Difference between revisions of "Talk:Killstreak Kit"

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(Bugs: sheen effects)
(Ausrtalium killstreak: new section)
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"The Killstreak counter and Head counter on the HUD are overlaid on each other with a Killstreak Eyelander."
 
"The Killstreak counter and Head counter on the HUD are overlaid on each other with a Killstreak Eyelander."
 
You sure about this? http://steamcommunity.com/sharedfiles/filedetails/?id=203560476 [[User:DarkVulpes|DarkVulpes]] ([[User talk:DarkVulpes|talk]]) 14:10, 18 December 2013 (PST)
 
You sure about this? http://steamcommunity.com/sharedfiles/filedetails/?id=203560476 [[User:DarkVulpes|DarkVulpes]] ([[User talk:DarkVulpes|talk]]) 14:10, 18 December 2013 (PST)
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== Ausrtalium killstreak ==
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Should it be added that australium weapons can be killstreaked?

Revision as of 00:32, 21 December 2013

Colors and Effects

When possible, can we have someone start adding the colors and effects on some sort of stock weapon? Like a fireaxe or something? Thanks Nibelhim (talk) 08:14, 25 November 2013 (PST)

I'm not the one to do that, but just to have them cleared out for anyone brave enough to enter the Talk page, here's a link to them all http://forums.steampowered.com/forums/showthread.php?t=3202392 Baraklava 14:40, 29 November 2013 (PST)
EDIT: Go crazy, guys! http://steamcommunity.com/sharedfiles/filedetails/?id=201300820#190404

The fabricator levels

EDIT: The level, as all MvM Rewards, is the same as the tour number you just completed, silly me. Something to add somewhere in the article?

Possible Killstreak Medi Gun Bug

The killstreak medi gun counts killstreaks, but these killstreaks do not count toward the top killstreak on the scoreboard at the end of the round. Possible bug? Rockintyler8 (talk) 21:25, 7 December 2013 (PST)

Killstreak Effects Gallery

Hey, Due to the recent upload, It doesn't seem like the images really fit with the Wiki guidelines. So how about an improvement somehow.

  • Maybe showcasing it similar to how we do it on the Unusual page.
  • Perhaps finding a different method to replicate it without a mass screenshot with a lot of things in the background that take the focus away from the point.

Thoughts? Ashes (talk) 23:00, 11 December 2013 (PST)

We could at least start by using screenshots of the killstreaker effects on classes with the default cosmetics. Half of the existing shots have the effect superimposed over unusual hat effects, it's not exactly what you'd call elucidatory.TenhGrey (talk) 05:42, 18 December 2013 (PST)
Yes screenshots are a start but, It would be better to get rid of the background + the distractions as a whole. Like the unusual gallery images. The focus is set on the class with the effect only. So the same the could be used on here. Ashes (talk) 13:16, 18 December 2013 (PST)

Killstreak total between killstreak weapons

Do killstreak counts total up between all killstreak weapons, IE if I get 10 kills with a killstreak sniper rifle, and switch to my pro killstreak carbine, will i get the effects? Nattajerk (talk) 19:28, 13 December 2013 (PST)

Bugs: sheen effects

  • "Some items do not seem to display any sheen effects." -- I recommend either (1) citing and example or a weapon which does not properly display an effect (weapon and color), or (2) remove this otherwise unsupported statement. -- Jmudge (talk) 14:32, 15 December 2013 (PST)
Certain items such as the Fists, Gunslinger and the Chargin' Targe don't have the sheen. However the Targe will adopt the Eyelander's sheen in first person, yet has it's own sheen in third-person. It's probably due to the viewmodel's submodels but don't quote me on it. Ubermunchkin (talk) 16:56, 19 December 2013 (PST)

Eyelander bug

"The Killstreak counter and Head counter on the HUD are overlaid on each other with a Killstreak Eyelander." You sure about this? http://steamcommunity.com/sharedfiles/filedetails/?id=203560476 DarkVulpes (talk) 14:10, 18 December 2013 (PST)

Ausrtalium killstreak

Should it be added that australium weapons can be killstreaked?