Difference between revisions of "Syringe Gun"

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(Damage and function times: Attack interval changed to reflect current value for all .1 weapons. Proof: https://www.youtube.com/watch?v=7puuYqq_rgw)
m (Added a bug that can is discussed in this video: https://youtube.com/watch?v=BAs-ph7lqqA. Basically to summarize, the syringe gun’s placement on your viewmodel affects the position of the syringes fired, although this doesn’t actually affect gameplay.)
Line 95: Line 95:
 
== Unused content ==
 
== Unused content ==
 
* In their initial testing of the Gold Rush update, Valve added 3 items to the game's files. These were later removed as part of the [[Mann-Conomy Update]]. The secondary and melee weapons use the [[Kritzkrieg]] and [[Ubersaw]] images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle.
 
* In their initial testing of the Gold Rush update, Valve added 3 items to the game's files. These were later removed as part of the [[Mann-Conomy Update]]. The secondary and melee weapons use the [[Kritzkrieg]] and [[Ubersaw]] images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle.
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== Bugs ==
 +
*If the player has turned minimal viewmodels on, or if the player’s FOV is any value other than 54, the client will show the syringes fired from the position of the syringe gun, but the server and other player’s clients will keep the position on the syringes the same. This also applies to the [[Blutsauger]] and [[Overdose]].
  
 
==Trivia==
 
==Trivia==

Revision as of 23:03, 15 June 2021

Ooh hoo hoo, your gun shoots medicine! It's intimidatin'.
The Scout's last words.

The Syringe Gun is the default primary weapon for the Medic. It is a custom-built gun that uses air pressure to fire syringes from a transparent cylindrical case.

The weapon fires syringes at a rate of ten per second, with a velocity of 990 Hammer units. The syringes are subject to gravity as they travel, making it necessary to lead moving targets and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account, but the extremely slow speed of the projectiles makes it ineffective outside of close range. Unlike most other projectiles, syringes cannot be reflected.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 12
Base damage 100% 10
Maximum fall-off 52.8% 5
Critical 30
Mini-crit 14 - 16
Function times
Attack interval 0.105 s
Reload 1.6 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class medic.png Medic

Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.

Update history

December 20, 2007 Patch

  • Fixed occasional misreporting of Syringe Gun damage distances to the stats system.

December 31, 2007 Patch

  • Fixed Syringe Gun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations.

August 18, 2011 Patch

  • [Undocumented] Added Strange quality.

March 1, 2012 Patch

  • Refined Syringe Gun crit recoil forces.

July 20, 2012 Patch

  • [Undocumented] Updated the Syringe Gun model.

June 18, 2014 Patch (Love & War Update)

  • Converted the Syringe Gun models to use the c_models system.

Unused content

  • In their initial testing of the Gold Rush update, Valve added 3 items to the game's files. These were later removed as part of the Mann-Conomy Update. The secondary and melee weapons use the Kritzkrieg and Ubersaw images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle.

Bugs

  • If the player has turned minimal viewmodels on, or if the player’s FOV is any value other than 54, the client will show the syringes fired from the position of the syringe gun, but the server and other player’s clients will keep the position on the syringes the same. This also applies to the Blutsauger and Overdose.

Trivia

  • The name and design of the Syringe Gun are based on real-life syringe guns, which are used to inject needles into patients with more control than by hand.
  • In the weapon script file for the Syringe Gun, it uses the name “SuperSMG.”
    • This may be a relic from early in Team Fortress 2's development, as early concept art shows Medic with a submachine gun.
    • Scout’s Nail Gun originally used the SMG model as a placeholder, so it is also possible the name “SuperSMG” was used for a version of the Super Nailgun from Team Fortress Classic, but with the SMG model.

Gallery

See also