Difference between revisions of "Sydney Sleeper"

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{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
| image            = Sydney Sleeper.png
+
| team-colors      = yes
| used-by          = [[Sniper]]
+
| used-by          = {{used by|Sniper}}
 
| slot            = primary
 
| slot            = primary
 
| contributed-by  = {{Backpack Item Link|76561197991784335|143015057}}
 
| contributed-by  = {{Backpack Item Link|76561197991784335|143015057}}
| released        = {{Patch name|9|30|2010}}<br />([[Mann-Conomy Update]])
+
| released        = {{Patch name|9|30|2010}}
 +
| released-major  = Mann-Conomy Update
 
| availability    = {{avail|drop|craft|purchase|crate13|crate27-strange|crate75-strange|collectors}}
 
| availability    = {{avail|drop|craft|purchase|crate13|crate27-strange|crate75-strange|collectors}}
 
| marketable      = yes
 
| marketable      = yes
 
| numbered        = no
 
| numbered        = no
 
| ammo-loaded      = 25
 
| ammo-loaded      = 25
| ammo-carried    = N/A
+
| ammo-carried    = {{common string|N/A}}
| reload          = No Reload
+
| reload          = No reload
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Sniper Rifle
+
   | item-kind      = {{item kind|Sniper Rifle}}
   | level         = 1
+
   | item-level     = 1
   | att-1-positive = +25% charge rate
+
   | att-1-positive = {{attribute|SniperCharge_Per_Sec|25}}
   | att-2-positive = On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.
+
   | att-2-positive = {{attribute|JarateDuration|5}}
   | att-3-positive = Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
+
   | att-3-negative = {{attribute|CritChance_Disabled}}
   | att-4-negative = No random critical hits
+
   | att-4-negative = {{attribute|SniperNoHeadshots}}
  | att-5-negative = No headshots
 
 
}}
 
}}
{{quotation|'''The Sniper''' aiming anywhere but the head|Where'd I get you that time? The liver? The kidney? I'm losing track.|sound=Sniper_domination15.wav}}
 
  
The '''Sydney Sleeper''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a single-shot pneumatic dart gun with an air tank with spare darts (with corks) attached to the stock, a scope fitted to the top and feathers tied to the barrel. When equipped, the Sniper will appear to have darts in his [[bodygroup|breast pocket]].
+
{{Quotation|'''The Sniper''' aiming anywhere but the head|Where'd I get you that time? The liver? The kidney? I'm losing track.|sound=Sniper domination15.wav}}
  
Like the [[Sniper Rifle]], the Sydney Sleeper can scope, and has a charge function when scoping. However, upon zooming in whilst scoped, a flashing [[Jarate]] icon will appear next to the charge meter, indicating that the shot will [[Covering|cover]] an enemy target with a Jarate effect, scaled from 2 to 5 seconds, depending on the charge level. While scoped, the Sydney Sleeper is able to extinguish teammates that are on fire. The Sydney Sleeper has a 25% faster charge rate, meaning that it will take 2.8 seconds, reduced from the Sniper Rifle's 3.3 second charge time, to fully charge a shot whilst scoped.
+
The '''Sydney Sleeper''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a single-shot pneumatic dart gun with an air tank with spare team-colored darts (with corks) attached to the stock, a scope fitted to the top, and feathers tied to the barrel. When equipped, the bullets in the Sniper's breast pocket are [[Bodygroup|replaced]] with darts.
  
When the Sydney Sleeper makes a headshot while scoped in, the victim will take [[Critical_hits#Mini-crits|mini-crit]] damage, and the cooldown of Jarate, if equipped, will be reduced by one second.
+
Like the [[Sniper Rifle]], the Sydney Sleeper can scope, and has a charge function when scoping. However, upon zooming in whilst scoped, a flashing [[Jarate]] icon appears next to the charge meter, indicating that the shot will [[Soaked|soak]] an enemy target with a Jarate effect, scaled from 2 to 5 seconds, depending on the charge level. The Sydney Sleeper is able to extinguish teammates that are on [[fire]]. The Sydney Sleeper has a 25% faster charge rate, meaning that it takes 2.7 seconds, reduced from the Sniper Rifle's 3.3 second charge time, to fully charge a shot whilst scoped.
  
The weapon's main drawback for precision Snipers is its inability to deal [[Critical hits|critical hits]] with [[Headshot|headshots]], therefore relying more heavily on assists to finish off key targets. However, this also means that the Sniper can be less accurate, and with the Jarate effect, targets can easily be dealt with by your teammates.
+
When the Sydney Sleeper makes a headshot while scoped in, the victim takes [[Critical hits#Mini-crits|mini-crit]] damage, and the cooldown of Jarate, if equipped, is reduced by one second.
 +
 
 +
The weapon's main drawback for precision Snipers is its inability to deal [[critical hits]] with [[headshot]]s, therefore relying more heavily on assists to finish off key targets. However, this also means that the Sniper can be less accurate, and with the Jarate effect, targets can easily be dealt with by the user's teammates.
  
 
The kill icon for the Sydney Sleeper was contributed by [https://steamcommunity.com/id/masteroforigami MasterOfOrigami].
 
The kill icon for the Sydney Sleeper was contributed by [https://steamcommunity.com/id/masteroforigami MasterOfOrigami].
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|  crit              = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450
 
|  crit              = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450
 
|  minicrit          = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 203
 
|  minicrit          = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 203
 +
 
| function times    = yes
 
| function times    = yes
 
|  attack interval  = 1.5 s
 
|  attack interval  = 1.5 s
 
|  zoom charge delay = 1.3 s
 
|  zoom charge delay = 1.3 s
 
|  effect time      = <div style="float:left">0%:</div> 2 s<br/><div style="float:left">100%:</div> 5 s
 
|  effect time      = <div style="float:left">0%:</div> 2 s<br/><div style="float:left">100%:</div> 5 s
|  max charge time  = 2.8 s
+
|  max charge time  = 2.7 s
 
}}
 
}}
  
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Huntsman
 
| ingredient-1 = Huntsman
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Sniper Rifle
+
  | item-type = {{item kind|Sniper Rifle}}
 
  | rankson = kills
 
  | rankson = kills
   | att-1-positive = +25% charge rate
+
   | att-1-positive = {{attribute|SniperCharge_Per_Sec|25}}
   | att-2-positive = On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.
+
   | att-2-positive = {{attribute|JarateDuration|5}}
   | att-3-positive = Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
+
   | att-3-negative = {{attribute|CritChance_Disabled}}
   | att-4-negative = No random critical hits
+
   | att-4-negative = {{attribute|SniperNoHeadshots}}
  | att-5-negative = No headshots
 
 
  | can deal critical damage = no
 
  | can deal critical damage = no
 
  | can deal long range damage = yes
 
  | can deal long range damage = yes
 +
| can extinguish = yes
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
+
=== {{Achiev type link|general}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|General|Grey Matter}}
 
| 1 = {{Show achievement|General|Grey Matter}}
 
}}
 
}}
  
=== {{class link|Pyro}} ===
+
 
 +
=== {{Class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Firewatch}}
 
| 1 = {{Show achievement|Pyro|Firewatch}}
 
}}
 
}}
  
=== {{class link|Sniper}} ===
+
 
 +
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Be Efficient}}
 
| 1 = {{Show achievement|Sniper|Be Efficient}}
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}}
 
}}
  
=== {{class link|Spy}} ===
+
 
 +
=== {{Class link|Spy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Wetwork}}
 
| 1 = {{Show achievement|Spy|Wetwork}}
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== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
+
{{Update history|
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* The Sydney Sleeper was added to the game.
 
* The Sydney Sleeper was added to the game.
  
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'''{{Patch name|10|8|2010}}'''
 
'''{{Patch name|10|8|2010}}'''
* {{Undocumented}} The Sydney Sleeper was added to the crafting blueprint for the [[Ol' Snaggletooth]].
+
* {{Undocumented}} The Sydney Sleeper was added to the [[crafting]] blueprint for the [[Ol' Snaggletooth]].
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
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'''{{Patch name|4|20|2011}}'''
 
'''{{Patch name|4|20|2011}}'''
*{{Undocumented}} The attribute "+25% charge rate" for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
+
* {{Undocumented}} The attribute "+25% charge rate" for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
  
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
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'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
 
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
*Added a bell when the Sydney Sleeper is fully charged.
+
* Added a bell when the Sydney Sleeper is fully charged.
**Toggled in the Adv. Options dialog.
+
** Toggled in the Adv. Options dialog.
 
* {{Undocumented}} Added [[Strange]] quality.
 
* {{Undocumented}} Added [[Strange]] quality.
  
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** Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
 
** Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
 
** Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second".
 
** Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second".
 +
 +
'''{{Patch name|9|26|2022}} #1'''
 +
* Fixed missing BLU skin for The Sydney Sleeper
 
}}
 
}}
  
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== Bugs ==
 
== Bugs ==
 
* Unscoped Sydney Sleeper shots can extinguish burning teammates.
 
* Unscoped Sydney Sleeper shots can extinguish burning teammates.
* The attribute '''No headshots''' is incorrectly listed, as the Sydney Sleeper can deal mini-crit damage with a headshot.
+
* The attribute '''No headshots''' is incorrectly listed, as the Sydney Sleeper can deal mini-crits on headshots.
* While being unable to deal critical hits on headshots, when this weapon is critboosted by any means and it's user kills a enemy player aiming on the head, the icon on the killfeed will display it as a headshot kill.
+
* In [[Mann vs. Machine]], with the Explosive Headshot upgrade, the Sydney Sleeper still damages enemies around the target even if the target was ÜberCharged.<ref>[https://www.youtube.com/watch?v=u5-UyImCTZ8 Bug Demonstration]</ref>
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
File:Sydney Sleeper 1st person.png|First-person view.
+
File:BLU Sydney Sleeper.png|[[BLU]] variant.
 +
File:Sydney Sleeper 1st person.png|[[RED]] first-person view.
 +
File:Sydney Sleeper 1st person blu.png|BLU first-person view.
 
File:Sydney Sleeper Pocket RED Sniper.png|The darts on the RED Sniper's pocket.
 
File:Sydney Sleeper Pocket RED Sniper.png|The darts on the RED Sniper's pocket.
 
File:Sydney Sleeper Pocket BLU Sniper.png|The darts on the BLU Sniper's pocket.
 
File:Sydney Sleeper Pocket BLU Sniper.png|The darts on the BLU Sniper's pocket.
 
File:Unused Sydney Sleeper dart.png|Unused Sydney Sleeper dart.
 
File:Unused Sydney Sleeper dart.png|Unused Sydney Sleeper dart.
 +
File:Unused Sydney Sleeper dart blu.PNG|BLU variant.
 
File:Gunwip.jpg|Old version of the Sydney Sleeper being used as a secondary weapon.
 
File:Gunwip.jpg|Old version of the Sydney Sleeper being used as a secondary weapon.
 
</gallery>
 
</gallery>
 +
 +
== References ==
 +
<references/>
  
 
== See also ==
 
== See also ==
*[[Covering]]
+
* [[Basic Sniper strategy#Sydney Sleeper|Sydney Sleeper strategy]]
*[[Sniper strategy#Sydney Sleeper|Sydney Sleeper strategy]]
+
* [[Soaked]]
  
{{MannConomyNav}}
+
{{Mann-Conomy Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
{{Sniper Nav}}
+
{{Sniper Nav|state=collapsed}}
 +
 
 
[[Category:The Croc-o-Style Kit]]
 
[[Category:The Croc-o-Style Kit]]

Latest revision as of 15:52, 6 March 2024

Where'd I get you that time? The liver? The kidney? I'm losing track.
The Sniper aiming anywhere but the head

The Sydney Sleeper is a community-created primary weapon for the Sniper. It is a single-shot pneumatic dart gun with an air tank with spare team-colored darts (with corks) attached to the stock, a scope fitted to the top, and feathers tied to the barrel. When equipped, the bullets in the Sniper's breast pocket are replaced with darts.

Like the Sniper Rifle, the Sydney Sleeper can scope, and has a charge function when scoping. However, upon zooming in whilst scoped, a flashing Jarate icon appears next to the charge meter, indicating that the shot will soak an enemy target with a Jarate effect, scaled from 2 to 5 seconds, depending on the charge level. The Sydney Sleeper is able to extinguish teammates that are on fire. The Sydney Sleeper has a 25% faster charge rate, meaning that it takes 2.7 seconds, reduced from the Sniper Rifle's 3.3 second charge time, to fully charge a shot whilst scoped.

When the Sydney Sleeper makes a headshot while scoped in, the victim takes mini-crit damage, and the cooldown of Jarate, if equipped, is reduced by one second.

The weapon's main drawback for precision Snipers is its inability to deal critical hits with headshots, therefore relying more heavily on assists to finish off key targets. However, this also means that the Sniper can be less accurate, and with the Jarate effect, targets can easily be dealt with by the user's teammates.

The kill icon for the Sydney Sleeper was contributed by MasterOfOrigami.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Effect Jarate
Damage
Base damage 100%
0%:
50
100%:
150
Critical
0%:
150
100%:
450
Mini-crit
0%:
68
100%:
203
Function times
Attack interval 1.5 s
Effect duration
0%:
2 s
100%:
5 s
Maximum charge time 2.7 s
Zoom-in charging delay 1.3 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

As a crafting ingredient

Reclaimed Metal Righteous Bison Sydney Sleeper Machina
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Sydney Sleeper.png = Item icon Machina.png
Reclaimed Metal Sydney Sleeper Eyelander Bazaar Bargain
Item icon Reclaimed Metal.png + Item icon Sydney Sleeper.png + Item icon Eyelander.png = Item icon Bazaar Bargain.png
Refined Metal Croc-o-Style Kit weapon Ol' Snaggletooth
Item icon Refined Metal.pngx4 + Item icon Sydney Sleeper.pngItem icon Darwin's Danger Shield.pngItem icon Bushwacka.png = Item icon Ol' Snaggletooth.png

Strange variant


Related achievements

Achieved.png General achievements

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.


Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.


Jarate Chop
Jarate Chop
Use your Kukri to kill 3 enemies doused in your Jarate.


Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.


Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.


Leaderboard class spy.png Spy

Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Sydney Sleeper was added to the game.

October 6, 2010 Patch

  • The Sydney Sleeper no longer penetrates targets.
  • The Sydney Sleeper no longer randomly crits.

October 8, 2010 Patch

January 7, 2011 Patch

  • The Sydney Sleeper was given a unique kill icon.

January 19, 2011 Patch

  • [Undocumented] Fixed view models having RED skins while on the BLU team.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

April 14, 2011 Patch (Hatless Update)

  • The Sydney Sleeper's charge rate was increased by 25%.

April 20, 2011 Patch

  • [Undocumented] The attribute "+25% charge rate" for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).

June 23, 2011 Patch (Über Update)

  • The Sydney Sleeper was added to the crafting blueprint for the Bazaar Bargain.

August 18, 2011 Patch (Manno-Technology Bundle)

  • Added a bell when the Sydney Sleeper is fully charged.
    • Toggled in the Adv. Options dialog.
  • [Undocumented] Added Strange quality.

October 18, 2011 Patch

  • Fixed a problem where the rifle wouldn't damage sticky bombs.

July 2, 2012 Patch

  • Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots.

February 11, 2014 Patch

  • Fixed being able to Jarate invulnerable targets with the Sydney Sleeper.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds).

July 7, 2016 Patch (Meet Your Match Update)

  • Changed attributes:
    • When fully charged, or when making a headshot, now applies Jarate in a radius.
    • Scoped shots now extinguish teammates.

August 29, 2016 Patch

  • Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles.

March 28, 2018 Patch #1

  • Changed attributes:
    • Fully-charged body shots and headshots no longer splash Jarate on players around the target.
    • Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
    • Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second".

September 26, 2022 Patch #1

  • Fixed missing BLU skin for The Sydney Sleeper

Unused content

  • There is an unused dart model that coincides with this weapon.

Bugs

  • Unscoped Sydney Sleeper shots can extinguish burning teammates.
  • The attribute No headshots is incorrectly listed, as the Sydney Sleeper can deal mini-crits on headshots.
  • In Mann vs. Machine, with the Explosive Headshot upgrade, the Sydney Sleeper still damages enemies around the target even if the target was ÜberCharged.[1]

Gallery

References

See also