Difference between revisions of "Talk:Vaccinator"

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(Differences in MvM & Normal Play: new section)
(Differences in MvM & Normal Play: new section)
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I played with the Vaccinator for quite a while, and it seems I find that in Normal mode, if the patient (Soldier / Demoman) hurts himself with his explosives, it won't have any resistances, while in MvM, it has the resistance. Anyone can confirm this?
 
I played with the Vaccinator for quite a while, and it seems I find that in Normal mode, if the patient (Soldier / Demoman) hurts himself with his explosives, it won't have any resistances, while in MvM, it has the resistance. Anyone can confirm this?
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== Differences in MvM & Normal Play ==
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I played with the Vaccinator for quite a while, and it seems I find that in Normal mode, if the patient (Soldier / Demoman) hurts himself with his explosives, it won't have any resistances, while in MvM, it has the resistance. Anyone can confirm this? [[User:Xierra|Xierra]] 22:20, 21 December 2012 (PST)

Revision as of 06:20, 22 December 2012

The crafting recipe is two quickfix and one refined metal: http://steamcommunity.com/sharedfiles/filedetails/?id=114607013 Nathanimalius 16:43, 20 December 2012 (PST)

Function Times

Should the function times table include the time it takes to get 25% charge and how fast it overheals? Also, should the "Effect duration" show how long each separate charge is, or the whole thing? The charge is segmented into four charges, which can be used individually for 2 seconds each, or held down to use all of it at once. Hummus 23:30, 20 December 2012 (PST)

Crafting image

I noticed the image for the Vaccinator in the crafting section isn't exactly ideal. Can someone change it? Or teach me how to?

Thanks in advance ChezeHam 21 December 5:43 pm GMT

Crits

I've been told the resists don't work against crits, is this true? Untouch 10:46, 21 December 2012 (PST)

Differences in MvM & Normal Play

I played with the Vaccinator for quite a while, and it seems I find that in Normal mode, if the patient (Soldier / Demoman) hurts himself with his explosives, it won't have any resistances, while in MvM, it has the resistance. Anyone can confirm this?

Differences in MvM & Normal Play

I played with the Vaccinator for quite a while, and it seems I find that in Normal mode, if the patient (Soldier / Demoman) hurts himself with his explosives, it won't have any resistances, while in MvM, it has the resistance. Anyone can confirm this? Xierra 22:20, 21 December 2012 (PST)