Difference between revisions of "Talk:Medi Gun"

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(Bug found.)
(Missing patch note?: new section)
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:It's happen with all medi gun and plus, if we noted at all page, it'll really pain to remove. Just don't add them now. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 22:21, 14 April 2013 (PDT)
 
:It's happen with all medi gun and plus, if we noted at all page, it'll really pain to remove. Just don't add them now. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 22:21, 14 April 2013 (PDT)
 
:: Not to mention, It happens on the minigun, Flamethrowers. Its a client side glitch I believe. But otherwise. Not worth noting. [[User:Ashes|Ashes]] 22:40, 14 April 2013 (PDT)
 
:: Not to mention, It happens on the minigun, Flamethrowers. Its a client side glitch I believe. But otherwise. Not worth noting. [[User:Ashes|Ashes]] 22:40, 14 April 2013 (PDT)
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== Missing patch note? ==
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This patch note is missing from the update history, and is not mentioned anywhere in the article that I know of.
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<code>
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Direct damage reduces Medi Gun healing and resist shield effects by 25%
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<br>Medics hear a "healing interrupted" sound when this is happening to their heal target
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</code>

Revision as of 10:18, 13 June 2017

Should this be mentioned?

While I was rummaging through the weapon files, when I looked at the Medigun file, it says that it deals 24 damage. But as you know already, it only HEALS. Should this be mentioned in the Trivia? AbeX300 18:26, 12 August 2010 (UTC)

There's a lot of random, un-noteworthy outdated/unused/development stuff in the weapon files. I wouldn't add it. -- Nineaxis Duck Gib.png 18:30, 12 August 2010 (UTC)
From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. Maybe you read it wrong? --Picard lm(de) 18:35, 12 August 2010 (UTC)
@Nineaxis If that's the case, why is there a mention on Jarate about it's 5-Damage? @Picard I suppose. I'll check it out by changing the "damage". AbeX300 18:38, 12 August 2010 (UTC)
Alright, I tested out on changing the damage. Apparently, it is the heal rate. Thanks Picard for telling me. AbeX300 18:42, 12 August 2010 (UTC)
About the Jarate, why don't you try throwing it directly on an enemy, then check its health? -- Vi3trice (talk) 18:44, 12 August 2010 (UTC)
Errr, yeah. Normally, I would test it myself, but I crafted my only Jarate. -- Vi3trice (talk) 19:05, 12 August 2010 (UTC)
It doesn't do damage --Firestorm 19:21, 12 August 2010 (UTC)
If it did, it would add a new sense to "it hurts when I pee". -- Vi3trice (talk) 19:24, 12 August 2010 (UTC)

Pictogram info.png Info It has been decided that the move will not go ahead for logistical reasons (too much work for such a minor change). -RJ 13:55, 27 September 2010 (UTC)

overheal with über

* The Medigun overheals faster when an ubercharge is ready.


Never heard that one, any citations? --CruelCow 12:42, 3 October 2010 (UTC)

No. It isn't true. With Uber ready it takes roughly 9.5 seconds to get a Soldier from 18 health to 300 health. This time differs slightly without it ready to 9.6 seconds, although I'm accounting this for human error (phone stopwatch ftw!). Hopefully, I'm a reliable enough source for you, Mr. Cow. ;-) --Leftism 12:40, 11 October 2010 (UTC)

Bug

Is it a bug that the Medi Gun can no longer overheal targets on a dispenser or cart since the addition of the QuickFix or is that an "as intended" breaking of the game? The preceding unsigned comment was added by Marid (talk) • (contribs) 22:39, 25 July 2011

It's A bug and has been fixed. Overheal can be applied with other healing devices. GOLDENTRIANGLES 16:40, 3 September 2011 (PDT)GOLDENTRIANGLES

No Weapon Demonstration

Why isnt there an entry of this in the weapon demonstration project? It is a very major weapon it seems to be a diservice. also, how should it be formatted? we cant do the usual red pyro, soldier, medic, spy. Dr. Blutengott 08:26, 26 July 2011 (PDT)

Strange Variant Section

This section was removed, I have reincluded it for the time being. Should it be on the page? Please discuss. Dr. Blutengott 08:58, 3 September 2011 (PDT)

I don't think it merits an entire section just for that - maybe a trivia note or something. » Cooper Kid (blether·contreebs) 11:43, 3 September 2011 (PDT)

Pipe or Hose?

On the main page it says "It is connected via a pipe to the Medic's backpack" I think it's more of a hose since pipes are usually not bendable. I changed word to hose. GOLDENTRIANGLES 16:50, 3 September 2011 (PDT)GOLDENTRIANGLES

Ok but that wasn't really necessary, pipes can be bent or straight in exactly the same way that hoses can. » Cooper Kid (blether·contreebs) 17:03, 3 September 2011 (PDT)
There is such a thing as a bent pipe, but that's the not important distinction. The main difference that GOLDENTRIANGLES was trying to get across was the flexibility of a hose versus the rigidity of a pipe. Pipes are generally fixed structures, unlike the wobbly thing the Medic has. I believe that "hose" is the right term here. -- Alex2539 - (talk | contribs) -- 18:37, 3 September 2011 (PDT)
If pipes are rigid, why are pipe cleaners bendy? =P I know, I know, you're right, I'll be quiet now. » Cooper Kid (blether·contreebs) 03:17, 4 September 2011 (PDT)

Uber

a suggestion- it doesn't matter how much percent your uber is fill, you can still activate one. Lets say you were at 15%, then that's how long the uber would last just shorter.TubbyMonster 14:59, 2 May 2012 (PDT)

This isn't the place for these discussions, you should try out the Steam forums instead. User Moussekateer signature sprite.pngMoussekateer·talk 15:05, 2 May 2012 (PDT)

Kill assist own team?

I was playing on 2Fort the other day, went medic and healed a enemy spy for fun, but he backstabbed a friendly soldier and I noticed I was on the kill feed as a "assist" but I'm on the other team, thus making me a impossible candidate for such a feat, unless by glitch or the sort. Also possible to dominate ones team, although I don't think it shows on the scoreboard. -The preceding unsigned comment was added by Bacon sentry (talk) • (contribs)

You should read the Kill Assist article. This is a totally legitimate and intended means of gaining points. ==Fax Celestis talkcontribhome 08:02, 22 September 2012 (PDT)

Bug found.

Noticed that when you die, the particle effects for the Medigun don't go away after death.

I have proof here-

http://steamcommunity.com/sharedfiles/filedetails/?id=139265670

Particle effects include - Heal beam - Ubercharge particles - Ubercharge ready Medigun

I posted this under bugs so the public would know due to there being a few questions on it on Steam threads. The preceding unsigned comment was added by Comet2121 (talk) • (contribs) 03:58, 15 April 2013

It's happen with all medi gun and plus, if we noted at all page, it'll really pain to remove. Just don't add them now. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 22:21, 14 April 2013 (PDT)
Not to mention, It happens on the minigun, Flamethrowers. Its a client side glitch I believe. But otherwise. Not worth noting. Ashes 22:40, 14 April 2013 (PDT)

Missing patch note?

This patch note is missing from the update history, and is not mentioned anywhere in the article that I know of.

Direct damage reduces Medi Gun healing and resist shield effects by 25%
Medics hear a "healing interrupted" sound when this is happening to their heal target