Sydney Sleeper

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The Sydney Sleeper is a primary weapon for the Sniper. It is a single-shot pneumatic dart gun with an air tank attached to the stock, a scope fitted to the top and feathers tied to the barrel.

This weapon functions similarly to the Sniper Rifle; the weapon deals identical damage to the default weapon, but applies a Jarate effect upon a successful hit. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, indicating that the shot will apply a Jarate effect onto an enemy target for 8 seconds.

The weapon's main drawback for precision Snipers is its inability to deal Critical hits with Headshots. Headshot kills will still register with the associated kill icon, but will not count as Critical hits.

Damage

See also: Damage

Identical to the Sniper Rifle

  • Unscoped Shot: 45-50
  • Scoped (0% Charge): 45-50
  • Scoped (50% Charge): 70-80 (Jarate effect threshold)
  • Scoped (75% Charge): 90-110
  • Scoped (100% Charge): 130-160
  • Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
  • Critical hit: 150 (0% charge or unscoped), 450 (100% charge)

Distance from the target does not affect the Sydney Sleeper's damage. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 1.5
  • There is a 1 second delay before the damage of a zoomed Sniper shot increases.

All times are in seconds. Times are approximate and determined by community testing.

Item set

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png

As a Crafting Ingredient

Refined Metal Sydney Sleeper Ol' Snaggletooth
Item icon Refined Metal.pngx4 + Item icon Sydney Sleeper.png = Item icon Ol' Snaggletooth.png

Related Achievements

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Leaderboard class spy.png Spy

Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.

Update history

October 6, 2010 Patch

  • The Sydney Sleeper no longer penetrates targets.
  • The Sydney Sleeper no longer randomly Crits.

January 7, 2011 Patch

  • This weapon was given a unique kill icon.

January 19, 2011 Patch

  • Fixed view models having RED skins while on the BLU team.

Bugs

  • Jarate can be applied to ÜberCharged enemies, however they will not take damage.
  • The darts in the breast pocket do not completely cover the bullets they replace.
  • The darts in the Sniper's breast pocket occasionally clip through certain hats while taunting with melee.
  • The Sydney Sleeper clips through the Sniper's arms when he taunts with it.
  • It is possible to earn the achievement Dead Reckoning with the Sydney Sleeper by firing at the exact same moment an enemy Sniper fires back, though the achievement claims an arrow must be used.
  • When a player is Crit boosted by a Medic with the Kritzkrieg, killing an enemy player with a shot to the head will display the Sniper Rifle Headshot kill icon.

Trivia

  • Originally, the Sydney Sleeper was planned as a secondary weapon. [1]
  • Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon and does not leave a dart stuck into the target. However, unused darts can be found in game files (seen in the gallery below), which may mean that the Sydney Sleeper fired projectiles during beta testing. However, it is possible that these darts were intended to be used in a custom reloading animation that was eventually scrapped, as seen here (see first animation).

Gallery

See also