Difference between revisions of "Talk:Medi Gun"

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== Bug ==
 
== Bug ==
 
Is it a bug that the Medi Gun can no longer overheal targets on a dispenser or cart since the addition of the QuickFix or is that an "as intended" breaking of the game? <small>— ''The preceding unsigned comment was added by'' '''[[User:Marid|Marid]]''' ([[User talk:Marid|talk]]) • ([[Special:Contributions/Marid|contribs]]) 22:39, 25 July 2011</small>
 
Is it a bug that the Medi Gun can no longer overheal targets on a dispenser or cart since the addition of the QuickFix or is that an "as intended" breaking of the game? <small>— ''The preceding unsigned comment was added by'' '''[[User:Marid|Marid]]''' ([[User talk:Marid|talk]]) • ([[Special:Contributions/Marid|contribs]]) 22:39, 25 July 2011</small>
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==No Weapon Demonstration==
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Why isnt there an entry of this in the weapon demonstration project? It is a very major weapon it seems to be a diservice. also, how should it be formatted? we cant do the usual red pyro, soldier, medic, spy. [[User:Dr. Blutengott|Dr. Blutengott]] 08:26, 26 July 2011 (PDT)

Revision as of 15:26, 26 July 2011

Should this be mentioned?

While I was rummaging through the weapon files, when I looked at the Medigun file, it says that it deals 24 damage. But as you know already, it only HEALS. Should this be mentioned in the Trivia? AbeX300 18:26, 12 August 2010 (UTC)

There's a lot of random, un-noteworthy outdated/unused/development stuff in the weapon files. I wouldn't add it. -- Nineaxis Duck Gib.png 18:30, 12 August 2010 (UTC)
From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. Maybe you read it wrong? --Picard lm(de) 18:35, 12 August 2010 (UTC)
@Nineaxis If that's the case, why is there a mention on Jarate about it's 5-Damage? @Picard I suppose. I'll check it out by changing the "damage". AbeX300 18:38, 12 August 2010 (UTC)
Alright, I tested out on changing the damage. Apparently, it is the heal rate. Thanks Picard for telling me. AbeX300 18:42, 12 August 2010 (UTC)
About the Jarate, why don't you try throwing it directly on an enemy, then check its health? -- Vi3trice (talk) 18:44, 12 August 2010 (UTC)
Errr, yeah. Normally, I would test it myself, but I crafted my only Jarate. -- Vi3trice (talk) 19:05, 12 August 2010 (UTC)
It doesn't do damage --Firestorm 19:21, 12 August 2010 (UTC)
If it did, it would add a new sense to "it hurts when I pee". -- Vi3trice (talk) 19:24, 12 August 2010 (UTC)

Pictogram info.png Info It has been decided that the move will not go ahead for logistical reasons (too much work for such a minor change). -RJ 13:55, 27 September 2010 (UTC)

overheal with über

* The Medigun overheals faster when an ubercharge is ready.


Never heard that one, any citations? --CruelCow 12:42, 3 October 2010 (UTC)

No. It isn't true. With Uber ready it takes roughly 9.5 seconds to get a Soldier from 18 health to 300 health. This time differs slightly without it ready to 9.6 seconds, although I'm accounting this for human error (phone stopwatch ftw!). Hopefully, I'm a reliable enough source for you, Mr. Cow. ;-) --Leftism 12:40, 11 October 2010 (UTC)

Bug

Is it a bug that the Medi Gun can no longer overheal targets on a dispenser or cart since the addition of the QuickFix or is that an "as intended" breaking of the game? The preceding unsigned comment was added by Marid (talk) • (contribs) 22:39, 25 July 2011

No Weapon Demonstration

Why isnt there an entry of this in the weapon demonstration project? It is a very major weapon it seems to be a diservice. also, how should it be formatted? we cant do the usual red pyro, soldier, medic, spy. Dr. Blutengott 08:26, 26 July 2011 (PDT)