Talk:Syringe Gun

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Revision as of 17:05, 25 April 2018 by Sausagea1000 (talk | contribs) (Content dispute: new section)
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Should this be mentioned?

If you hold down the reload button while firing, you will fire with oddly. The trigger arm will be lifted up and be the only hand on the gun, while the support hand will not touch the gun. Both arms twitch. This is purely graphical and has no effect on gameplay. This can also be applied with other syringe guns, as well as the engies and scouts pistols. Dr. Blutengott 19:29, 30 July 2011 (PDT)

Perhaps. I was going to mention something about that, but I'm not sure how to phrase it. Vorsprung 17:29, 24 May 2012 (PDT)

I'm going to apply some trivia to this page. the gun has muzzle flashes even though it's air powered. GOLDENTRIANGLES 21:00, 15 November 2011 (PST)

Unused Name?

In the Team Fortress V.0 files, (not sure if this is also in the official release) the script for the syringe gun referes the syringe gun as the "Super SMG." Should this be added to the article? BarJarHinks (talk) 11:15, 25 November 2014 (PST)

Content dispute

I am in the middle of a content dispute with Goodjob over a piece of text in the 'Trivia' section. The reason the Syringe Gun is unrealistic (able to destroy the Engineer's buildings) is because syringes would be uneffective in combat unless filled with poison. Considering buildings are made of metal, syringes would not be able to destroy them. That is why I keep reverting your edits.