Difference between revisions of "Syringe"

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m (Applied filters to Syringe (Review RC#232702))
m (Undo edit by Deann21 (Talk) (1930858) Not trivia since these things are fan made)
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{{Item infobox
 
{{Item infobox
| type   = weapon
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| type           = weapon
| unused = yes
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| unused         = yes
| image   = Syringe.png
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| image         = Syringe.png
| used-by = [[Medic]]
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| hide-kill-icon = yes
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| used-by       = [[Medic]]
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| numbered      = no
 
}}
 
}}
  
The '''Syringe''' was to be the secondary weapon for the [[Medic]]. In the first trailer, the [[Medic]] is seen holding it with his right hand. However, this was canceled before release because Valve wanted to add a healing weapon which was easier to recognize for its purpose, in fitting with the easily identifiable class silhouettes. As a result, it was replaced by the [[Medi Gun]] with its conspicuous healing beam.  
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{{Quotation|'''The Medic'''|Hold still, Schweinhund, this will only sting for a moment.|sound=Medic_taunts01.wav}}
  
Another reason for its removal may also have been ease of use: While the Medi Gun may be trained on a single person and a beam sustained, the Syringe would presumably require the Medic to be in direct contact with his healing target at all times and would have made it difficult to heal quickly between multiple targets.
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The '''Syringe''' is a [[scrapped]] [[weapon]] for the [[Medic]]. The Syringe is a stylistically oversized piston pump, barrel, and needle. The Medic is seen wielding it in the [[Trailer 1|first trailer]] for ''[[Team Fortress 2]]''.
  
== Damage ==
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Functionality of this weapon is speculated to be similar to the [[Medkit (Classic)|Medkit]] from ''[[Team Fortress Classic]]''. The weapon was removed before release in favor of a healing weapon which would be easier to recognize for its purpose, and would fit in with the goal of providing easily identifiable class silhouettes. As a result, it was replaced by the [[Medi Gun]] with its conspicuous healing beam. Additionally, it was decided that the Medic would need to stay in the thick of battle instead of hanging back away from the action. The Medi Gun solved this by being easy to use, as to allow Medic players to focus on survival while healing teammates.
Unknown. Would heal allies.
 
  
 
==Trivia==
 
==Trivia==
*It has been speculated that the Syringe may have possessed the ability to poison opponents, an ability that the Medic possessed in [[Team Fortress Classic]].  
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* The model for the Syringe still exists fully textured in the VPK, under the folder <code>w_syringe</code>.
*A number of Syringes can be found inside a tray in an [[Engineer]]'s level 2 or level 3 [[Dispenser]].
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* The Syringe model can be seen in a level 2 [[Dispenser]].
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==Gallery==
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<gallery>
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File:Medic weapons concept.jpg|Several Medic weapon concepts, including the Syringe.
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</gallery>
  
 
== See also ==
 
== See also ==
*[[Syringe Gun]]
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* [[Syringe Gun]]
[[Category:Medic]]
 
  
 
{{Scrappedweapons Nav}}
 
{{Scrappedweapons Nav}}
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[[Category:Medic]]

Revision as of 22:09, 10 July 2015

The Syringe is a scrapped weapon for the Medic. The Syringe is a stylistically oversized piston pump, barrel, and needle. The Medic is seen wielding it in the first trailer for Team Fortress 2.

Functionality of this weapon is speculated to be similar to the Medkit from Team Fortress Classic. The weapon was removed before release in favor of a healing weapon which would be easier to recognize for its purpose, and would fit in with the goal of providing easily identifiable class silhouettes. As a result, it was replaced by the Medi Gun with its conspicuous healing beam. Additionally, it was decided that the Medic would need to stay in the thick of battle instead of hanging back away from the action. The Medi Gun solved this by being easy to use, as to allow Medic players to focus on survival while healing teammates.

Trivia

  • The model for the Syringe still exists fully textured in the VPK, under the folder w_syringe.
  • The Syringe model can be seen in a level 2 Dispenser.

Gallery

See also