the player into the center of the map, usually where other players are. Akin to [[Arena]] mode, players will not respawn after death.
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==Gallery==
These maps generally do not contain a jail, top, or end.
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<gallery>
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File:Surf_air_arena_v3.jpeg|Screenshot of surf_air_arena_v3
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File:Surf_ny_bigloop_tf2.jpeg|Screenshot of surf_ny_bigloop_tf2
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File:Surf_akai_f1n4l.jpeg|Screenshot of surf_akai_f1n4l
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File:Surf_buck-wild_tf2.jpeg|Screenshot of surf_buck-wild_tf2
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</gallery>
  
==== Skill Surf ====
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== External links ==
 
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[http://steamcommunity.com/sharedfiles/filedetails/?id=165005424#119039 Detailed surf tutorial for beginners]
'''Skill Surf''' maps are purely surfing, and as such have little or no fighting. Maps greatly range in difficulty, and rarely contain a jail or central region. Many of these maps will have multiple routes, and some servers disable weapons are occasionally disabled on more challenging surf servers to promote surfing over miscellaneous combat.
 
These maps rarely contain a jail, top, or end.
 
 
 
== Strategy ==
 
 
 
*In case a player must want just to get to the end of the map, select the [[Soldier]] and equip the [[Rocket Jumper]] or the [[Gunboats]] and keep rocket-jumping on the ramps, this type of equipment may allow a player to gain more control over their environment.
 
*Alternatively, select the [[Scout]], equip the [[Atomizer]] and try walk on the top of the ramps. If a player must fall, do the triple jump and try to reach the top again. This may be a slower approach however, as the distance between ramps may differ greatly.
 
*Most maps are usually unique in nature. Experienced surfers can get used to them quicker whilst new players will probably struggle, although eventually improve with their muscle memory.
 
  
 
{{ModNav}}
 
{{ModNav}}

Revision as of 03:37, 17 August 2022

Hey, I can see my base from here!
The Scout
An example of a Surf Map

Surfing is a mod that originated on Counter-Strike, and has since become popular on Team Fortress 2, CS:GO and CS:S. Surfing involves strafing into slanted walls (commonly referred to as "ramps"), causing the player to accelerate rapidly and reach an extremely high velocity. When the player reaches the end of the ramp, their velocity is retained. This allows the player to perform large jumps that would normally be impossible. Surf maps will usually require the player to navigate a series of ramps by performing jumps of varying difficulty.

In order for the player to surf on a ramp and maneuver themself through the air during a jump, sv_airaccelerate must be increased from the default value of 10. Most surf servers set this to 150, trick surf servers often set it to 1000. This changes how fast the player can turn without losing velocity. This can either be changed through SourceMod, or launch options via +sv_airaccelerate <number>.

Gameplay Demonstration

Basics

Ramps

Surf Ramps are slanted walls which a player must strafe against using the A or D keys. This is also how a player must get to the end of a map. Surf ramps can loop, curve or slant in almost any direction. Usually, the W key is never used, because upon its trigger, it causes the player to instantly lose traction with the surf ramp, and thus slide downwards. Surf ramps will often end sending the player flying through the air into another Surf ramp, and through this the player can get around the map, often reaching high speeds.

Gaining Speed

A typical Speedup/Slowdown ramp

Gaining Speed is important to navigating the surf map. Players can gain speed by sliding down to the lower parts of the ramp while surfing on a Surf ramp, and by falling to new Surf ramps. Certain areas on Surf ramps may provide the player with a speedup, while others may provide a slowdown. These ramps will often come in pairs, requiring skillful navigation to pass the correct one.

Spawn

BLU and RED Spawns may be as close or as far away from each other as possible. They will often start at a high point of a a Surf ramp, allowing the player to gain a lot of speed before flying to the next ramp. Forgiving maps may respawn a player here if they fall off too early. In most maps you also have 5 seconds protection, when you spawn again after death. This gives you a chance to either kill intruders, or get safely back to the ramps again.

End

Whenever a player reaches the specified End to the map, a player can usually be teleported to a multitude of places. These places could be the top of jail, where one may be able to score frags, unique locations that contain specific reward triggers, or a variety of other places. Some servers will tell the whole server that the player has reached the end.

Jail

A Surf Jail, this one being Arena based

A notable part of a combat surf map is the Jail. Whenever a player strays away from the surf ramps or falls onto the map floor, they are most likely to end up in jail. Jails can usually be operated in different spots, but are most often situated where the opposing team is able to kill victims, or an arena like area, often in a remote place. Commonly, there is a kill button (that kills everyone instantly or over time) and a free button that opens an exit, allowing players to continue surfing on the regular map.

Obstacles

Skill maps have obstacles to prevent the player from surfing directly to the finish. The obstacles may require the player to keep as much speed as possible, or to navigate through a series of walls via air strafing. Obstacles may include:

  • Walls
  • Spirals
  • Holes
  • Bunny hops
  • Slowdown Areas

Since bunny hopping to preserve speed is not possible in TF2 without any modification, some developers have created plugins for SourceMod to replicate bunny hopping.

Map Types

Combat/Death-Match

Combat/Death-Match Surf maps are maps that usually have a jail or central region where players gather and battle. These maps may have an end where you would gain an advantage over players in the jail area or central region. Combat/Death-Match surf maps may also have checkpoints where you would gain some advantage over players. In some cases, these combat maps may contain an area overlooking an area to give Snipers a height advantage over players. Occasionally, combat surf maps may have secrets where you would receive a "special treatment", such as access to places where you could easily kill.

Combat/Death-Match surf maps usually contain Control Points where players can capture and win the round, or the Control Point could be for the gamemode King of the Hill. There are often many 'stopping points' in which there is normal flat terrain to battle on, often also containing control points.

Skill

Skill Surf maps are purely surfing, and as such have little or no fighting. Maps greatly range in difficulty and usually contain no "jail" or central region. These maps promote techniques of surfing, for example, to keep speed and quick air strafing. These maps may contain spins, bunny hops, and jumps from ramp to ramp or ramp to platforms. There are 2 types of skill surf maps:

  • Staged skill maps
  • Linear skill maps

Staged skill maps are skill maps with stages or checkpoints in between the whole surf. The stages may have their own theme and style of surfing.

Linear skill maps are skill maps without stages or stops in between the whole surf. These maps may be as short as 30 seconds, or as long as 3 minutes. You basically surf from start to end, hence linear.

There is a variant called a staged linear map, shown by Panzer in his map surf_eternal. The whole surf itself is linear, but if you fail on one of the "stages", you will usually be sent back to a place where you can either select which "stage" you want to continue on.

Trick Surf

Trick Surf is where you surf around the map performing a series of tricks. Tricks may include surfing backwards or sideways, wraps, or a series of jumps and air strafes. A "wrap" is where you wrap around a segment of a surf ramp one or more times. The skill level of trick surf can be compared to skill surfing, but the skill varies around each trick.

The Way to find Surf Maps

Surf maps can easily be found. When you open up TF2, you have to go to Servers, and write "surf_" down in the Map section. There's a lot of different maps to choose, and some of them are more surfing than others. But when you have found the one you like, you simply connect to the server and choose a team.

Strategies

  • Maps may be hard at first, but practice makes perfect. Keep at these maps and you will eventually reach the end.
  • When surfing on combat maps, use your speed to throw off the enemy. Jumping off ramps and firing at enemies, then landing again can help greatly. You can surf sideways to help yourself aim.
  • Some maps require you to navigate through some obstacles. To help, try to envision your route before air strafing.
  • There is no required way to surf one map, try every route you find!
  • Keep note that there may be unexpected things while surfing, situations like negative gravity! Explore what you can do with any map feature.
  • There may be areas where you can telehop (teleport hopping). It is where you can keep the amount of velocity you have by entering a teleport which sends you to a location, usually by bunny hopping.
  • Speed boosts can be essential to navigating a course correctly, as not having enough speed often means you cannot get to the next Surf ramp. Avoiding slowdowns is important due to this.
  • Some Surf Map ends provide a teleport into the enemy spawn. Use this to rack up loads of kills on unsuspecting foes!
  • Survival is key when you reach the end and get teleported to a fragging area. If you die here, you will have to repeat the entire course again!
  • On Combat Surf, it is important to keep your spawn protected and your team dominating the jail, otherwise the other team will most likely see the opportunity and spend the round's time spawn and/or jail camping for free kills. It's your team or theirs.

Gallery

External links

Detailed surf tutorial for beginners