Difference between revisions of "Talk:Soda Popper"

From Team Fortress Wiki
Jump to: navigation, search
(Model bugging: new section)
Line 74: Line 74:
 
== Just noticed something... ==
 
== Just noticed something... ==
 
The Soda Popper's extra jumps (but not the double jump) have an effect similar to the Atomizer. I think this could be part of the reason why it has a bug wen triple jumping with both. [[User:Jomarixa808|Jomarixa808]] ([[User talk:Jomarixa808|talk]]) 15:31, 2 January 2014 (PST)
 
The Soda Popper's extra jumps (but not the double jump) have an effect similar to the Atomizer. I think this could be part of the reason why it has a bug wen triple jumping with both. [[User:Jomarixa808|Jomarixa808]] ([[User talk:Jomarixa808|talk]]) 15:31, 2 January 2014 (PST)
 +
 +
== Model bugging ==
 +
 +
While you play with lowest graphics setting, the Soda Poppers reload anymations get really buggy. Should this be added to bugs list?

Revision as of 17:07, 18 January 2014

No Scattergun ramp-up?

Guys, this gun appears to not ramp-up to 175% damage because it only does a max of 90 (89 by my own tests). What the balls, Valve. What the balls.DRaGZ 20:45, 23 June 2011 (PDT)

This is true, and I'm pretty sure it is unintentional. Denmax 09:41, 27 June 2011 (PDT)

Why Am I reminded of Sam & Max?

Actually the name of the group of 3 Characters who appear in Season 1 and 2. Should we put this in Trivia? or Do I need take time out for Number 1!? Nutter 11:34, 22 June 2011 (UTC)

  • Probably not. Jenkson 19:20, 22 June 2011 (UTC)
You're probably thinking too hard about it. The appearance of the weapons has nothing to do with Sam and Max. Leaderboard class soldier.pngJust a Gigolo - (talk) 06:41, 23 June 2011 (PDT)

In regards to "Is the Haiku Intentional?"

"The description for the Soda Popper is written in haiku, whether this is intentional is unknown."

I think it obviously is intentional; it wouldn't be written like that if it wasn't. Jenkson 19:20, 22 June 2011 (UTC)

Polycount submission

Should the trivia be updated with the fact that these models were submitted as a polycount pack submission? Triscuitable 18:03, 22 June 2011 (PDT)

No, that's taken care of on the Polycount Pack page. Balladofwindfishes 06:46, 23 June 2011 (PDT)

Reload Bug

If the reload button is held down while firing, the weapon reloads faster than it does through automatic reload or manual reload after firing. I'm assuming this is a bug, and I already reported it to valve. I'd add it to the page, but I'm kind of terrible at writing in wiki articles and I think people will take it down until a few other people test it. Mewizkuit 15:24, 25 June 2011 (PDT)

Incorrect stats in description

The Soda Popper reloads 25% faster than the Force-A-Nature, but not 25% faster than the scattergun. Where and how should this be noted? Zoon-li 14:15, 27 June 2011 (PDT)

In the Bugs section I think --ScoutKast 01:02, 2 August 2011 (PDT)

A pretty strategy.

Since the Soda Popper does not deal as much damage as the scattergun mini-crits can sometimes be useless. So basically you run around building up the hype meter, when you get the mini crits switch to your pistol and shoot away. A bit of aiming is required with The Winger since it has low ammo capacity. This is also more effective at targets further away.

Just wanted to share that! The preceding unsigned comment was added by FarmerFaz (talk) • (contribs)

Maybe worth putting on Community Scout strategy, as long as you can prove it works. » Cooper Kid (Blether · Contreebs) 15:27, 2 August 2011 (PDT)

Knockback

Does this thing have any knockback? I tried to force jump but it failed. --ScoutKast 01:08, 15 August 2011 (PDT)

No, it doesn't say anywhere that it has the same knockback abilities as the Force A Nature. » Cooper Kid (blether·contreebs) 05:56, 15 August 2011 (PDT)

It is a broken Force-A-Nature [...]

Is it really? Has anyone asked the model's creator if that was their intention? Looking at the 3D preview of both models, they have nothing in common except for their basic shape. My first impression was that only the stock was reused from the FAN, but even that appears to be a different size. Dragonsbrethren 16:56, 24 November 2011 (PST)

  • I believe the creator implied as such in the promotional page of the Polycount thread. It could be that the FAN was repaired using parts of another weapon, hence some of the differences. Noizeblaze 17:16, 24 November 2011 (PST),
Oh yeah, you're right, I completely forgot about that thread. Definitely their intention then. Dragonsbrethren 13:14, 25 November 2011 (PST)

Soda Popper Fix

Should we add that the texture and model fix was added by the creator in the Steam Workshop? (Same applies for the Winger) http://steamcommunity.com/sharedfiles/filedetails/?id=3828 --Upgrade 19:56, 16 February 2012 (PST)

Oh this is odd...

I'm sure everybody knows this, but if it takes a Bonk! Atomic Punch to make this, why does it have a Crit-A-Cola underneath? Appearance-wise, I mean (I know about the mini-crits, but still...)

Valve Logic.

P.S. like most people, as Scout I chug some Bonk first, rush behind enemy areas and build hype, then release the bulletstorm of mini-crits.

Ballin' Stalin 18:28, 18 December 2012 (PST)Ballin' Stalin

Because early version has Bonk! Can attach instead of Crit-a-Cola. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 18:43, 18 December 2012 (PST)

Possible bug: not taking Critical Kills strange part

While this may be "old news" (since the strange Soda Popper has been out for a while), I did not see it discussed here, so I thought I would bring it up. Would the s. Soda Popper not taking the Critical Kills s. part be considered a bug? Other weapons that have mini-crits in their description take it (Direct Hit, Reserve Shooter), as well as weapons that have no random critical hits in their description (Eyelander, Persian Persuader, Gunslinger, Diamondback). Why is the Soda Popper being skipped over? Thunder Chief 02:02, 25 March 2013 (PDT)

new update

I thought of something with the Soda Popper's new ability. It gives you 5 extra jumps, does this mean with the Atomizer it's 6 jumps? Also, with Atomizer, do any other jumps besides the final one do damage to the scout? Just some thing to test out. Redjarman (talk) 20:27, 20 December 2013 (PST)

Welp, here. Lemme answer my own question as I just tested it. While you are in hype mode, the atomizer's ability is negated. So you don't get a bonus 6th jump, and you don't take any damage. Dunno if oyu want to add it to the page at all, but there ya go. Redjarman (talk) 20:55, 20 December 2013 (PST)

Just noticed something...

The Soda Popper's extra jumps (but not the double jump) have an effect similar to the Atomizer. I think this could be part of the reason why it has a bug wen triple jumping with both. Jomarixa808 (talk) 15:31, 2 January 2014 (PST)

Model bugging

While you play with lowest graphics setting, the Soda Poppers reload anymations get really buggy. Should this be added to bugs list?