Talk:Cosmetic items

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Revision as of 18:14, 23 December 2014 by ScottishDrunkard (talk | contribs) (Missing weapons: new section)
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Merging the update histories

Should I add all changes, even the really tiny changes like material changes to the update history bit? I'm unsure. Davo - (Talk|Contribs) 05:41, 15 January 2014 (PST)

Add only the added items, equip region changes, bugs related to cosmetic slot/all cosmetic User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 05:51, 15 January 2014 (PST)
Alright. Davo - (Talk|Contribs) 05:54, 15 January 2014 (PST)

is it necessary to put 3D models on every cosmetic item page, so viewers can see what the item looks like Villager3056 (talk) 05:45, 31 January 2014 (PST)

No. It would be too much work. A simple preview is enough anyways since 3D models are a bit heavy. Ashes (talk) 07:04, 31 January 2014 (PST)

The addition of a Multi-Class Cosmetic Category

Is it possible and could it be implemented? An old example template I found was this. --Hydrobolt (talk) 21:57, 17 August 2014 (PDT)

items_game.txt is now a signed file

This means editing it as a text file is no longer possible, unless someone cracks the signature the game checks... so that tidbit in Bugs should probably be taken out. Pakaku (talk) 20:21, 15 October 2014 (PDT)

Is it signed or verified? I'm pretty sure sv_pure, for example, verifies entire files, whereas map check verify a checksum. Given how large items_game is, I wouldn't be surprised if it was a checksum. Cracking the signature (since it's probably MD5 or similar) isn't especially helpful. While collisions can be created in MD5, trying to generate a specific hashed value (called a preimage attack) is near-impossible. In other words, trying to find a random text file that encrypts to look like a normal items_game is nearly impossible. Darkid (Talk | Contribs) 21:08, 15 October 2014 (PDT)
The way I used to do it was by going into tf/scripts/items and editing a file called items_game.txt. There was an update that moved it into another text file, disguised as a VPK. But now this new update has moved it back into /scripts, along with a second file that acts like a signature/checksum. (That's what I meant by a signed file.)
Since the second file exists now, it means you can't edit items_game.txt anymore without the game complaining that the file's 'corrupted'. And since the game won't load it if detects a corrupted items_game.txt, that makes it impossible to make hats to clip in this way, at least for now. Pakaku (talk) 01:04, 17 October 2014 (PDT)
I'm looking at the hash file, and it's very odd. It's not in a standard character format, and it's also considerably bigger than most hashes (128byte). It's also not using any charset I'm aware of, so I'm really not sure how to go about faking it. As far as solutions go it's very heavy-handed. Darkid (Talk | Contribs) 03:09, 17 October 2014 (PDT)

Missing weapons

We need the Quickiebomb Launcher and the Panic attack added to the list, I would do it myself but I cant edit with it. (Dont know how or why)