Difference between revisions of "Talk:Fists of Steel"

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(Resistance calculation in MvM)
(Added note about new bug with FoS)
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From the upgrade station you can purchase 75% resistance, if you then use the FoS the total resistance 75% + 40% can't occur, (0.25 x 0.6 = 0.15). From gameplay experience the Giant Heavy minigun 810 base damage/second need quite some time to kill me at melee distance from the time i approach him. 85% maybe 90%. [[User:SuperNova123|SuperNova123]] 16:08, 16 March 2013 (PDT)
 
From the upgrade station you can purchase 75% resistance, if you then use the FoS the total resistance 75% + 40% can't occur, (0.25 x 0.6 = 0.15). From gameplay experience the Giant Heavy minigun 810 base damage/second need quite some time to kill me at melee distance from the time i approach him. 85% maybe 90%. [[User:SuperNova123|SuperNova123]] 16:08, 16 March 2013 (PDT)
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== PSA: Fists of Steel Post-Jungle Inferno Stats are Broken! ==
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Fun Fact: The "-40% healing from healers on wearer" on the Fists of Steel.... doesn't actually work! Plus the "-40% maximum overheal on wearer" mostly works.
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 +
In this video, I show that the reduced healing doesn't work (which includes less health from Medigun healing, Crossbow bolts, Dispensers/payload carts, health packs, and Mad Milk). I tested all healing sources just to test if the "wording of the negative attribute" was in-correct. Also, I did forget to test Concheror effect and Amputator healing, but I checked after I published this video and both are also not reduced (if they counted towards it).
 +
 +
BTW, I did check while playing on a Valve casual server. I did this recording while on my testing server, so the testing would be clean. Also, I did search YouTube and the TF2 reddit to see if anyone has mentioned this (unless I missed it).
 +
 +
Lastly, I was looking at the information on the Fists of Steel and how the changes were worded on the patch notes for Jungle Inferno. On patch notes it says "40% overheal reduction while active" & "40% healing rate penalty while active" so technically works while active but still requires to re-click on the target to re-adjust the overheal amount. Valve just needs to fix the wording for that attribute. The attribute that handles the overheal reduction is "mult_patient_overheal_penalty_active", so yeah.
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REMINDER: I wanted to test all healing just to make sure it wasn't affecting another type of healing that wasn't Medic-related.
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https://www.youtube.com/watch?v=9Rf4XiGOaEo
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[[User:Crafting|Crafting]] ([[User talk:Crafting|talk]]) 08:23, 25 February 2018 (UTC)

Revision as of 08:23, 25 February 2018

Name Change?

I'm not sure what the protocol is for suggesting name changes, or if that sort of thing is even possible after an item has been officially released, but I think these should be renamed the Fists of Steel for Boxing or something similar, so that the acronym F.S.B. can be used, which is more in line with the K.G.B. and G.R.U. gloves. - Jjafargi 21:05, 18 December 2010 (UTC)

F.o.s. fists of steel? Was that so hard? Tryer 04:09, 19 December 2010 (UTC)
But F.O.S. does not mean anything. K.G.B. and G.R.U. were both government organizations in Soviet Russia. Although, granted, the F.S.B. is post-Soviet era, so the name might not fit well with the established TF2 time frame. - Jjafargi 18:43, 19 December 2010 (UTC)
That would be far too confusing for people, we use the name that is shown in-game for the item. If you wish to make a redirect, go ahead, but don't change the name of the item. --User Firestorm Flame.png Firestorm 18:52, 19 December 2010 (UTC)
Of course, I did not mean to randomly change the name of the article to something that does not exist in-game. I mean it would be cool if the in-game name changed to something that would fit a Soviet acronym like the first two gloves. But F.S.B. is too modern anyway, so I suppose the point is rather moot. - Jjafargi 19:10, 19 December 2010 (UTC)

We need to find something out

By ranged attack is it meant bullets or just projectiles? Tryer 04:10, 19 December 2010 (UTC)

It applies to just about everything that isnt melee, least in my experience with them. Fire dmg, explosive dmg, sentry dmg, etc. Mikau 06:12, 19 December 2010 (UTC)
I'm not sure if you are correct about that Mikau, but I'm happy to take your word for it as I do not have the item in question :). As such, I have left that section in the description and have only reworded it. Additional confirmation from multiple sources would be desirable for obvious reasons, however. Esquilax 00:26, 20 December 2010 (UTC)

Not quite "medieval"

Hi there, the intro text reads: "They appear as a pair of large, medieval gauntlets that cover the Heavy's hands.". I just wanted to discuss the fact we could remove the "medieval" term here. What do you think of it? In fact, the model has not been created as a medieval weapon but as a robotic one, coming with the complete sound pack making technologic noises. Even if the sounds have been left out when officially released, the skin is still clearly not medieval at all with the dark rubber-like parts and screws. Not a big deal, but since it's all about participating here and as we have a nice place to discuss things like this, I thought I'd mention it. BadDog 05:54, 21 December 2010 (UTC)

It originally stated robotic (see this edit). I have no idea why it was changed. -- Netshroud Killicon backstab.png (talk | contribs) 06:00, 21 December 2010 (UTC)
Thanks for this answer. I can see the original "Robotic" term is now back. I'm aware that wikis are all about everybody participating, but I just wanted to know, when we see things like this, are we to change the text to what we think best, or is it good etiquette to discuss it here and wait for a global approval from the fellow players? I'm quite new to this, so thanks in advance for your advice!

Recipe

Just double-checking - the recipe is correct, right? It seems to have the same recipe as the heavy set's bear claw gloves, is it a 50% chance? -- Coldtea 17:38, 23 December 2010 (UTC)

The blueprints for the two pairs of gloves both include the Gloves of Running Urgently indeed. But if you check closely, the set item named "Warrior's spirit" requires reclaimed metal, whereas the "Fists of Steel" which could be said to be "less important" as they are not featured in a set, only require scrap metal. I double-checked and the recipe featured on the page is correct! Hope this helped! BadDog 11:15, 25 December 2010 (UTC)

If you preferred the old RED Fists....

Lucky you guys. Last week I opened up "team fortress 2 materials.gcf" and extracted every VMT & VTF from materials/models/weapons. Upon seeing the new RED Fists, I immediately RAR'd up the original, darker red Fists and uploaded them to GameBanana. And just incase you want a darker blue Fists skin, I made one a few days ago as well. Here's the original Red Fists skin, and here's my custom darker blue Fists skin. 404 User Not Found 23:15, 22 February 2011 (UTC)

RED Fists

Currently, in the blueprints for the Fists of Steel, the original bright red gauntlets are shown, not the diluted bronze ones. Can we change that? Painted Vintage Merryweather 7E7E7E.pngFyahweather 08:52, 4 May 2011 (UTC)

Here too. http://wiki.teamfortress.com/wiki/Heavy#Melee Leaderboard class soldier.pngJust_a_Gigolo - talk 08:55, 4 May 2011 (UTC)

Need To be Redone in Video

I think It need to be redone again because it doesn't show about 20% slower switch weapon. Hinaomi

Sigh. You're right, of course. By the way, you should post this at Team_Fortress_Wiki_talk:Weapon_Demonstration#Fists_of_Steel

Fancy vs Nasty Download Link

Along with all of the other Fancy vs Nasty contributions, should we mention the link for the skin in the description or will people find it in the Fancy vs Nasty page? --Scout Decal Black.png ScoutKast 01:25, 19 September 2011 (PDT)

Damage over time

Does this reduce damage taken from damage over time effects, such as bleed and afterburn? If it does, does it reduce damage from them only when caused by ranged sources, or does it reduce damage from melee sources as well? Pognet 21:50, 24 August 2012 (PDT)

That's interesting, I'll check now. User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 22:17, 24 August 2012 (PDT)
It reduces damage from all damage taken over time. If a Heavy is hit with a Sharpened Volcano Fragment, he takes double damage from the axe, but reduced damage from the flame. If a Heavy is hit with a Flare Gun, he takes reduced damage from both the flare projectile and afterburn. Painted Vintage Merryweather 803020.pngFyahweather 23:13, 24 August 2012 (PDT)

Only Blu Backpack Image?

I'm pretty sure this is the only Team Colored item to have a Blu backpack, if so I think it could be added to the trivia section. Any official word on this? The preceding unsigned comment was added by TheDude (talk) • (contribs) 18 December 2012

Chargin' Targe Backpack icon is BLU so no, also remember to sign your comment with ~~~~ User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 15:41, 18 December 2012 (PST)

Resistance calculation in MvM

From the upgrade station you can purchase 75% resistance, if you then use the FoS the total resistance 75% + 40% can't occur, (0.25 x 0.6 = 0.15). From gameplay experience the Giant Heavy minigun 810 base damage/second need quite some time to kill me at melee distance from the time i approach him. 85% maybe 90%. SuperNova123 16:08, 16 March 2013 (PDT)


PSA: Fists of Steel Post-Jungle Inferno Stats are Broken!

Fun Fact: The "-40% healing from healers on wearer" on the Fists of Steel.... doesn't actually work! Plus the "-40% maximum overheal on wearer" mostly works.

In this video, I show that the reduced healing doesn't work (which includes less health from Medigun healing, Crossbow bolts, Dispensers/payload carts, health packs, and Mad Milk). I tested all healing sources just to test if the "wording of the negative attribute" was in-correct. Also, I did forget to test Concheror effect and Amputator healing, but I checked after I published this video and both are also not reduced (if they counted towards it).

BTW, I did check while playing on a Valve casual server. I did this recording while on my testing server, so the testing would be clean. Also, I did search YouTube and the TF2 reddit to see if anyone has mentioned this (unless I missed it).

Lastly, I was looking at the information on the Fists of Steel and how the changes were worded on the patch notes for Jungle Inferno. On patch notes it says "40% overheal reduction while active" & "40% healing rate penalty while active" so technically works while active but still requires to re-click on the target to re-adjust the overheal amount. Valve just needs to fix the wording for that attribute. The attribute that handles the overheal reduction is "mult_patient_overheal_penalty_active", so yeah.

REMINDER: I wanted to test all healing just to make sure it wasn't affecting another type of healing that wasn't Medic-related.

https://www.youtube.com/watch?v=9Rf4XiGOaEo

Crafting (talk) 08:23, 25 February 2018 (UTC)