Talk:Flame Thrower

From Team Fortress Wiki
Revision as of 16:43, 29 June 2012 by Dragonsbrethren (talk | contribs) (3D image: new section)
Jump to: navigation, search

Mini-Crits

I do not see anywhere in this article where it mentions airblasted projectiles become mini-crits. Add this? Nequissime 20:45, 13 October 2010 (UTC)

Still no relevant information pertaining to this. How do you suppose we implement it? Squidfeeder 21:20, 24 January 2011 (UTC)

Loadout Stats name

Although it is spelled differently for the article's title, shouldn't the name in the loadout stats picture shown in the article match the loadout stats picture shown in-game? Rolandius 09:52, 13 August 2011 (PDT)

I just changed this. I also did the same thing for the Übersaw a few days ago when I removed some pointless spelling trivia. Dragonsbrethren 07:33, 23 August 2011 (PDT)

Damage discrepancy

There is a claim in the introduction that ~22.5 particles are generated per second, causing maximum 139.5dps (which is stated elsewhere in the wiki). However in the weapon stats box the interval time is claimed at 0.04, which would be 25 particles a second or 165dps. Can we confirm which is the correct value and adjust the page accordingly? Camillo 15:48, 1 November 2011 (PDT)

1 in 25 is 0.04. 1 in 22.5 is 0.044444444444444444444444444444444444444444444-you get my point. I think this is the result of rounding off the number. Come to think of it, I don't think I have ever seen data on the Wiki that went past the two decimals. So I'm pretty sure it's due to rounding. Could be fixed by adding an extra 4 though. -- Killicon train.png Hefaistus - talk 16:07, 1 November 2011 (PDT)

Blowtorch Concept

Anyone know why it's there? Was the blowtorch intended to be the original flamethrower or something? There's no associated trivia with it. -- Mexican 12:53, 9 February 2012 (PST)

Forward/Backward movment

Particles in the flame thrower actually move depending on the player,
if the user is walking backwards while shooting flames and another walks forward into said flames the other user will cause himself more damage.
Something similar (kind of) was shown in the Righteous Bison demonstration video.
Should this be mentioned in this weapon demonstration video?

P.S. It's a great method for Pyro fights where none seem consider air-blast. Reconciliation-Talk 05:22, 2 May 2012 (PDT)

3D image

The non-festive 3D images have been broken since this article was moved from Flamethrower to Flame Thrower. I'd fix it myself, but I don't know how. Dragonsbrethren 09:43, 29 June 2012 (PDT)