Talk:Storyline

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Revision as of 16:21, 29 August 2013 by Knusperfrosch (talk | contribs) (Some Logic Please)
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Pyro's mustache.

No need to edit war gentlemen. I'm with Mousse on this one, but the truth is that this page is mostly meaningless, so letting one mildly relevant detail slide is harmless. Zoolooman 19:23, 7 November 2010 (UTC)

No one's edit war-ing... I don't really care either way, and there were only 2 "counter-edits", war's over... Stabnrun 19:26, 7 November 2010 (UTC)

Pyro may be a homo. Thespy 22:05, 5 December 2010 (UTC)

Meet the Director

I feel like we should update this to include information from MtD but at the same time, I think we should hold off until we have more information. I don't know, what do you guys think? Smashbrother101 12:56, 23 May 2011 (UTC)

Did the original BLU team even have names?

While some of the characters are obvious (Lincoln, Tesla and Freud) did any of the comics mention their names at all? Or rather, is it even necessary. I thought about cutting it since it looks like conjecture. --Stevejenny 00:16, 25 July 2011 (PDT)

I haven't seen them mentioned. Rolandius 22:19, 1 September 2011 (PDT)

Saxton Hale's Mail Storm

I don't see where it says it was 1964 or the last issue in the link. Rolandius 07:09, 16 August 2011 (PDT)

Link

This link in the page seems to go to a blank page. Rolandius 22:23, 1 September 2011 (PDT)

1965

I can't find anything in the source mentioning 1965. Did the Engineer really make those in 1965? Rolandius 20:54, 7 September 2011 (PDT)

I think it's in the whatchamacallit-yeah, the sentry gun manual. Painted Vintage Merryweather 803020.pngFyahweather 21:51, 7 September 2011 (PDT)
That is what I meant. I checked the source, "whatchamacallit-yeah, the sentry gun manual", and can't find a 1965. Rolandius 00:15, 8 September 2011 (PDT)

Century counting

In the Gregorian Calender, centuries go from Jan 1st, XX01 to December 31 XX00. So the year 1900's events should be in the 18th century table. Wyvirn 14:31, 28 March 2012 (PDT)

Ubercharge in Meet the Medic

Should we mention that RED Medic invented ubercharge as a major event? I'm not sure which time it was, but it must've been quite early. Xeoxer 12:08, 26 June 2012 (PDT)

We have no proof to support this, the engineer, his father, gray. they have the performance records that indictate a HIGH level of invent-ginuity. Super Prototype. ceo of nothing. canadian. an the guy who is going to burn himself to the ground. wait... im too incompetent for that. 08:20, 28 March 2013 (PDT)
Stop posting on old topic that passed a long time! User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 11:43, 28 March 2013 (PDT)

Grey mann dosn't have the 3rd life sustaning machine

He built his own, it's more likely that the director has it. --The preceding unsigned comment was added by Shower thing (talk) • (contribs)

Some Logic Please

First off, since some pieces of the Tf2 back-story are still unknown, You can't just affirm those theories already.

I mean, It says that there's only 9 mercenaries of each team fighting for a single dessert, I don't think this is right, Yes, zepheniah mann left that land to their sons, but, since that land (Badlands) only contains 2fort, pipeline, well, badwater, cp_badlands, gravelpit, dustbowl and thunder mountain, It has no logic.

Why? Because there are WAY more maps than those, steel, granary, doublecross, turbine, etc. and I sincerely don't think those are located in badlands, because the map was shown on the engineer update only containing those I mentioned before, and because there is a map actually located in china (Kong king).

I know that the setting isn't supposed to have a lot of logic, but the way you guys see it... well, i has entirely no logic.

Since Valve wants the game-play to be comparable with the setting, you can't just say that the gravel wars is only on badlands, since they even say that both BLU and RED owns the half of the world governments, so is impossible they only fight for badlands.

I don't even know how the real setting is, But since TF2 refers players as part of the story as mercenaries i think the "Gravel Wars" is worldwide, not only in america, and not only in badlands (badlands as the main place of the events of course), and the players are the mercenaries, so not only 9.

See for yourself: http://puu.sh/14jJ7

This Theory isn't perfect, but has way more logic. Mr GcCc 20:47, 11 September 2012 (PDT)

No. There are only two teams of 9 mercs each, who move around from base to base while the previous battlefield is being repaired (more on that further down). It's explicitely stated that the Administrator hired nine mercenaries for the Gravelpit wars. (The following bit is my personal speculation, but here you go: The Administrator used the respawn machine to clone them along with memories to create nine alternates. That's why they're identical in appearance, memories and behaviour.)

You have to understand the difference between the in-game universe lore and the gameplay (such as gameplay having no friendly fire and characters from the same team are able to phase through each other and through their Engineer's buildings.) Those are gameplay artifacts, which are not "real" inside the TF2 universe. Same with maps that were added to the game later; the original maps are all situated in the Badlands. The map koth_King was added as part of a promo crossover with the game Sleeping Dogs. Other maps are made by fan mapmakers. What's so complicated about the idea that BLU and RED companies bought up more land somewhere outside the Badlands, anyway? The vast fortune of the Mann brothers cannot be based on that useless gravel alone.

The mercs have distinct personalities, they have backgrounds, some of them have names we know, and they refer to repeatedly killing each other and being killed over and over again in both their voice lines and in the comics (i.e. Spy in the Shadow Boxers comic). These are always the same nine men, literally fighting themselves when killing their counterparts. If there was no respawn, the Meet the Team videos and Meet the Director comic would be useless because the characters they show to us would have died gruesomely shortly after first setting foot on the battlefield and the game would only feaure replaceable nameless mooks. In that case, what would be the point of establishing any character history and personality for the mercs? No. There are the same nine men, being reborn over and over, existing twice.

Remember, that war over useless gravel and inherited real estate in the Badlands is a fake, a joke; only Blutarch and Redmond don't know they're being played. The war between RED and BLU is supposed to be an everlasting stalemate to transfer money from Blutarch and Redmond's companies to Mann Co. and to keep the Administrator in power. The bases are stages to stage a fake war on. They all outfitted with surveillance cameras and loudspeakers operated and monitored by the Administrator alone, as we've seen in Meet the Director and other comics. If there were hundreds or thousands of mercs fighting a real war for RED and BLU in numerous bases at the same time, how would she be able to keep an eye on thousands of men at the same time, 24/7? Presumably the bases have to be repaired on a regular basisafter every time the fighting mercs have trashed the place.

It has also been established that the mercs are being paid handsomely: In the WAR! update comic, the RED Demoman tells his mother that he "made five million dollars last year". In the Bombonomicon comic which accompanied the Halloween 2011 event, the flustered Heavy hands 7.000 dollar in cash to the crying child. If there were thousands of mercs, the Administrator would never be able to afford that. These aren't conscripted and badly paid soldiers. These are professionals who get days off from fighting to visit their elderly mother or go to Vegas and visit gun shows...

We know from Loose Canon comic that Dell Connagher was first hired as an engineer by BLU in 1950 and given his grandfather's notes to repair Blutarch's longlevity machine. In the time between 1950 and 1968 he presumably built an improved model, the respawn, for Helen the Administrator, just as Radigan Connagher was persuaded to build two longlevity machines, one for both Blutarch and Redmond each, by the Administrator's predecessor (grandmother?), so that the conflict could last forever.

So the only worthwhile speculation is the question, which mercs are the originals and which the respawn clones? It's presumably not clear-cut along team lines, otherwise the BLU team would be the originals and RED team the clones. BLU Engineer is Radigan Connagher's grandson and was hired way before the other mercs, so he must be an original. BLU Scout is also a contender, because we know he has a mother and brothers; we've seen photos of BLU Scout's mother in Meet the Spy. For the RED Scout, we've never seen proof that he has a mother, merely that he thinks he has one. Same photographic evidence exists for the parents of RED Sniper. And we've met RED Demoman's mother in the WAR! comic and in Ring of Fired, part 1. RED Heavy might also be the original, as he is Valve's representation character for Team Fortress 2. Same goes for RED Medic, who owns the bloodstained dove which fits the Archimedes item description, while BLU Medic owns a clean white dove. --Knusperfrosch (talk) 09:19, 29 August 2013 (PDT)

Robot War still going?

If you read the halloween Teufort reader theres an ad that says "Join the frontlines In Mann Co's vailiant and lucrative robot war"which confirms the robot war still happening around the events of halloween --Engineer's Sentry 19:41, 26 November 2012 (PST)

Boogaloo not canon

As stated by Valve's Andrew Wilson in his Kritzkast interview, the Boogaloo comic and plot points introduced within it (hat wars, pomeranian president, future Engineer and Pyro) aren't canon. However, the comic is considered an AU spin-off by Valve. I propose removing the Boogaloo events from the canon timeline and give it its own timeline section. Uberoo (talk) 04:36, 15 July 2013 (PDT)

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