Taunt attacks/nl

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Scout taunting with the Bat equipped.
What are taunts? They're character-specific animations you can trigger in-game to either announce that you've just shot someone or would like to be shot yourself.
TF2 Blog describing the taunts culture

Taunts are unique animations that can be performed by each class. Most weapons have their own dedicated taunt. In addition, there are special taunts that can be equipped in the loadout menu.

Taunts can be performed by pressing the taunt button (default keys: G on PC, Xbox Button X.png on Xbox 360, and PS Button Square.png on PS3), which perform the currently held weapon's taunt (if applicable). If at least one special taunt is equipped in a loadout slot, the taunt button instead brings up a list of all equipped taunts; pressing the numbers 1-8 performs the special taunt in that slot, while pressing the taunt button a second time performs the regular weapon taunt.

Taunts are generally to gloat after killing an opponent, to celebrate a victory, to provoke living opponents, or simply for comedic or playful effect, and for the most part have no direct effect on gameplay. However, a handful of taunts have special effects, such as providing healing, stunning opponents, or killing enemies outright. Taunts that can deal damage are generally known as "taunt kills".

During a taunt, the user is unable to move or attack, leaving them vulnerable until the taunt is concluded. The camera also switches to a third-person perspective. Taunts cannot be performed underwater or while airborne. The effects of knockback instantly cancel most taunts. All taunts, including taunt kills, can be successfully performed while stunned.

A minority of weapons, such as the Engineer's PDAs, the Sniper's Jarate, the Spy's Sapper, and most all-class melee weapons on Heavy, lack taunts. The Heavy's food and the Scout's drinks function as both a consumable item and a taunt when activated, moving the player into a third-person view and preventing them from moving or attacking.

The server-side command tf_allow_taunt_switch can allow players to switch weapons mid-taunt:

  • When set to 0, weapons cannot be switched during taunts. This is the value used for official matchmaking servers.
  • When set to 1, weapons can be switched at the very start of the taunt, but not during the majority of the animation. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server-side option at community request.
  • When set to 2, weapons can be switched at any time during a taunt.

Taunts by class

Kill taunts

These taunts can deal 450 damage or more, and therefore have the potential to kill any opponent in a single hit (with the exception of Armageddon and Execution, which can only deal a maximum of 400 damage and thus are not powerful enough to kill a Heavy with maximum overheal. The Atomizer's Grand Slam is also incapable of doing this due to only dealing a maximum of 425 damage).

Klasse Bespotting Doodsicoon Wapen Schade Duur Details
Grand Slam
Homerun
Killicon grand slam.png Klaas Vaak
Atoomeerder
500 (Gelijk dood) 5,0 seconden Sends the enemy ragdoll flying
Grenade (taunt)
Granaat
Killicon grenade (taunt).png Gelijkmaker
Ontsnappingsplan
500 (Gelijk dood) 3,7 seconden 6 ft ontploffingsgevaar
Dood de speler na de Bespotting
Killicon hhg.png
(Lumbricuspet)
Hadouken
Hadouken
Killicon hadouken.png Shotgun
Lichtpistool
Ontsteker
Reserveschieter
Mensensmelter
Paniekaanval
Gasverspreider
Hete Hand
500 (Gelijk dood) 3,7 seconden Dood met een vuureffect
Armageddon
Armageddon
Killicon armageddon.png Regenblazer 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)
28 (afterburn)
5,2 seconden Deals heavy damage with fire effect within 1.8m radius
Applies afterburn
Can kill multiple enemies
Damage reduced by half for every enemy hit after the initial target
Killicon rainblower.png
(Nabrand)
Execution
Executie
Killicon scorch shot.png Schroeischot 420 (Close range)
20 (Medium to long range)
60 (Afterburn)
3,3 seconden Deals heavy damage with fire effect at point blank or close range
Acts like a normal Scorch Shot flare at longer ranges or on miss
Consumes ammo
Can be aimed
Gas Blast
Gasstoot
Killicon gas blast.png Steekvlamspringer 500 (Gelijk dood) 6,6 seconden Kills with fire effect
Slowest kill taunt
Barbarian Swing
Onthoofding
Killicon barbarian swing.png Ooglander
Paardloze Hoofdloze Paardmanns Hoofdnemer
Claidheamh Mòr
Half-Zatoichi
Ottomaanse Overtuiger
Nessies Negen IJzer
500 (Gelijk dood) 5,0 seconden Geeft je een hoofd erbij
High Noon
Confrontatie
Killicon high noon.png Vuisten
Saxxy
Apoco-Vuisten
Feestdagenstoot
500 (Gelijk dood) 4,3 seconden Heeft een aardig bereik\
Guitar Smash
Gevoelige Snaar
Killicon guitar smash.png Grensgerechtigheid 500 (Gelijk dood) 4,2 seconden Smashes the victim's head in, causing their neck to disappear
Arm Blender
Organenmaler
Killicon arm blender.png Geweerslinger 14 (Slag, verdwaaseffect)
500 (Gelijk dood)
4,5 seconden Initial hit stuns
Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning
Uberslice
Ruggenprik
Killicon uberslice.png Überzaag 1 (Slag, Verdwaaseffect)
500 (Gelijk dood)
4,3 seconden Geeft je 100% Überlading
Arrow Stab
Doorsteken
Killicon arrow stab.png Jachtman
Verstevigde Compound
Steken: Geen (Verdwaaseffect). Verwijderen: 500 (Gelijk dood) 3,3 seconden Arrow stab with stun effect, followed by the killing arrow removal
Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius
Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
Fencing
Schermen
Killicon fencing.png Mes
Je Eeuwige Beloning
Complotteerders Kunai
Saxxy
Grote Verdiener
Wanga-Steek
Zwarte Roos
Prinny-machete
Gouden Koekenpan
50 (Slagen)
500 (Gelijk dood)
5,2 seconden Twee slagen gevolgd door een dodelijke steek

Ability taunts

These taunts have some sort of unique ability that can affect gameplay other than harming enemies.

Klasse Bespotting Wapen Duur Details
Community Scout Strategy Header.png
Drinking
Bonk! Atomic Punch
Crit-a-Cola
1,2 seconden The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
Bonk! Atomic Punch: Grants the user invulnerability for 8 seconds, after which they will receive slowdown based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
Crit-a-Cola: Grants the user 8 seconds of guaranteed mini-crits. If the user attacks with any weapon, the user is Marked For Death for 5 seconds (does not stack)
Mmmph
Mmmph
Flogistinator 2,0 seconden The Pyro lifts the Phlogistinator into the air, enabling a primary weapon crit-boost for 10 seconds
Grants invulnerability and knockback immunity for the duration of the taunt
Only usable once the Phlogistinator's Mmmph bar is full after dealing 300 fire damage with any weapon
Sandvich Eat.png
Nomming
Sandvich
Robo-Sandvich
Buffelbiefstuksandvich
Dalokohsreep
Viskoek
Troostbanaan
4,3 seconden The Heavy takes a large, noisy nom from his lunchbox item
Sandvich and Robo-Sandvich: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full
Buffalo Steak Sandvich: Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
Dalokohs Bar and Fishcake: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
Second Banana: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
Eureka Effect Taunt
Eureka Effect-bespotting
Eureka-effect 2,0 seconden The Engineer raises his Eureka Effect to the heavens, causing lightning to strike him
Teleports the player to his own Teleporter exit (regardless of whether it is active) or back to spawn
Oktoberfest
Oktoberfest
Kritzkrieg 4,0 seconden The Medic takes a whiff of his own medicine, healing 10 health
Medicating Melody
Genezend Liedje
Amputeerder 4,0 seconden The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius
Builds low amounts of Übercharge with enough healing

Special taunts

These taunts are equipped in the taunts section of the loadout menu.

Thriller taunt

The Heavy performing the Thriller taunt.

During Halloween events, if the server has Halloween mode turned on, or when playing on Ghost Town, all classes can do the Thriller taunt, which references a dance move from the song "Thriller" by Michael Jackson. The taunt has a 40% chance[1] to replace a weapon taunt (even for weapons that do not possess a taunt, such as Jarate and the Sapper), but does not replace kill taunts, ability taunts, or special taunts.

All classes perform this taunt slightly differently; for example, the Pyro stretches their fingers when looking to the sides, the Demoman looks straight forward without moving his head, and the Sniper lifts his feet up.

Related achievements

Achieved.png Algemene prestaties

Party Crasher
Party Crasher
Kill 3 players who are doing the Conga within 5 seconds.


On The Rocks
On The Rocks
Lose at Rock, Paper, Scissors 3 times in a row with Rock.


May I Cut In, Too?
May I Cut In, Too?
Melee kill 10 players while they are doing the Square Dance taunt.
Conga Line
Conga Line
Do the Conga with 10 or more players at the same time.


Running With Scissors
Running With Scissors
Win at Rock, Paper, Scissors 3 times in a row with Scissors.


Showboat
Showboat
Do 10 partner taunts with a teammate while capturing a control point.


Leaderboard class scout.png Scout

Megameppen
Megameppen
Sla een vijand 25 meter ver.


Leaderboard class soldier.png Soldier

Ingewandenwalhalla
Ingewandenwalhalla
Laat de vijand een freezecam-afbeelding zien waarop jij drie lichaamsdelen bespot.


Vleugje nederlaag
Vleugje nederlaag
Gebruik een granaat om een speler te doden met een bespotting.
Beelden spreken voor zich
Beelden spreken voor zich
Laat je vijand een freezecam-afbeelding zien waarop je saluutschoten afvuurt.


Leaderboard class pyro.png Pyro

Wacht maar totdat ik je in m'n fik krijg!
Wacht maar totdat ik je in m'n fik krijg!
Dood 3 vijanden terwijl ze je bespotten.


Heb je een vuurtje voor me?
Heb je een vuurtje voor me?
Steek een vijandelijke Spy in de brand terwijl hij een sigaret opsteekt.


Spectrumkrijger
Spectrumkrijger
Steek 3 vijandelijke spelers in de brand met de bespotting van je Regenblazer.
De boel opstoken
De boel opstoken
Laat vijanden freezecam-afbeeldingen zien van al je bespottingen.


Gloeiende #%&$!!!
Gloeiende #%&$!!!
Dood een vijand met een bespotting.


Flip-kebab
Flip-kebab
Steek een speler in brand die in de salto wordt gegooid door iemand die de Sublieme Salto-bespotting gebruikt.


Leaderboard class demoman.png Demoman

Recht in het gezicht
Recht in het gezicht
Laat een vijand een freezecam-afbeelding zien van je lachende gezicht.


Een bruin oogje
Een bruin oogje
Laat een vijand een freezecam-afbeelding zien waarop jij met je achterste schudt.
Geen halve maatregelen
Geen halve maatregelen
Slacht je vijanden af met de Eyelander.


Leaderboard class heavy.png Heavy

Consumptiedrang
Consumptiedrang
Eet 100 sandviches.


Schijnproces
Schijnproces
Dood een vijand met een bespotting.
Fotostrojka
Fotostrojka
Laat een vijand een freezecam-afbeelding zien waarop je de vijand bespot terwijl je onkwetsbaar bent.


Leaderboard class engineer.png Engineer

Zes-Snaren-Sneer
Zes-Snaren-Sneer
Laat een vijand een freezecam-afbeelding zien van je gitaar-speel-kunsten.
Toet-toet Man
Toet-toet Man
Sla de schedel van een vijand in met je gitaar.


Leaderboard class medic.png Medic

Autopsierapport
Autopsierapport
Laat een vijand een freezecam-afbeelding zien waarop jij de lappenpop van de vijand bespot.


Leaderboard class sniper.png Sniper

Etiquette
Etiquette
Laat je vijand een freezecam-afbeelding zien waarop jij je hoed afneemt.


De laatste groet
De laatste groet
Laat je vijand een freezecam-afbeelding zien waarop jij naar hen zwaait.
Te grazen genomen
Te grazen genomen
Steek een vijand met een pijl.


Leaderboard class spy.png Spy

Prachtig schouwspel
Prachtig schouwspel
Laat je vijand een freezecam-afbeelding zien waarop jij een sigaret op zijn lijk schiet.
Een gaatje hier en daar
Een gaatje hier en daar
Steek een vijand tijdens een portje schermen.


Tf2arrcamera.png Herhalingsprestaties

Ster van m'n eigen show
Ster van m'n eigen show
Besteed wat tijd aan het bewerken van een herhaling.

Beloning: Visie van de Regisseur

Update history

20 november 2007-patch

29 april 2008-patch (Gold Rush Update)

  • [Onbeschreven] Added sounds to the Medic's melee taunt if he is using the Ubersaw.

19 juni 2008-patch (Pyro Update)

  • Hadouken taunt now kills people it hits.

8 juli 2008-patch

19 augustus 2008-patch (A Heavy Update)

  • [Onbeschreven] The Heavy's High Noon becomes a taunt attack.
  • [Onbeschreven] Added a taunt used by the Killing Gloves of Boxing.

16 februari 2009-patch

  • Demoman's bottle taunt has received a 'burp' sound.

24 februari 2009-patch (Scout Update)

  • [Onbeschreven] Added Grand Slam taunt for the Sandman.

25 februari 2009-patch

  • Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.

21 mei 2009-patch (Sniper vs. Spy Update)

  • Demomen can now detonate their stickies while taunting.
  • Added a taunt for the Kritzkrieg, which also heals for 10 points.
  • [Onbeschreven] The Spy's Fencing becomes a taunt attack.
  • [Onbeschreven] Added Arrow Stab taunt for the Huntsman.
  • [Onbeschreven] Added "Spycrab" taunt to the Disguise Kit

25 juni 2009-patch

  • Fixed Dead Ringer damage reduction exploit involving Spy taunting.

31 augustus 2009-patch

15 september 2009-patch

  • Eating a Sandvich using the taunt method now heals a Heavy to full health.

14 oktober 2009-patch

  • Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.

29 oktober 2009-patch (Haunted Hallowe'en Special)

  • [Onbeschreven] Added Thriller taunt for all classes.

7 december 2009-patch

  • Fixed the Heavy's fists being hidden while taunting.

17 december 2009-patch (WAR! Update)

  • [Onbeschreven] Added taunts used by the Direct Hit, Equalizer and Eyelander.
  • [Onbeschreven] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
  • [Onbeschreven] Added unused "Hi-five" taunts for the Soldier and Demoman.
  • [Onbeschreven] Added unused "Bottle showoff" taunt for the Demoman.

18 december 2009-patch

  • Fixed a server crash caused by the Demoman's taunt kill.

13 januari 2010-patch

  • Added Medic Ubersaw kill taunt.

8 juli 2010-patch (Engineer Update)

  • [Onbeschreven] Added taunts used by the Frontier Justice and Gunslinger.
  • [Onbeschreven] Added unused "Hi-five" and "Guitar playing" taunts for the Engineer.

26 augustus 2010-patch

  • Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.

30 september 2010-patch (Mann-Conomy Update)

  • [Onbeschreven] Fixed taunt glitch involving switching weapons quickly.
  • [Onbeschreven] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
  • [Onbeschreven] Updated the "Hi-five" taunts of the Soldier and Demoman.
  • [Onbeschreven] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.

19 november 2010-patch

  • Added the original Ubersaw taunt to the Vita-Saw.

3 januari 2011-patch

15 maart 2011-patch

  • Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.

14 april 2011-patch (Hatless Update)

  • [Onbeschreven] The Uberslice taunt now fills the ÜberCharge meter completely.

5 mei 2011-patch (Replay Update)

  • Added taunt: Director's Vision.
  • [Onbeschreven] Added voice responses to the Grenade, Arrow Stab, Oktoberfest, and Uberslice taunts.
  • [Onbeschreven] Added the Engineer's "Hi-five" taunt back into the game files.
  • [Onbeschreven] Added an unused "show" taunt for the Heavy.

3 juni 2011-patch

8 juni 2011-patch

  • [Onbeschreven] Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.

23 juni 2011-patch (Über Update)

1 juli 2011-patch

  • [Onbeschreven] Added the Grand Slam taunt for the Atomizer.

20 juli 2011-patch

  • [Onbeschreven] Added the Cocksure taunt, used by the Cow Mangler 5000.
  • [Onbeschreven] Added an unused "show" taunt for the Soldier.

22 juli 2011-patch

  • [Onbeschreven] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.

23 augustus 2011-patch

  • Fixed supply closets regenerating players while they are taunting.

13 oktober 2011-patch (Manniversary Update & Sale)

  • Added taunt: High Five!.
  • Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
  • Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
  • Taunting with the Pain Train or the Saxxy as Demoman now plays the same taunt as the Grenade Launcher.
  • Taunting with the Saxxy as Medic plays the Medi Gun taunt.
  • Added a taunt for the Ullapool Caber ("Bottle showoff" taunt).

17 oktober 2011-patch

  • Fixed high five taunts applying the wielded weapon's taunt effect.

2 november 2011-patch

22 november 2011-patch

16 december 2011-patch

  • Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the Phlogistinator.
  • Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
  • Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.

27 juni 2012-patch (Pyromania Update)

2 juli 2012-patch

  • Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.

5 juli 2012-patch

  • Fixed the Armageddon taunt attacking players through walls.

6 september 2012-patch

  • Fixed the Escape Plan not using the same taunt as the Equalizer.

20 december 2012-patch (Mecha Update)

  • Added map stamp effect after a player taunts on a map they have donated towards.

8 januari 2013-patch

  • Fixed being able to cross into enemy spawn rooms using the high-five taunt.

18 februari 2013-patch

28 februari 2013-patch

  • Updated some of the animations for the Shred Alert taunt.
  • Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
  • Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.

6 november 2013-patch

  • Fixed taunts with a special purpose being overridden by the Halloween taunt.

20 december 2013-patch

23 januari 2014-patch

  • Fixed the Meet the Medic taunt not releasing doves during the taunt
  • Updated the Short Circuit to use the Engineer's melee taunt
  • Updated the Scotsman's Skullcutter to use the Demoman's secondary taunt[2]
  • [Onbeschreven] Added unused "dosido" taunt animations for the Heavy and the Spy.
  • [Onbeschreven] Added unused "buy a life" taunt animations for the Spy.

11 februari 2014-patch #1

  • Fixed taunts not previewing in the character loadout screen after being equipped.
  • Fixed the High-Five! taunt not hiding the Engineer's weapon.

11 juni 2014-patch

  • [Onbeschreven] Added localization strings for a currently unused taunt slot and in-game taunt HUD.
  • [Onbeschreven] Updated the backpack icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
  • [Onbeschreven] Added a prompt above players in the High Five! taunt pose.
  • [Onbeschreven] Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
  • [Onbeschreven] Moved the Director's Vision from the Action slot to the Taunt slot.
  • [Onbeschreven] Added console commands tf_taunt_move_forward_speed, tf_allow_sliding_taunt, eureka_teleport and taunt_by_name.
  • [Onbeschreven] Fixed a bug that let players move while taunting.

11 juni 2014-patch #2

  • Fixed not being able to equip the Director's Vision taunt in the Action slot.

18 juni 2014-patch (Love & War Update)

20 juni 2014-patch

  • Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.

23 juni 2014-patch

  • Fixed being able to taunt with enemies between spawn room doors.

8 juli 2014-patch

  • Fixed a bug where players that are taunting would not use the correct animation.

17 juli 2014-patch

  • Updated the Conga taunt to play sounds on the client instead of the server.

30 juli 2014-patch

  • Updated the target ID to be hidden while taunting.

8 december 2014-patch (End of the Line Update)

27 januari 2015-patch

12 maart 2015-patch

18 maart 2015-patch

  • Fixed self-made taunts not displaying the community-sparkle particle effect.

2 juli 2015-patch (Gun Mettle Update)

3 juli 2015-patch

  • Fixed the box used in the Box Trot taunt sometimes being the wrong color.

4 juli 2015-patch

  • Fixed an exploit related to taunting and then dying on the final control point of Payload maps.

8 juli 2015-patch

  • Fixed an issue with the Box Trot taunt when window focus changed.
  • Fixed an exploit related to instantly completing a Payload map while taunting and picking up dropped weapons.

23 juli 2015-patch

  • Fixed Sentry Guns shooting over the head of Spies using the Box Trot taunt.

19 augustus 2015-patch

  • Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect).

27 augustus 2015-patch

  • Fixed being able to cancel enemy taunts by hitting them with the ball.

6 oktober 2015-patch (Invasion Community Update)

28 oktober 2015-patch (Scream Fortress 2015)

17 december 2015-patch (Tough Break Update)

12 januari 2016-patch

  • Fixed some of the partner taunts not properly hiding the weapons.

7 juli 2016-patch #1 (Meet Your Match Update)

21 oktober 2016-patch (Scream Fortress 2016)

  • Added two taunts to the Mann Co. Store.
  • Added a taunt Unusualifier.
    • A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description.
    • Can be found as a random bonus item when opening a Creepy Crawly Case.
  • Fixed taunts not restoring the proper weapon when the taunts are finished.

21 december 2016-patch (Smissmas 2016)

20 oktober 2017-patch #1 (Jungle Inferno Update)

24 oktober 2017-patch #2

  • Fixed not being able to use the Thermal Thruster after taunting with it.

25 oktober 2017-patch

  • Fixed a server crash related to taunting.

21 december 2017-patch (Smissmas 2017)

19 oktober 2018-patch (Scream Fortress 2018)

3 december 2020-patch (Smissmas 2020)

5 oktober 2021-patch (Scream Fortress 2021)

2 december 2021-patch (Smissmas 2021)

5 oktober 2022-patch (Scream Fortress 2022)

5 december 2022-patch (Smissmas 2022)

12 juli 2023-patch #1 (Summer 2023 Update)

12 juli 2023-patch #2

  • Fixed a client crash related to audio and the new taunts.

9 oktober 2023-patch #1 (Scream Fortress 2023)

7 december 2023-patch (Smissmas 2023)

Bugs

  • Most kill taunts are also reduced in damage by the Fists of Steel, allowing an overhealed Heavy, or one using the Dalokoh's Bar and having full health, to survive. Guitar Smash, Barbarian Swing, and Fencing are not reduced.
  • Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
  • If the server variable tf_allow_taunt_switch is set to 1 or 2, the effects of lunchbox items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.
    • Using primary fire to consume such an item does not cause this to occur.
  • It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model faces one direction, while the kill taunt's effects occur in a different direction.
  • If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
  • If a player without the Conga taunt plays the taunt via another player into a wall, the player without the taunt continues to taunt until they are killed.
  • If a Sniper using the Huntsman taunts while stunned by another Huntsman, they can still use their taunt kill to defend themselves.
  • Occasionally, when a player taunts, the weapon that they are currently using appears in their character's hands.
  • Using the Carlton taunt for Scout during round startup causes the voice lines for the taunt to play indefinitely even after death, or switching off of a different class and then back to Scout. The only way to stop this is to leave the game, or stay playing as a different class for the rest of the match.
  • Some taunts may not align with their hitboxes. This can be easily seen with on the Balloonibouncer taunt.
  • If a Sniper does the Thriller taunt, they can get both the "Be Polite" and "The Last Wave" Sniper achievements at the same time, no matter what weapon they have equipped.
  • It is possible to get out of the stun from the Arrow Stab and Arm Blender kill taunts.

Unused content

  • There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm.
  • VTF filename strings for several taunt props were located within the texture_preload_list.txt file when it was originally added to the game in Scream Fortress 2015:
    • materials/models/player/items/taunts/loot_crate/mannco_crate.vtf
    • materials/models/workshop/player/items/spy/taunt__au_revoir/ - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
    • materials/models/workshop/player/items/spy/taunt_hoodoo_hex/ - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
    • materials/models/workshop/player/items/spy/taunt_sant/ - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
  • The Jungle Inferno Update added backpack icons for 6 Spy taunts that all went unused. Of these, Au Revoir, Hoodoo Hex, and Santé made reappearances after previously being found in the Scream Fortress 2015 texture preload leak.
  • The Smissmas 2020 update added an animation sequence, taunt_taunt_pyrosnowman, for the Cold Combustion taunt.

Trivia

  • If a player enables tf_allow_taunt_switch 2 on a server, then taunts with any Pyro weapon and switches to the Rainblower while taunting, the Pyro holds a bubble wand in their hand instead of the Rainblower itself. This is due to the Pyro holding a bubble wand during the Armageddon taunt, which is usually only visible in Pyroland.

Gallery

References

  1. game\server\tf\tf_player.ccp:L18639
  2. Uses the Grenade Launcher taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.

See also