Talk:Cosmetic items

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Revision as of 11:11, 4 October 2019 by Dereko (talk | contribs)
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Merging the update histories

Should I add all changes, even the really tiny changes like material changes to the update history bit? I'm unsure. Davo - (Talk|Contribs) 05:41, 15 January 2014 (PST)

Add only the added items, equip region changes, bugs related to cosmetic slot/all cosmetic User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 05:51, 15 January 2014 (PST)
Alright. Davo - (Talk|Contribs) 05:54, 15 January 2014 (PST)

is it necessary to put 3D models on every cosmetic item page, so viewers can see what the item looks like Villager3056 (talk) 05:45, 31 January 2014 (PST)

No. It would be too much work. A simple preview is enough anyways since 3D models are a bit heavy. Ashes (talk) 07:04, 31 January 2014 (PST)

The addition of a Multi-Class Cosmetic Category

Is it possible and could it be implemented? An old example template I found was this. --Hydrobolt (talk) 21:57, 17 August 2014 (PDT)

items_game.txt is now a signed file

This means editing it as a text file is no longer possible, unless someone cracks the signature the game checks... so that tidbit in Bugs should probably be taken out. Pakaku (talk) 20:21, 15 October 2014 (PDT)

Is it signed or verified? I'm pretty sure sv_pure, for example, verifies entire files, whereas map check verify a checksum. Given how large items_game is, I wouldn't be surprised if it was a checksum. Cracking the signature (since it's probably MD5 or similar) isn't especially helpful. While collisions can be created in MD5, trying to generate a specific hashed value (called a preimage attack) is near-impossible. In other words, trying to find a random text file that encrypts to look like a normal items_game is nearly impossible. Darkid (Talk | Contribs) 21:08, 15 October 2014 (PDT)
The way I used to do it was by going into tf/scripts/items and editing a file called items_game.txt. There was an update that moved it into another text file, disguised as a VPK. But now this new update has moved it back into /scripts, along with a second file that acts like a signature/checksum. (That's what I meant by a signed file.)
Since the second file exists now, it means you can't edit items_game.txt anymore without the game complaining that the file's 'corrupted'. And since the game won't load it if detects a corrupted items_game.txt, that makes it impossible to make hats to clip in this way, at least for now. Pakaku (talk) 01:04, 17 October 2014 (PDT)
I'm looking at the hash file, and it's very odd. It's not in a standard character format, and it's also considerably bigger than most hashes (128byte). It's also not using any charset I'm aware of, so I'm really not sure how to go about faking it. As far as solutions go it's very heavy-handed. Darkid (Talk | Contribs) 03:09, 17 October 2014 (PDT)

Can I Still Uncrate an Unusual Dr's Dapper Topper

I don't know if you still can, or if the ones now are the last of their kind, since the crate in started in was discontinued. Thanks for the help! Scoutee (talk) 23:03, 28 July 2018 (UTC)

This kind of question is not related to the article, please use the Steam User Forum next time. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 23:19, 28 July 2018 (UTC)

Remove the Featured cosmetic template

While it was a nice addition to the page, the template itself hasn't been actively updated since January 2017 and the user who kept it updated also hasn't edited since around the same time. I think it would be best to just remove it. Maybe we could replace it with the mock magazine image used down by the update history, in an infobox akin to the War Paint page like this. ClockworkSpirit2343 Talk Page 23:12, 25 October 2018 (UTC)

Is the bug disabled?

Due to a glitch involving high latency, players may equip multiple cosmetics that cannot be normally equipped together.
This can also be performed by leaving the cosmetic slots empty, disconnecting the internet (if possible), returning and selecting the cosmetics the user wants to combine and reconnects, the player will have their selection. However, if the player dies or touches a resupply, they will return to normal. This is due to the item server only losing connection after 10 seconds, so the player can trick the item server to apply hats selected, not by confliction.

I tried the method provided from the "bug" section, disconnected and reconnected, and I found the conflicted hats appeared for a instant, and soon only left the first one I chose.

So, is that an outdated piece of content?

User Dereko Name.png 11:11, 4 October 2019 (UTC)