Talk:TF2VRH

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Revision as of 20:32, 5 April 2013 by Alsoodani (talk | contribs) ("That wasn't supposed ta' happen!" - Demoman (Seems the TF2VRH actually uses those unused assets, check it out boyos.)
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kickstarter reference?

Reference to the kickstarter(url)? δ³Σx² > Add + or - skills for me 15:00, 19 March 2013 (PDT)

Done! --Samuel Enthers 19:36, 19 March 2013 (PDT)

It doesn't seem like a true "Replica"

After looking at some of the images for the Oculus device, I found that they don't look exactly like they do in-game. Therefore, I can't say that the in-game item is supposed to replicate the real-world alternative. I've updated the description to reflect this, but I can still see what other people think. --Samuel Enthers 18:44, 19 March 2013 (PDT)

Styles?

After doing a bit of testing in Garry's Mod, I have found an unusual tidbit about the hat. The hat's model names are something like oculus_rift_(insert class here). However, there is a second variation. There is another set of models that are exactly the same, but the hat emits laser beams from the front. The names are oculus_rift_(insert class here)_on. Is this a second style that hasn't been added to the page yet, or did I just uncover a bit of cut content? Piwah 13:14, 21 March 2013 (PDT)

I'm guessing an extra effect will be enabled if the user is actively using VR mode in-game. This is just speculation though - more info will be added once it's been confirmed. » Cooper Kid (blether) • (contreebs) 17:22, 21 March 2013 (PDT)
I checked the filenames in GCFscape. It's all_class_oculus_(class)_on. The glow effects are all_class_oculus_screen for RED, and all_class_oculus_screen_blue for BLU. I'm putting it under unreleased content to prevent speculation. --Samuel Enthers 13:12, 22 March 2013 (PDT)

Thanks guys. I'm a Team Fortress Detective! May I acknowledge the unused content in the trivia section? Piwah 13:48, 22 March 2013 (PDT)

Lol, using Garry's mod doesn't mean you specifically looked for the content. But you did help us out by telling us, so thank you for that. There's no need to edit anything, I already added in the info. --Samuel Enthers 17:01, 22 March 2013 (PDT)

Trivia wrong

the trivia that talks about the demo not being able to use a the VR head set since he is missing an eye is not accurate. Just like he can still see in the "real world" with limited depth perception, he can use the VR helmet with limit depth perception, the head tracking and lens system still work with one eye. Nargodian 01:15, 5 April 2013 (PDT)

The article mentions 3D images - does the VR headset utilise 3D imaging? » Cooper Kid (blether) • (contreebs) 07:52, 5 April 2013 (PDT)


Reportedly Unused assets are not unused assets

Hello brothers. People from the MTBS forums are reporting that on wearing the "actual" Oculus Rift while wearing the TF2VRH, the TF2VRH actually shines using the reportedly unused assets. I'm working on getting picture and video proof. --User:AlsoodaniAlsoodani 13:32, 5 April 2013 (PDT)